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#include "util/u_debug.h"
#include "util/u_surface.h"
#include "brw_resource.h"
#include "brw_context.h"
#include "brw_screen.h"
static struct pipe_resource *
brw_resource_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
if (template->target == PIPE_BUFFER)
return brw_buffer_create(screen, template);
else
return brw_texture_create(screen, template);
}
static struct pipe_resource *
brw_resource_from_handle(struct pipe_screen * screen,
const struct pipe_resource *template,
struct winsys_handle *whandle)
{
if (template->target == PIPE_BUFFER)
return NULL;
else
return brw_texture_from_handle(screen, template, whandle);
}
void
brw_init_resource_functions(struct brw_context *brw )
{
brw->base.get_transfer = u_get_transfer_vtbl;
brw->base.transfer_map = u_transfer_map_vtbl;
brw->base.transfer_flush_region = u_transfer_flush_region_vtbl;
brw->base.transfer_unmap = u_transfer_unmap_vtbl;
brw->base.transfer_destroy = u_transfer_destroy_vtbl;
brw->base.transfer_inline_write = u_transfer_inline_write_vtbl;
brw->base.resource_copy_region = util_resource_copy_region;
}
void
brw_init_screen_resource_functions(struct brw_screen *is)
{
is->base.resource_create = brw_resource_create;
is->base.resource_from_handle = brw_resource_from_handle;
is->base.resource_get_handle = u_resource_get_handle_vtbl;
is->base.resource_destroy = u_resource_destroy_vtbl;
is->base.user_buffer_create = brw_user_buffer_create;
}
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