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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef I915_CONTEXT_H
#define I915_CONTEXT_H
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "draw/draw_vertex.h"
#include "tgsi/tgsi_scan.h"
struct intel_winsys;
struct intel_buffer;
struct intel_batchbuffer;
#define I915_TEX_UNITS 8
#define I915_DYNAMIC_MODES4 0
#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
#define I915_DYNAMIC_DEPTHSCALE_1 2
#define I915_DYNAMIC_IAB 3
#define I915_DYNAMIC_BC_0 4 /* just the header */
#define I915_DYNAMIC_BC_1 5
#define I915_DYNAMIC_BFO_0 6
#define I915_DYNAMIC_BFO_1 7
#define I915_DYNAMIC_STP_0 8
#define I915_DYNAMIC_STP_1 9
#define I915_DYNAMIC_SC_ENA_0 10
#define I915_DYNAMIC_SC_RECT_0 11
#define I915_DYNAMIC_SC_RECT_1 12
#define I915_DYNAMIC_SC_RECT_2 13
#define I915_MAX_DYNAMIC 14
#define I915_IMMEDIATE_S0 0
#define I915_IMMEDIATE_S1 1
#define I915_IMMEDIATE_S2 2
#define I915_IMMEDIATE_S3 3
#define I915_IMMEDIATE_S4 4
#define I915_IMMEDIATE_S5 5
#define I915_IMMEDIATE_S6 6
#define I915_IMMEDIATE_S7 7
#define I915_MAX_IMMEDIATE 8
/* These must mach the order of LI0_STATE_* bits, as they will be used
* to generate hardware packets:
*/
#define I915_CACHE_STATIC 0
#define I915_CACHE_DYNAMIC 1 /* handled specially */
#define I915_CACHE_SAMPLER 2
#define I915_CACHE_MAP 3
#define I915_CACHE_PROGRAM 4
#define I915_CACHE_CONSTANTS 5
#define I915_MAX_CACHE 6
#define I915_MAX_CONSTANT 32
/** See constant_flags[] below */
#define I915_CONSTFLAG_USER 0x1f
/**
* Subclass of pipe_shader_state
*/
struct i915_fragment_shader
{
struct pipe_shader_state state;
struct tgsi_shader_info info;
uint *program;
uint program_len;
/**
* constants introduced during translation.
* These are placed at the end of the constant buffer and grow toward
* the beginning (eg: slot 31, 30 29, ...)
* User-provided constants start at 0.
* This allows both types of constants to co-exist (until there's too many)
* and doesn't require regenerating/changing the fragment program to
* shuffle constants around.
*/
uint num_constants;
float constants[I915_MAX_CONSTANT][4];
/**
* Status of each constant
* if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
* slot of the user's constant buffer. (set by pipe->set_constant_buffer())
* Else, the bitmask indicates which components are occupied by immediates.
*/
ubyte constant_flags[I915_MAX_CONSTANT];
};
struct i915_cache_context;
/* Use to calculate differences between state emitted to hardware and
* current driver-calculated state.
