1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Binner data structures and bin-related functions.
* Note: the "setup" code is concerned with building scenes while
* The "rast" code is concerned with consuming/executing scenes.
*/
#ifndef LP_SCENE_H
#define LP_SCENE_H
#include "os/os_thread.h"
#include "lp_tile_soa.h"
#include "lp_rast.h"
/* We're limited to 2K by 2K for 32bit fixed point rasterization.
* Will need a 64-bit version for larger framebuffers.
*/
#define MAXHEIGHT 2048
#define MAXWIDTH 2048
#define TILES_X (MAXWIDTH / TILE_SIZE)
#define TILES_Y (MAXHEIGHT / TILE_SIZE)
#define CMD_BLOCK_MAX 128
#define DATA_BLOCK_SIZE (16 * 1024 - sizeof(unsigned) - sizeof(void *))
/* switch to a non-pointer value for this:
*/
typedef void (*lp_rast_cmd)( struct lp_rasterizer *,
unsigned thread_index,
const union lp_rast_cmd_arg );
struct cmd_block {
lp_rast_cmd cmd[CMD_BLOCK_MAX];
union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
unsigned count;
struct cmd_block *next;
};
struct data_block {
ubyte data[DATA_BLOCK_SIZE];
unsigned used;
struct data_block *next;
};
struct cmd_block_list {
struct cmd_block *head;
struct cmd_block *tail;
};
/**
* For each screen tile we have one of these bins.
*/
struct cmd_bin {
struct cmd_block_list commands;
};
/**
* This stores bulk data which is shared by all bins within a scene.
* Examples include triangle data and state data. The commands in
* the per-tile bins will point to chunks of data in this structure.
*/
struct data_block_list {
struct data_block *head;
struct data_block *tail;
};
/** List of texture references */
struct texture_ref {
struct pipe_texture *texture;
struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */
};
/**
* All bins and bin data are contained here.
* Per-bin data goes into the 'tile' bins.
* Shared data goes into the 'data' buffer.
*
* When there are multiple threads, will want to double-buffer between
* scenes:
*/
struct lp_scene {
struct cmd_bin tile[TILES_X][TILES_Y];
struct data_block_list data;
/** the framebuffer to render the scene into */
struct pipe_framebuffer_state fb;
/** list of textures referenced by the scene commands */
struct texture_ref textures;
boolean write_depth;
/**
* Number of active tiles in each dimension.
* This basically the framebuffer size divided by tile size
*/
unsigned tiles_x, tiles_y;
int curr_x, curr_y; /**< for iterating over bins */
pipe_mutex mutex;
};
struct lp_scene *lp_scene_create(void);
void lp_scene_destroy(struct lp_scene *scene);
void lp_scene_init(struct lp_scene *scene);
boolean lp_scene_is_empty(struct lp_scene *scene );
void lp_scene_reset(struct lp_scene *scene );
void lp_scene_free_bin_data(struct lp_scene *scene);
void lp_scene_set_framebuffer_size( struct lp_scene *scene,
unsigned width, unsigned height );
void lp_bin_new_data_block( struct data_block_list *list );
void lp_bin_new_cmd_block( struct cmd_block_list *list );
unsigned lp_scene_data_size( const struct lp_scene *scene );
unsigned lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y );
void lp_scene_texture_reference( struct lp_scene *scene,
struct pipe_texture *texture );
boolean lp_scene_is_texture_referenced( const struct lp_scene *scene,
const struct pipe_texture *texture );
/**
* Allocate space for a command/data in the bin's data buffer.
* Grow the block list if needed.
*/
static INLINE void *
lp_scene_alloc( struct lp_scene *scene, unsigned size)
{
struct data_block_list *list = &scene->data;
if (list->tail->used + size > DATA_BLOCK_SIZE) {
lp_bin_new_data_block( list );
}
{
struct data_block *tail = list->tail;
ubyte *data = tail->data + tail->used;
tail->used += size;
return data;
}
}
/**
* As above, but with specific alignment.
*/
static INLINE void *
lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
unsigned alignment )
{
struct data_block_list *list = &scene->data;
if (list->tail->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
lp_bin_new_data_block( list );
}
{
struct data_block *tail = list->tail;
ubyte *data = tail->data + tail->used;
unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
tail->used += offset + size;
return data + offset;
}
}
/* Put back data if we decide not to use it, eg. culled triangles.
*/
static INLINE void
lp_scene_putback_data( struct lp_scene *scene, unsigned size)
{
struct data_block_list *list = &scene->data;
assert(list->tail->used >= size);
list->tail->used -= size;
}
/** Return pointer to a particular tile's bin. */
static INLINE struct cmd_bin *
lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
{
assert(x < scene->tiles_x);
assert(y < scene->tiles_y);
return &scene->tile[x][y];
}
/** Remove all commands from a bin */
void
lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
/* Add a command to bin[x][y].
*/
static INLINE void
lp_scene_bin_command( struct lp_scene *scene,
unsigned x, unsigned y,
lp_rast_cmd cmd,
union lp_rast_cmd_arg arg )
{
struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
struct cmd_block_list *list = &bin->commands;
if (list->tail->count == CMD_BLOCK_MAX) {
lp_bin_new_cmd_block( list );
}
{
struct cmd_block *tail = list->tail;
unsigned i = tail->count;
tail->cmd[i] = cmd;
tail->arg[i] = arg;
tail->count++;
}
}
/* Add a command to all active bins.
*/
static INLINE void
lp_scene_bin_everywhere( struct lp_scene *scene,
lp_rast_cmd cmd,
const union lp_rast_cmd_arg arg )
{
unsigned i, j;
for (i = 0; i < scene->tiles_x; i++)
for (j = 0; j < scene->tiles_y; j++)
lp_scene_bin_command( scene, i, j, cmd, arg );
}
void
lp_scene_bin_state_command( struct lp_scene *scene,
lp_rast_cmd cmd,
const union lp_rast_cmd_arg arg );
static INLINE unsigned
lp_scene_get_num_bins( const struct lp_scene *scene )
{
return scene->tiles_x * scene->tiles_y;
}
void
lp_scene_bin_iter_begin( struct lp_scene *scene );
struct cmd_bin *
lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y );
#endif /* LP_BIN_H */
|