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#ifndef __NV04_STATE_H__
#define __NV04_STATE_H__
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
struct nv04_blend_state {
uint32_t b_enable;
uint32_t b_src;
uint32_t b_dst;
};
struct nv04_fragtex_state {
uint32_t format;
};
struct nv04_sampler_state {
uint32_t filter;
uint32_t format;
};
struct nv04_depth_stencil_alpha_state {
uint32_t control;
};
struct nv04_rasterizer_state {
uint32_t blend;
const struct pipe_rasterizer_state *templ;
};
struct nv04_miptree {
struct pipe_texture base;
struct pipe_buffer *buffer;
uint total_size;
struct {
uint pitch;
uint *image_offset;
} level[PIPE_MAX_TEXTURE_LEVELS];
};
struct nv04_fragment_program_data {
unsigned offset;
unsigned index;
};
struct nv04_fragment_program {
struct pipe_shader_state pipe;
struct tgsi_shader_info info;
boolean translated;
boolean on_hw;
unsigned samplers;
uint32_t *insn;
int insn_len;
struct nv04_fragment_program_data *consts;
unsigned nr_consts;
struct pipe_buffer *buffer;
uint32_t fp_control;
uint32_t fp_reg_control;
};
#endif
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