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/*
* Copyright 2008 Ben Skeggs
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "nv50_context.h"
#include "nv50_resource.h"
#include "nv50_transfer.h"
/* The restrictions in tile mode selection probably aren't necessary. */
static INLINE uint32_t
get_tile_mode(unsigned ny, unsigned d)
{
uint32_t tile_mode = 0x00;
if (ny > 32) tile_mode = 0x04; /* height 64 tiles */
else
if (ny > 16) tile_mode = 0x03; /* height 32 tiles */
else
if (ny > 8) tile_mode = 0x02; /* height 16 tiles */
else
if (ny > 4) tile_mode = 0x01; /* height 8 tiles */
if (d == 1)
return tile_mode;
else
if (tile_mode > 0x02)
tile_mode = 0x02;
if (d > 16 && tile_mode < 0x02)
return tile_mode | 0x50; /* depth 32 tiles */
if (d > 8) return tile_mode | 0x40; /* depth 16 tiles */
if (d > 4) return tile_mode | 0x30; /* depth 8 tiles */
if (d > 2) return tile_mode | 0x20; /* depth 4 tiles */
return tile_mode | 0x10;
}
static INLINE unsigned
get_zslice_offset(unsigned tile_mode, unsigned z, unsigned pitch, unsigned nb_h)
{
unsigned tile_h = get_tile_height(tile_mode);
unsigned tile_d = get_tile_depth(tile_mode);
/* pitch_2d == to next slice within this volume-tile */
/* pitch_3d == size (in bytes) of a volume-tile */
unsigned pitch_2d = tile_h * 64;
unsigned pitch_3d = tile_d * align(nb_h, tile_h) * pitch;
return (z % tile_d) * pitch_2d + (z / tile_d) * pitch_3d;
}
static void
nv50_miptree_destroy(struct pipe_screen *pscreen,
struct pipe_resource *pt)
{
struct nv50_miptree *mt = nv50_miptree(pt);
unsigned l;
for (l = 0; l <= pt->last_level; ++l)
FREE(mt->level[l].image_offset);
nouveau_screen_bo_release(pscreen, mt->base.bo);
FREE(mt);
}
static boolean
nv50_miptree_get_handle(struct pipe_screen *pscreen,
struct pipe_resource *pt,
struct winsys_handle *whandle)
{
struct nv50_miptree *mt = nv50_miptree(pt);
unsigned stride;
if (!mt || !mt->base.bo)
return FALSE;
stride = util_format_get_stride(mt->base.base.format,
mt->base.base.width0);
return nouveau_screen_bo_get_handle(pscreen,
mt->base.bo,
stride,
whandle);
}
const struct u_resource_vtbl nv50_miptree_vtbl =
{
nv50_miptree_get_handle, /* get_handle */
nv50_miptree_destroy, /* resource_destroy */
NULL, /* is_resource_referenced */
nv50_miptree_transfer_new, /* get_transfer */
nv50_miptree_transfer_del, /* transfer_destroy */
nv50_miptree_transfer_map, /* transfer_map */
u_default_transfer_flush_region, /* transfer_flush_region */
nv50_miptree_transfer_unmap, /* transfer_unmap */
u_default_transfer_inline_write /* transfer_inline_write */
};
struct pipe_resource *
nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *tmp)
{
struct nouveau_device *dev = nouveau_screen(pscreen)->device;
struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree);
struct pipe_resource *pt = &mt->base.base;
unsigned width = tmp->width0, height = tmp->height0;
unsigned depth = tmp->depth0, image_alignment;
uint32_t tile_flags;
int ret, i, l;
if (!mt)
return NULL;
*pt = *tmp;
mt->base.vtbl = &nv50_miptree_vtbl;
pipe_reference_init(&pt->reference, 1);
pt->screen = pscreen;
switch (pt->format) {
case PIPE_FORMAT_Z32_FLOAT:
tile_flags = 0x4800;
break;
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
tile_flags = 0x1800;
break;
case PIPE_FORMAT_Z16_UNORM:
tile_flags = 0x6c00;
break;
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
tile_flags = 0x2800;
break;
case PIPE_FORMAT_R32G32B32A32_FLOAT:
case PIPE_FORMAT_R32G32B32_FLOAT:
tile_flags = 0x7400;
break;
default:
if ((pt->bind & PIPE_BIND_SCANOUT) &&
util_format_get_blocksizebits(pt->format) == 32)
tile_flags = 0x7a00;
else
tile_flags = 0x7000;
break;
}
/* XXX: texture arrays */
mt->image_nr = (pt->target == PIPE_TEXTURE_CUBE) ? 6 : 1;
for (l = 0; l <= pt->last_level; l++) {
struct nv50_miptree_level *lvl = &mt->level[l];
unsigned nblocksy = util_format_get_nblocksy(pt->format, height);
lvl->image_offset = CALLOC(mt->image_nr, sizeof(int));
lvl->pitch = align(util_format_get_stride(pt->format, width), 64);
lvl->tile_mode = get_tile_mode(nblocksy, depth);
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
image_alignment = get_tile_height(mt->level[0].tile_mode) * 64;
image_alignment *= get_tile_depth(mt->level[0].tile_mode);
/* NOTE the distinction between arrays of mip-mapped 2D textures and
* mip-mapped 3D textures. We can't use image_nr == depth for 3D mip.
