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path: root/src/gallium/drivers/llvmpipe/lp_scene.h
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/**************************************************************************
 *
 * Copyright 2009 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/


/**
 * Binner data structures and bin-related functions.
 * Note: the "setup" code is concerned with building scenes while
 * The "rast" code is concerned with consuming/executing scenes.
 */

#ifndef LP_SCENE_H
#define LP_SCENE_H

#include "os/os_thread.h"
#include "lp_tile_soa.h"
#include "lp_rast.h"
#include "lp_debug.h"

struct lp_scene_queue;
struct lp_rast_state;

/* We're limited to 2K by 2K for 32bit fixed point rasterization.
 * Will need a 64-bit version for larger framebuffers.
 */
#define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
#define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)


#define CMD_BLOCK_MAX 128
#define DATA_BLOCK_SIZE (64 * 1024)

/* Scene temporary storage is clamped to this size:
 */
#define LP_SCENE_MAX_SIZE (4*1024*1024)

/* The maximum amount of texture storage referenced by a scene is
 * clamped ot this size:
 */
#define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)


/* switch to a non-pointer value for this:
 */
typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *,
                                  const union lp_rast_cmd_arg );

   
struct cmd_block {
   uint8_t cmd[CMD_BLOCK_MAX];
   union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
   unsigned count;
   struct cmd_block *next;
};

struct cmd_block_list {
   struct cmd_block *head;
   struct cmd_block *tail;
};

struct data_block {
   ubyte data[DATA_BLOCK_SIZE];
   unsigned used;
   struct data_block *next;
};



/**
 * For each screen tile we have one of these bins.
 */
struct cmd_bin {
   ushort x;
   ushort y;
   const struct lp_rast_state *last_state;       /* most recent state set in bin */
   struct cmd_block *head;
   struct cmd_block *tail;
};
   

/**
 * This stores bulk data which is used for all memory allocations
 * within a scene.
 *
 * Examples include triangle data and state data.  The commands in
 * the per-tile bins will point to chunks of data in this structure.
 *
 * Include the first block of data statically to ensure we can always
 * initiate a scene without relying on malloc succeeding.
 */
struct data_block_list {
   struct data_block first;
   struct data_block *head;
};

struct resource_ref;

/**
 * All bins and bin data are contained here.
 * Per-bin data goes into the 'tile' bins.
 * Shared data goes into the 'data' buffer.
 *
 * When there are multiple threads, will want to double-buffer between
 * scenes:
 */
struct lp_scene {
   struct pipe_context *pipe;
   struct lp_fence *fence;

   /* Framebuffer mappings - valid only between begin_rasterization()
    * and end_rasterization().
    */
   struct {
      uint8_t *map;
      unsigned stride;
      unsigned blocksize;
   } zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
   
   /** the framebuffer to render the scene into */
   struct pipe_framebuffer_state fb;

   /** list of resources referenced by the scene commands */
   struct resource_ref *resources;

   /** Total memory used by the scene (in bytes).  This sums all the
    * data blocks and counts all bins, state, resource references and
    * other random allocations within the scene.
    */
   unsigned scene_size;

   /** Sum of sizes of all resources referenced by the scene.  Sums
    * all the textures read by the scene:
    */
   unsigned resource_reference_size;

   boolean alloc_failed;
   boolean has_depthstencil_clear;

   /**
    * Number of active tiles in each dimension.
    * This basically the framebuffer size divided by tile size
    */
   unsigned tiles_x, tiles_y;

   int curr_x, curr_y;  /**< for iterating over bins */
   pipe_mutex mutex;

   struct cmd_bin tile[TILES_X][TILES_Y];
   struct data_block_list data;
};



struct lp_scene *lp_scene_create(struct pipe_context *pipe);

void lp_scene_destroy(struct lp_scene *scene);

boolean lp_scene_is_empty(struct lp_scene *scene );
boolean lp_scene_is_oom(struct lp_scene *scene );


struct data_block *lp_scene_new_data_block( struct lp_scene *scene );

struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene,
                                          struct cmd_bin *bin );

boolean lp_scene_add_resource_reference(struct lp_scene *scene,
                                        struct pipe_resource *resource,
                                        boolean initializing_scene);

boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
                                        const struct pipe_resource *resource );


