summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/cell/ppu/cell_state_shader.c
blob: 1b09cf7f7d75f740279f53a54fe8156ea95e8578 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "pipe/p_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "draw/draw_context.h"
#include "tgsi/tgsi_parse.h"

#include "cell_context.h"
#include "cell_state.h"
#include "cell_gen_fp.h"


/** cast wrapper */
static INLINE struct cell_fragment_shader_state *
cell_fragment_shader_state(void *shader)
{
   return (struct cell_fragment_shader_state *) shader;
}


/** cast wrapper */
static INLINE struct cell_vertex_shader_state *
cell_vertex_shader_state(void *shader)
{
   return (struct cell_vertex_shader_state *) shader;
}


/**
 * Create fragment shader state.
 * Called via pipe->create_fs_state()
 */
static void *
cell_create_fs_state(struct pipe_context *pipe,
                     const struct pipe_shader_state *templ)
{
   struct cell_context *cell = cell_context(pipe);
   struct cell_fragment_shader_state *cfs;

   cfs = CALLOC_STRUCT(cell_fragment_shader_state);
   if (!cfs)
      return NULL;

   cfs->shader.tokens = tgsi_dup_tokens(templ->tokens);
   if (!cfs->shader.tokens) {
      FREE(cfs);
      return NULL;
   }

   tgsi_scan_shader(templ->tokens, &cfs->info);

   cell_gen_fragment_program(cell, cfs->shader.tokens, &cfs->code);

   return cfs;
}


/**
 * Called via pipe->bind_fs_state()
 */
static void
cell_bind_fs_state(struct pipe_context *pipe, void *fs)
{
   struct cell_context *cell = cell_context(pipe);

   cell->fs = cell_fragment_shader_state(fs);

   cell->dirty |= CELL_NEW_FS;
}


/**
 * Called via pipe->delete_fs_state()
 */
static void
cell_delete_fs_state(struct pipe_context *pipe, void *fs)
{
   struct cell_fragment_shader_state *cfs = cell_fragment_shader_state(fs);

   spe_release_func(&cfs->code);

   FREE((void *) cfs->shader.tokens);
   FREE(cfs);
}


/**
 * Create vertex shader state.
 * Called via pipe->create_vs_state()
 */
static void *
cell_create_vs_state(struct pipe_context *pipe,
                     const struct pipe_shader_state *templ)
{
   struct cell_context *cell = cell_context(pipe);
   struct cell_vertex_shader_state *cvs;

   cvs = CALLOC_STRUCT(cell_vertex_shader_state);
   if (!cvs)
      return NULL;

   cvs->shader.tokens = tgsi_dup_tokens(templ->tokens);
   if (!cvs->shader.tokens) {
      FREE(cvs);
      return NULL;
   }

   tgsi_scan_shader(templ->tokens, &cvs->info);

   cvs->draw_data = draw_create_vertex_shader(cell->draw, &cvs->shader);
   if (cvs->draw_data == NULL) {
      FREE( (void *) cvs->shader.tokens );
      FREE( cvs );
      return NULL;
   }

   return cvs;
}


/**
 * Called via pipe->bind_vs_state()
 */
static void
cell_bind_vs_state(struct pipe_context *pipe, void *vs)
{
   struct cell_context *cell = cell_context(pipe);

   cell->vs = cell_vertex_shader_state(vs);

   draw_bind_vertex_shader(cell->draw,
                           (cell->vs ? cell->vs->draw_data : NULL));

   cell->dirty |= CELL_NEW_VS;
}


/**
 * Called via pipe->delete_vs_state()
 */
static void
cell_delete_vs_state(struct pipe_context *pipe, void *vs)
{
   struct cell_context *cell = cell_context(pipe);
   struct cell_vertex_shader_state *cvs = cell_vertex_shader_state(vs);

   draw_delete_vertex_shader(cell->draw, cvs->draw_data);
   FREE( (void *) cvs->shader.tokens );
   FREE( cvs );
}


/**
 * Called via pipe->set_constant_buffer()
 */
static void
cell_set_constant_buffer(struct pipe_context *pipe,
                         uint shader, uint index,
                         struct pipe_buffer *buf)
{
   struct cell_context *cell = cell_context(pipe);

   assert(shader < PIPE_SHADER_TYPES);
   assert(index == 0);

   draw_flush(cell->draw);

   /* note: reference counting */
   pipe_buffer_reference(&cell->constants[shader], buf);

   if (shader == PIPE_SHADER_VERTEX)
      cell->dirty |= CELL_NEW_VS_CONSTANTS;
   else if (shader == PIPE_SHADER_FRAGMENT)
      cell->dirty |= CELL_NEW_FS_CONSTANTS;
}


void
cell_init_shader_functions(struct cell_context *cell)
{
   cell->pipe.create_fs_state = cell_create_fs_state;
   cell->pipe.bind_fs_state   = cell_bind_fs_state;
   cell->pipe.delete_fs_state = cell_delete_fs_state;

   cell->pipe.create_vs_state = cell_create_vs_state;
   cell->pipe.bind_vs_state   = cell_bind_vs_state;
   cell->pipe.delete_vs_state = cell_delete_vs_state;

   cell->pipe.set_constant_buffer = cell_set_constant_buffer;
}