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#ifndef __NVC0_RESOURCE_H__
#define __NVC0_RESOURCE_H__

#include "util/u_transfer.h"
#include "util/u_double_list.h"
#define NOUVEAU_NVC0
#include "nouveau/nouveau_winsys.h"
#undef NOUVEAU_NVC0

#include "nvc0_fence.h"

struct pipe_resource;
struct nouveau_bo;

/* Resources, if mapped into the GPU's address space, are guaranteed to
 * have constant virtual addresses.
 * The address of a resource will lie within the nouveau_bo referenced,
 * and this bo should be added to the memory manager's validation list.
 */
struct nvc0_resource {
   struct pipe_resource base;
   const struct u_resource_vtbl *vtbl;
   uint64_t address;

   uint8_t *data;
   struct nouveau_bo *bo;
   uint32_t offset;

   uint8_t status;
   uint8_t domain;

   int16_t score; /* low if mapped very often, if high can move to VRAM */

   struct nvc0_fence *fence;
   struct nvc0_fence *fence_wr;

   struct nvc0_mm_allocation *mm;
};

/* XXX: wait for fence (atm only using this for vertex push) */
static INLINE void *
nvc0_resource_map_offset(struct nvc0_resource *res, uint32_t offset,
                         uint32_t flags)
{
   void *map;

   if (res->domain == 0)
      return res->data + offset;

   if (nouveau_bo_map_range(res->bo, res->offset + offset,
                            res->base.width0, flags | NOUVEAU_BO_NOSYNC))
      return NULL;

   /* With suballocation, the same bo can be mapped several times, so unmap
    * immediately. Maps are guaranteed to persist. */
   map = res->bo->map;
   nouveau_bo_unmap(res->bo);
   return map;
}

static INLINE void
nvc0_resource_unmap(struct nvc0_resource *res)
{
   if (res->domain != 0 && 0)
      nouveau_bo_unmap(res->bo);
}

#define NVC0_TILE_H(m) (8 << ((m >> 4) & 0xf))
#define NVC0_TILE_D(m) (1 << (m >> 8))

struct nvc0_miptree_level {
   int *image_offset;
   uint32_t pitch;
   uint32_t tile_mode;
};

#define NVC0_MAX_TEXTURE_LEVELS 16

struct nvc0_miptree {
   struct nvc0_resource base;
   struct nvc0_miptree_level level[NVC0_MAX_TEXTURE_LEVELS];
   int image_nr;
   int total_size;
};

static INLINE struct nvc0_miptree *
nvc0_miptree(struct pipe_resource *pt)
{
   return (struct nvc0_miptree *)pt;
}

static INLINE struct nvc0_resource *
nvc0_resource(struct pipe_resource *resource)
{
   return (struct nvc0_resource *)resource;
}

/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */
static INLINE boolean
nvc0_resource_mapped_by_gpu(struct pipe_resource *resource)
{
   return nvc0_resource(resource)->domain != 0;
}

void
nvc0_init_resource_functions(struct pipe_context *pcontext);

void
nvc0_screen_init_resource_functions(struct pipe_screen *pscreen);

/* Internal functions:
 */
struct pipe_resource *
nvc0_miptree_create(struct pipe_screen *pscreen,
                    const struct pipe_resource *tmp);

struct pipe_resource *
nvc0_miptree_from_handle(struct pipe_screen *pscreen,
                         const struct pipe_resource *template,
                         struct winsys_handle *whandle);

struct pipe_resource *
nvc0_buffer_create(struct pipe_screen *pscreen,
                   const struct pipe_resource *templ);

struct pipe_resource *
nvc0_user_buffer_create(struct pipe_screen *screen,
                        void *ptr,
                        unsigned bytes,
                        unsigned usage);


struct pipe_surface *
nvc0_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
                         unsigned face, unsigned level, unsigned zslice,
                         unsigned flags);

void
nvc0_miptree_surface_del(struct pipe_surface *ps);

struct nvc0_context;

boolean
nvc0_buffer_migrate(struct nvc0_context *,
                    struct nvc0_resource *, unsigned domain);

boolean
nvc0_migrate_vertices(struct nvc0_resource *buf, unsigned base, unsigned size);

#endif