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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Binner data structures and bin-related functions.
* Note: the "setup" code is concerned with building scenes while
* The "rast" code is concerned with consuming/executing scenes.
*/
#ifndef LP_SCENE_H
#define LP_SCENE_H
#include "os/os_thread.h"
#include "lp_tile_soa.h"
#include "lp_rast.h"
struct lp_scene_queue;
/* We're limited to 2K by 2K for 32bit fixed point rasterization.
* Will need a 64-bit version for larger framebuffers.
*/
#define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
#define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
#define CMD_BLOCK_MAX 16
#define DATA_BLOCK_SIZE (64 * 1024 - 2 * sizeof(void *))
/* Scene temporary storage is clamped to this size:
*/
#define LP_SCENE_MAX_SIZE (1024*1024)
/* The maximum amount of texture storage referenced by a scene is
* clamped ot this size:
*/
#define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
/* switch to a non-pointer value for this:
*/
typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
struct cmd_block {
uint8_t cmd[CMD_BLOCK_MAX];
union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
unsigned count;
struct cmd_block *next;
};
struct cmd_block_list {
struct cmd_block *head;
struct cmd_block *tail;
};
struct data_block {
ubyte data[DATA_BLOCK_SIZE];
unsigned used;
struct data_block *next;
};
/**
* For each screen tile we have one of these bins.
*/
struct cmd_bin {
ushort x;
ushort y;
struct cmd_block *head;
struct cmd_block *tail;
};
/**
* This stores bulk data which is used for all memory allocations
* within a scene.
*
* Examples include triangle data and state data. The commands in
* the per-tile bins will point to chunks of data in this structure.
*
* Include the first block of data statically to ensure we can always
* initiate a scene without relying on malloc succeeding.
*/
struct data_block_list {
struct data_block first;
struct data_block *head;
};
struct resource_ref;
/**
* All bins and bin data are contained here.
* Per-bin data goes into the 'tile' bins.
* Shared data goes into the 'data' buffer.
*
* When there are multiple threads, will want to double-buffer between
* scenes:
*/
struct lp_scene {
struct pipe_context *pipe;
struct lp_fence *fence;
/* Framebuffer mappings - valid only between begin_rasterization()
* and end_rasterization().
*/
struct {
uint8_t *map;
unsigned stride;
unsigned blocksize;
} zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
/** the framebuffer to render the scene into */
struct pipe_framebuffer_state fb;
/** list of resources referenced by the scene commands */
struct resource_ref *resources;
/** Total memory used by the scene (in bytes). This sums all the
* data blocks and counts all bins, state, resource references and
* other random allocations within the scene.
*/
unsigned scene_size;
/** Sum of sizes of all resources referenced by the scene. Sums
* all the textures read by the scene:
*/
unsigned resource_reference_size;
boolean alloc_failed;
boolean has_depthstencil_clear;
/**
* Number of active tiles in each dimension.
* This basically the framebuffer size divided by tile size
*/
unsigned tiles_x, tiles_y;
int curr_x, curr_y; /**< for iterating over bins */
pipe_mutex mutex;
struct cmd_bin tile[TILES_X][TILES_Y];
struct data_block_list data;
};
struct lp_scene *lp_scene_create(struct pipe_context *pipe);
void lp_scene_destroy(struct lp_scene *scene);
boolean lp_scene_is_empty(struct lp_scene *scene );
boolean lp_scene_is_oom(struct lp_scene *scene );
struct data_block *lp_scene_new_data_block( struct lp_scene *scene );
struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene,
struct cmd_bin *bin );
boolean lp_scene_add_resource_reference(struct lp_scene *scene,
struct pipe_resource *resource,
boolean initializing_scene);
boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
const struct pipe_resource *resource );
/**
* Allocate space for a command/data in the bin's data buffer.
* Grow the block list if needed.
*/
static INLINE void *
lp_scene_alloc( struct lp_scene *scene, unsigned size)
{
struct data_block_list *list = &scene->data;
struct data_block *block = list->head;
assert(size <= DATA_BLOCK_SIZE);
assert(block != NULL);
if (block->used + size > DATA_BLOCK_SIZE) {
block = lp_scene_new_data_block( scene );
if (!block) {
/* out of memory */
return NULL;
}
}
{
ubyte *data = block->data + block->used;
block->used += size;
return data;
}
}
/**
* As above, but with specific alignment.
*/
static INLINE void *
lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
unsigned alignment )
{
struct data_block_list *list = &scene->data;
struct data_block *block = list->head;
assert(block != NULL);
if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
block = lp_scene_new_data_block( scene );
if (!block)
return NULL;
}
{
ubyte *data = block->data + block->used;
unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
block->used += offset + size;
return data + offset;
}
}
/* Put back data if we decide not to use it, eg. culled triangles.
*/
static INLINE void
lp_scene_putback_data( struct lp_scene *scene, unsigned size)
{
struct data_block_list *list = &scene->data;
assert(list->head && list->head->used >= size);
list->head->used -= size;
}
/** Return pointer to a particular tile's bin. */
static INLINE struct cmd_bin *
lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
{
return &scene->tile[x][y];
}
/** Remove all commands from a bin */
void
lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
/* Add a command to bin[x][y].
*/
static INLINE boolean
lp_scene_bin_command( struct lp_scene *scene,
unsigned x, unsigned y,
unsigned cmd,
union lp_rast_cmd_arg arg )
{
struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
struct cmd_block *tail = bin->tail;
assert(x < scene->tiles_x);
assert(y < scene->tiles_y);
assert(cmd <= LP_RAST_OP_END_QUERY);
if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
tail = lp_scene_new_cmd_block( scene, bin );
if (!tail) {
return FALSE;
}
assert(tail->count == 0);
}
{
unsigned i = tail->count;
tail->cmd[i] = cmd & LP_RAST_OP_MASK;
tail->arg[i] = arg;
tail->count++;
}
return TRUE;
}
/* Add a command to all active bins.
*/
static INLINE boolean
lp_scene_bin_everywhere( struct lp_scene *scene,
unsigned cmd,
const union lp_rast_cmd_arg arg )
{
unsigned i, j;
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
if (!lp_scene_bin_command( scene, i, j, cmd, arg ))
return FALSE;
}
}
return TRUE;
}
static INLINE unsigned
lp_scene_get_num_bins( const struct lp_scene *scene )
{
return scene->tiles_x * scene->tiles_y;
}
void
lp_scene_bin_iter_begin( struct lp_scene *scene );
struct cmd_bin *
lp_scene_bin_iter_next( struct lp_scene *scene );
/* Begin/end binning of a scene
*/
void
lp_scene_begin_binning( struct lp_scene *scene,
struct pipe_framebuffer_state *fb );
void
lp_scene_end_binning( struct lp_scene *scene );
/* Begin/end rasterization of a scene
*/
void
lp_scene_begin_rasterization(struct lp_scene *scene);
void
lp_scene_end_rasterization(struct lp_scene *scene );
#endif /* LP_BIN_H */
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