/**
 * Allocate space for a command/data in the bin's data buffer.
 * Grow the block list if needed.
 */
static INLINE void *
lp_scene_alloc( struct lp_scene *scene, unsigned size)
{
   struct data_block_list *list = &scene->data;
   struct data_block *block = list->head;

   assert(size <= DATA_BLOCK_SIZE);
   assert(block != NULL);

   if (LP_DEBUG & DEBUG_MEM)
      debug_printf("alloc %u block %u/%u tot %u/%u\n",
		   size, block->used, DATA_BLOCK_SIZE,
		   scene->scene_size, LP_SCENE_MAX_SIZE);

   if (block->used + size > DATA_BLOCK_SIZE) {
      block = lp_scene_new_data_block( scene );
      if (!block) {
         /* out of memory */
         return NULL;
      }
   }

   {
      ubyte *data = block->data + block->used;
      block->used += size;
      return data;
   }
}


/**
 * As above, but with specific alignment.
 */
static INLINE void *
lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
			unsigned alignment )
{
   struct data_block_list *list = &scene->data;
   struct data_block *block = list->head;

   assert(block != NULL);

   if (LP_DEBUG & DEBUG_MEM)
      debug_printf("alloc %u block %u/%u tot %u/%u\n",
		   size + alignment - 1,
		   block->used, DATA_BLOCK_SIZE,
		   scene->scene_size, LP_SCENE_MAX_SIZE);
       
   if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
      block = lp_scene_new_data_block( scene );
      if (!block)
         return NULL;
   }

   {
      ubyte *data = block->data + block->used;
      unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
      block->used += offset + size;
      return data + offset;
   }
}


/* Put back data if we decide not to use it, eg. culled triangles.
 */
static INLINE void
lp_scene_putback_data( struct lp_scene *scene, unsigned size)
{
   struct data_block_list *list = &scene->data;
   assert(list->head && list->head->used >= size);
   list->head->used -= size;
}


/** Return pointer to a particular tile's bin. */
static INLINE struct cmd_bin *
lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
{
   return &scene->tile[x][y];
}


/** Remove all commands from a bin */
void
lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);


/* Add a command to bin[x][y].
 */
static INLINE boolean
lp_scene_bin_command( struct lp_scene *scene,
                      unsigned x, unsigned y,
                      unsigned cmd,
                      union lp_rast_cmd_arg arg )
{
   struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
   struct cmd_block *tail = bin->tail;

   assert(x < scene->tiles_x);
   assert(y < scene->tiles_y);
   assert(cmd < LP_RAST_OP_MAX);

   if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
      tail = lp_scene_new_cmd_block( scene, bin );
      if (!tail) {
         return FALSE;
      }
      assert(tail->count == 0);
   }

   {
      unsigned i = tail->count;
      tail->cmd[i] = cmd & LP_RAST_OP_MASK;
      tail->arg[i] = arg;
      tail->count++;
   }
   
   return TRUE;
}


static INLINE boolean
lp_scene_bin_cmd_with_state( struct lp_scene *scene,
                             unsigned x, unsigned y,
                             const struct lp_rast_state *state,
                             unsigned cmd,
                             union lp_rast_cmd_arg arg )
{
   struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);

   if (state != bin->last_state) {
      bin->last_state = state;
      if (!lp_scene_bin_command(scene, x, y,
                                LP_RAST_OP_SET_STATE,
                                lp_rast_arg_state(state)))
         return FALSE;
   }

   if (!lp_scene_bin_command( scene, x, y, cmd, arg ))
      return FALSE;

   return TRUE;
}


/* Add a command to all active bins.
 */
static INLINE boolean
lp_scene_bin_everywhere( struct lp_scene *scene,
			 unsigned cmd,
			 const union lp_rast_cmd_arg arg )
{
   unsigned i, j;
   for (i = 0; i < scene->tiles_x; i++) {
      for (j = 0; j < scene->tiles_y; j++) {
         if (!lp_scene_bin_command( scene, i, j, cmd, arg ))
            return FALSE;
      }
   }

   return TRUE;
}


static INLINE unsigned
lp_scene_get_num_bins( const struct lp_scene *scene )
{
   return scene->tiles_x * scene->tiles_y;
}


void
lp_scene_bin_iter_begin( struct lp_scene *scene );

struct cmd_bin *
lp_scene_bin_iter_next( struct lp_scene *scene );



/* Begin/end binning of a scene
 */
void
lp_scene_begin_binning( struct lp_scene *scene,
                        struct pipe_framebuffer_state *fb );

void
lp_scene_end_binning( struct lp_scene *scene );


/* Begin/end rasterization of a scene
 */
void
lp_scene_begin_rasterization(struct lp_scene *scene);

void
lp_scene_end_rasterization(struct lp_scene *scene );





#endif /* LP_BIN_H */