*/
struct i915_state
{
unsigned immediate[I915_MAX_IMMEDIATE];
unsigned dynamic[I915_MAX_DYNAMIC];
float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
/** number of constants passed in through a constant buffer */
uint num_user_constants[PIPE_SHADER_TYPES];
/* texture sampler state */
unsigned sampler[I915_TEX_UNITS][3];
unsigned sampler_enable_flags;
unsigned sampler_enable_nr;
/* texture image buffers */
unsigned texbuffer[I915_TEX_UNITS][2];
/** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
unsigned id; /* track lost context events */
};
struct i915_blend_state {
unsigned iab;
unsigned modes4;
unsigned LIS5;
unsigned LIS6;
};
struct i915_depth_stencil_state {
unsigned stencil_modes4;
unsigned bfo[2];
unsigned stencil_LIS5;
unsigned depth_LIS6;
};
struct i915_rasterizer_state {
int light_twoside : 1;
unsigned st;
enum interp_mode color_interp;
unsigned LIS4;
unsigned LIS7;
unsigned sc[1];
const struct pipe_rasterizer_state *templ;
union { float f; unsigned u; } ds[2];
};
struct i915_sampler_state {
unsigned state[3];
const struct pipe_sampler_state *templ;
unsigned minlod;
unsigned maxlod;
};
struct i915_texture {
struct pipe_texture base;
/* Derived from the above:
*/
unsigned stride;
unsigned depth_stride; /* per-image on i945? */
unsigned total_nblocksy;
unsigned sw_tiled; /**< tiled with software flags */
unsigned hw_tiled; /**< tiled with hardware fences */
unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
/* Explicitly store the offset of each image for each cube face or
* depth value. Pretty much have to accept that hardware formats
* are going to be so diverse that there is no unified way to
* compute the offsets of depth/cube images within a mipmap level,
* so have to store them as a lookup table:
*/
unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
/* The data is held here:
*/
struct intel_buffer *buffer;
};
struct i915_context
{
struct pipe_context base;
struct intel_winsys *iws;
struct draw_context *draw;
/* The most recent drawing state as set by the driver:
*/
const struct i915_blend_state *blend;
const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct i915_depth_stencil_state *depth_stencil;
const struct i915_rasterizer_state *rasterizer;
struct i915_fragment_shader *fs;
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
/* XXX unneded */
struct pipe_buffer *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct i915_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned dirty;
unsigned num_samplers;
unsigned num_textures;
unsigned num_vertex_elements;
unsigned num_vertex_buffers;
struct intel_batchbuffer *batch;
/** Vertex buffer */
struct intel_buffer *vbo;
size_t vbo_offset;
unsigned vbo_flushed;
struct i915_state current;
unsigned hardware_dirty;
unsigned debug;
};
/* A flag for each state_tracker state object:
*/
#define I915_NEW_VIEWPORT 0x1
#define I915_NEW_RASTERIZER 0x2
#define I915_NEW_FS 0x4
#define I915_NEW_BLEND 0x8
#define I915_NEW_CLIP 0x10
#define I915_NEW_SCISSOR 0x20
#define I915_NEW_STIPPLE 0x40
#define I915_NEW_FRAMEBUFFER 0x80
#define I915_NEW_ALPHA_TEST 0x100
#define I915_NEW_DEPTH_STENCIL 0x200
#define I915_NEW_SAMPLER 0x400
#define I915_NEW_TEXTURE 0x800
#define I915_NEW_CONSTANTS 0x1000
#define I915_NEW_VBO 0x2000
#define I915_NEW_VS 0x4000
/* Driver's internally generated state flags:
*/
#define I915_NEW_VERTEX_FORMAT 0x10000
/* Dirty flags for hardware emit
*/
#define I915_HW_STATIC (1<<I915_CACHE_STATIC)
#define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
#define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
#define I915_HW_MAP (1<<I915_CACHE_MAP)
#define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
#define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
/***********************************************************************
* i915_prim_emit.c:
*/
struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
/***********************************************************************
* i915_prim_vbuf.c:
*/
struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
/***********************************************************************
* i915_state_emit.c:
*/
void i915_emit_hardware_state(struct i915_context *i915 );
/***********************************************************************
* i915_clear.c:
*/
void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil);
/***********************************************************************
* i915_surface.c:
*/
void i915_init_surface_functions( struct i915_context *i915 );
void i915_init_state_functions( struct i915_context *i915 );
void i915_init_flush_functions( struct i915_context *i915 );
void i915_init_string_functions( struct i915_context *i915 );
/***********************************************************************
* Inline conversion functions. These are better-typed than the
* macros used previously:
*/
static INLINE struct i915_context *
i915_context( struct pipe_context *pipe )
{
return (struct i915_context *)pipe;
}
#endif
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