*/
for (i = 0; i < mt->image_nr; i++) {
for (l = 0; l <= pt->last_level; l++) {
struct nv50_miptree_level *lvl = &mt->level[l];
int size;
unsigned tile_h = get_tile_height(lvl->tile_mode);
unsigned tile_d = get_tile_depth(lvl->tile_mode);
size = lvl->pitch;
size *= align(util_format_get_nblocksy(pt->format, u_minify(pt->height0, l)), tile_h);
size *= align(u_minify(pt->depth0, l), tile_d);
lvl->image_offset[i] = mt->total_size;
mt->total_size += size;
}
mt->total_size = align(mt->total_size, image_alignment);
}
ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, mt->total_size,
mt->level[0].tile_mode, tile_flags,
&mt->base.bo);
if (ret) {
for (l = 0; l <= pt->last_level; ++l)
FREE(mt->level[l].image_offset);
FREE(mt);
return NULL;
}
return pt;
}
struct pipe_resource *
nv50_miptree_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *template,
struct winsys_handle *whandle)
{
struct nv50_miptree *mt;
unsigned stride;
/* Only supports 2D, non-mipmapped textures for the moment */
if (template->target != PIPE_TEXTURE_2D ||
template->last_level != 0 ||
template->depth0 != 1)
return NULL;
mt = CALLOC_STRUCT(nv50_miptree);
if (!mt)
return NULL;
mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride);
if (mt->base.bo == NULL) {
FREE(mt);
return NULL;
}
mt->base.base = *template;
mt->base.vtbl = &nv50_miptree_vtbl;
pipe_reference_init(&mt->base.base.reference, 1);
mt->base.base.screen = pscreen;
mt->image_nr = 1;
mt->level[0].pitch = stride;
mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
mt->level[0].tile_mode = mt->base.bo->tile_mode;
/* XXX: Need to adjust bo refcount??
*/
/* nouveau_bo_ref(bo, &mt->base.bo); */
return &mt->base.base;
}
/* Surface functions
*/
struct pipe_surface *
nv50_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
struct nv50_miptree *mt = nv50_miptree(pt);
struct nv50_miptree_level *lvl = &mt->level[level];
struct pipe_surface *ps;
unsigned img = 0;
if (pt->target == PIPE_TEXTURE_CUBE)
img = face;
ps = CALLOC_STRUCT(pipe_surface);
if (!ps)
return NULL;
pipe_resource_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = u_minify(pt->width0, level);
ps->height = u_minify(pt->height0, level);
ps->usage = flags;
pipe_reference_init(&ps->reference, 1);
ps->face = face;
ps->level = level;
ps->zslice = zslice;
ps->offset = lvl->image_offset[img];
if (pt->target == PIPE_TEXTURE_3D) {
unsigned nb_h = util_format_get_nblocksy(pt->format, ps->height);
ps->offset += get_zslice_offset(lvl->tile_mode, zslice,
lvl->pitch, nb_h);
}
return ps;
}
void
nv50_miptree_surface_del(struct pipe_surface *ps)
{
struct nv50_surface *s = nv50_surface(ps);
pipe_resource_reference(&ps->texture, NULL);
FREE(s);
}
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