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/*
* Copyright 2008 Ben Skeggs
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "nv50_context.h"
#include "nv50_screen.h"
static void
nv50_flush(struct pipe_context *pipe, unsigned flags,
struct pipe_fence_handle **fence)
{
struct nv50_context *nv50 = nv50_context(pipe);
struct nouveau_channel *chan = nv50->screen->base.channel;
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
BEGIN_RING(chan, nv50->screen->tesla, 0x1338, 1);
OUT_RING (chan, 0x20);
}
if (flags & PIPE_FLUSH_FRAME)
FIRE_RING(chan);
}
static void
nv50_destroy(struct pipe_context *pipe)
{
struct nv50_context *nv50 = nv50_context(pipe);
if (nv50->state.fb)
so_ref(NULL, &nv50->state.fb);
if (nv50->state.blend)
so_ref(NULL, &nv50->state.blend);
if (nv50->state.blend_colour)
so_ref(NULL, &nv50->state.blend_colour);
if (nv50->state.zsa)
so_ref(NULL, &nv50->state.zsa);
if (nv50->state.rast)
so_ref(NULL, &nv50->state.rast);
if (nv50->state.stipple)
so_ref(NULL, &nv50->state.stipple);
if (nv50->state.scissor)
so_ref(NULL, &nv50->state.scissor);
if (nv50->state.viewport)
so_ref(NULL, &nv50->state.viewport);
if (nv50->state.tsc_upload)
so_ref(NULL, &nv50->state.tsc_upload);
if (nv50->state.tic_upload)
so_ref(NULL, &nv50->state.tic_upload);
if (nv50->state.vertprog)
so_ref(NULL, &nv50->state.vertprog);
if (nv50->state.fragprog)
so_ref(NULL, &nv50->state.fragprog);
if (nv50->state.geomprog)
so_ref(NULL, &nv50->state.geomprog);
if (nv50->state.fp_linkage)
so_ref(NULL, &nv50->state.fp_linkage);
if (nv50->state.gp_linkage)
so_ref(NULL, &nv50->state.gp_linkage);
if (nv50->state.vtxfmt)
so_ref(NULL, &nv50->state.vtxfmt);
if (nv50->state.vtxbuf)
so_ref(NULL, &nv50->state.vtxbuf);
if (nv50->state.vtxattr)
so_ref(NULL, &nv50->state.vtxattr);
draw_destroy(nv50->draw);
if (nv50->screen->cur_ctx == nv50)
nv50->screen->cur_ctx = NULL;
FREE(nv50);
}
struct pipe_context *
nv50_create(struct pipe_screen *pscreen, void *priv)
{
struct pipe_winsys *pipe_winsys = pscreen->winsys;
struct nv50_screen *screen = nv50_screen(pscreen);
struct nv50_context *nv50;
nv50 = CALLOC_STRUCT(nv50_context);
if (!nv50)
return NULL;
nv50->screen = screen;
nv50->pipe.winsys = pipe_winsys;
nv50->pipe.screen = pscreen;
nv50->pipe.priv = priv;
nv50->pipe.destroy = nv50_destroy;
nv50->pipe.draw_arrays = nv50_draw_arrays;
nv50->pipe.draw_arrays_instanced = nv50_draw_arrays_instanced;
nv50->pipe.draw_elements = nv50_draw_elements;
nv50->pipe.draw_elements_instanced = nv50_draw_elements_instanced;
nv50->pipe.clear = nv50_clear;
nv50->pipe.flush = nv50_flush;
nv50->pipe.is_texture_referenced = nouveau_is_texture_referenced;
nv50->pipe.is_buffer_referenced = nouveau_is_buffer_referenced;
screen->base.channel->user_private = nv50;
screen->base.channel->flush_notify = nv50_state_flush_notify;
nv50_init_surface_functions(nv50);
nv50_init_state_functions(nv50);
nv50_init_query_functions(nv50);
nv50->draw = draw_create();
assert(nv50->draw);
draw_set_rasterize_stage(nv50->draw, nv50_draw_render_stage(nv50));
return &nv50->pipe;
}
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