blob: e3f1757f57a42fdb69f0014728f061284b4683f3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
.. _sampler:
Sampler
=======
Texture units have many options for selecting texels from loaded textures;
this state controls an individual texture unit's texel-sampling settings.
Texture coordinates are always treated as four-dimensional, and referred to
with the traditional (S, T, R, Q) notation.
Members
-------
XXX undocumented compare_mode, compare_func
wrap_s
How to wrap the S coordinate. One of PIPE_TEX_WRAP.
wrap_t
How to wrap the T coordinate. One of PIPE_TEX_WRAP.
wrap_r
How to wrap the R coordinate. One of PIPE_TEX_WRAP.
min_img_filter
The filter to use when minifying texels. One of PIPE_TEX_FILTER.
min_mip_filter
The filter to use when minifying mipmapped textures. One of
PIPE_TEX_FILTER.
mag_img_filter
The filter to use when magnifying texels. One of PIPE_TEX_FILTER.
normalized_coords
Whether the texture coordinates are normalized. If normalized, they will
always be in [0, 1]. If not, they will be in the range of each dimension
of the loaded texture.
prefilter
XXX From the Doxy, "weird sampling state exposed by some APIs." Refine.
lod_bias
The bias to apply to the level of detail.
min_lod
Minimum level of detail, used to clamp LoD after bias.
max_lod
Maximum level of detail, used to clamp LoD after bias.
border_color
RGBA color used for out-of-bounds coordinates.
max_anisotropy
Maximum filtering to apply anisotropically to textures. Setting this to
1.0 effectively disables anisotropic filtering.
|