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#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "nv40_context.h"
#include "../nv04/nv04_surface_2d.h"
static void
nv40_miptree_layout(struct nv40_miptree *mt)
{
struct pipe_texture *pt = &mt->base;
uint width = pt->width0;
uint offset = 0;
int nr_faces, l, f;
uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER |
PIPE_TEXTURE_USAGE_DEPTH_STENCIL |
PIPE_TEXTURE_USAGE_RENDER_TARGET |
PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
PIPE_TEXTURE_USAGE_PRIMARY);
if (pt->target == PIPE_TEXTURE_CUBE) {
nr_faces = 6;
} else
if (pt->target == PIPE_TEXTURE_3D) {
nr_faces = pt->depth0;
} else {
nr_faces = 1;
}
for (l = 0; l <= pt->last_level; l++) {
if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64);
else
mt->level[l].pitch = util_format_get_stride(pt->format, width);
mt->level[l].image_offset =
CALLOC(nr_faces, sizeof(unsigned));
width = u_minify(width, 1);
}
for (f = 0; f < nr_faces; f++) {
for (l = 0; l < pt->last_level; l++) {
mt->level[l].image_offset[f] = offset;
if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR) &&
u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1)
offset += align(mt->level[l].pitch * u_minify(pt->height0, l), 64);
else
offset += mt->level[l].pitch * u_minify(pt->height0, l);
}
mt->level[l].image_offset[f] = offset;
offset += mt->level[l].pitch * u_minify(pt->height0, l);
}
mt->total_size = offset;
}
static struct pipe_texture *
nv40_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
{
struct nv40_miptree *mt;
unsigned buf_usage = PIPE_BUFFER_USAGE_PIXEL |
NOUVEAU_BUFFER_USAGE_TEXTURE;
mt = MALLOC(sizeof(struct nv40_miptree));
if (!mt)
return NULL;
mt->base = *pt;
pipe_reference_init(&mt->base.reference, 1);
mt->base.screen = pscreen;
/* Swizzled textures must be POT */
if (pt->width0 & (pt->width0 - 1) ||
pt->height0 & (pt->height0 - 1))
mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
else
if (pt->tex_usage & (PIPE_TEXTURE_USAGE_PRIMARY |
PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
else
if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
else {
switch (pt->format) {
/* TODO: Figure out which formats can be swizzled */
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
case PIPE_FORMAT_R16_SNORM:
{
if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE))
mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
break;
}
default:
mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
}
}
if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
/* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
* If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
* This also happens for small mipmaps of large textures. */
if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64)
mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
nv40_miptree_layout(mt);
mt->buffer = pscreen->buffer_create(pscreen, 256, buf_usage, mt->total_size);
if (!mt->buffer) {
FREE(mt);
return NULL;
}
mt->bo = nouveau_bo(mt->buffer);
return &mt->base;
}
static struct pipe_texture *
nv40_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
const unsigned *stride, struct pipe_buffer *pb)
{
struct nv40_miptree *mt;
/* Only supports 2D, non-mipmapped textures for the moment */
if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
pt->depth0 != 1)
return NULL;
mt = CALLOC_STRUCT(nv40_miptree);
if (!mt)
return NULL;
mt->base = *pt;
pipe_reference_init(&mt->base.reference, 1);
mt->base.screen = pscreen;
mt->level[0].pitch = stride[0];
mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
/* Assume whoever created this buffer expects it to be linear for now */
mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
pipe_buffer_reference(&mt->buffer, pb);
mt->bo = nouveau_bo(mt->buffer);
return &mt->base;
}
static void
nv40_miptree_destroy(struct pipe_texture *pt)
{
struct nv40_miptree *mt = (struct nv40_miptree *)pt;
int l;
pipe_buffer_reference(&mt->buffer, NULL);
for (l = 0; l <= pt->last_level; l++) {
if (mt->level[l].image_offset)
FREE(mt->level[l].image_offset);
}
FREE(mt);
}
static struct pipe_surface *
nv40_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
struct nv40_miptree *mt = (struct nv40_miptree *)pt;
struct nv04_surface *ns;
ns = CALLOC_STRUCT(nv04_surface);
if (!ns)
return NULL;
pipe_texture_reference(&ns->base.texture, pt);
ns->base.format = pt->format;
ns->base.width = u_minify(pt->width0, level);
ns->base.height = u_minify(pt->height0, level);
ns->base.usage = flags;
pipe_reference_init(&ns->base.reference, 1);
ns->base.face = face;
ns->base.level = level;
ns->base.zslice = zslice;
ns->pitch = mt->level[level].pitch;
if (pt->target == PIPE_TEXTURE_CUBE) {
ns->base.offset = mt->level[level].image_offset[face];
} else
if (pt->target == PIPE_TEXTURE_3D) {
ns->base.offset = mt->level[level].image_offset[zslice];
} else {
ns->base.offset = mt->level[level].image_offset[0];
}
/* create a linear temporary that we can render into if necessary.
* Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so
* ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/
if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE)
return &nv04_surface_wrap_for_render(pscreen, ((struct nv40_screen*)pscreen)->eng2d, ns)->base;
return &ns->base;
}
static void
nv40_miptree_surface_del(struct pipe_surface *ps)
{
struct nv04_surface* ns = (struct nv04_surface*)ps;
if(ns->backing)
{
struct nv40_screen* screen = (struct nv40_screen*)ps->texture->screen;
if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE)
screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
nv40_miptree_surface_del(&ns->backing->base);
}
pipe_texture_reference(&ps->texture, NULL);
FREE(ps);
}
void
nv40_screen_init_miptree_functions(struct pipe_screen *pscreen)
{
pscreen->texture_create = nv40_miptree_create;
pscreen->texture_blanket = nv40_miptree_blanket;
pscreen->texture_destroy = nv40_miptree_destroy;
pscreen->get_tex_surface = nv40_miptree_surface_new;
pscreen->tex_surface_destroy = nv40_miptree_surface_del;
}
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