blob: 2af7770ebbb97cd876464077948012ff04f9e828 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
#ifndef CELL_STATE_H
#define CELL_STATE_H
#define CELL_NEW_VIEWPORT 0x1
#define CELL_NEW_RASTERIZER 0x2
#define CELL_NEW_FS 0x4
#define CELL_NEW_BLEND 0x8
#define CELL_NEW_CLIP 0x10
#define CELL_NEW_SCISSOR 0x20
#define CELL_NEW_STIPPLE 0x40
#define CELL_NEW_FRAMEBUFFER 0x80
#define CELL_NEW_ALPHA_TEST 0x100
#define CELL_NEW_DEPTH_STENCIL 0x200
#define CELL_NEW_SAMPLER 0x400
#define CELL_NEW_TEXTURE 0x800
#define CELL_NEW_VERTEX 0x1000
#define CELL_NEW_VS 0x2000
#define CELL_NEW_CONSTANTS 0x4000
#define CELL_NEW_VERTEX_INFO 0x8000
void *cell_create_fs_state(struct pipe_context *,
const struct pipe_shader_state *);
void cell_bind_fs_state(struct pipe_context *, void *);
void cell_delete_fs_state(struct pipe_context *, void *);
void *cell_create_vs_state(struct pipe_context *,
const struct pipe_shader_state *);
void cell_bind_vs_state(struct pipe_context *, void *);
void cell_delete_vs_state(struct pipe_context *, void *);
void
cell_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf);
void cell_set_vertex_element(struct pipe_context *,
unsigned index,
const struct pipe_vertex_element *);
void cell_set_vertex_buffer(struct pipe_context *,
unsigned index,
const struct pipe_vertex_buffer *);
void cell_update_derived( struct cell_context *softpipe );
#endif
|