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#ifndef __NVC0_STATEOBJ_H__
#define __NVC0_STATEOBJ_H__
#include "pipe/p_state.h"
#define SB_BEGIN_3D(so, m, s) \
(so)->state[(so)->size++] = \
(0x2 << 28) | ((s) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)
#define SB_OUT_3D(so, m, d) \
(so)->state[(so)->size++] = \
(0x8 << 28) | ((d) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)
#define SB_DATA(so, u) (so)->state[(so)->size++] = (u)
struct nvc0_blend_stateobj {
struct pipe_blend_state pipe;
int size;
uint32_t state[72];
};
struct nvc0_tsc_entry {
int id;
uint32_t tsc[8];
};
static INLINE struct nvc0_tsc_entry *
nvc0_tsc_entry(void *hwcso)
{
return (struct nvc0_tsc_entry *)hwcso;
}
struct nvc0_tic_entry {
struct pipe_sampler_view pipe;
int id;
uint32_t tic[8];
};
static INLINE struct nvc0_tic_entry *
nvc0_tic_entry(struct pipe_sampler_view *view)
{
return (struct nvc0_tic_entry *)view;
}
struct nvc0_rasterizer_stateobj {
struct pipe_rasterizer_state pipe;
int size;
uint32_t state[42];
};
struct nvc0_zsa_stateobj {
struct pipe_depth_stencil_alpha_state pipe;
int size;
uint32_t state[29];
};
struct nvc0_vertex_element {
struct pipe_vertex_element pipe;
uint32_t state;
};
struct nvc0_vertex_stateobj {
struct translate *translate;
unsigned num_elements;
uint32_t instance_bits;
unsigned vtx_size;
unsigned vtx_per_packet_max;
struct nvc0_vertex_element element[1];
};
/* will have to lookup index -> location qualifier from nvc0_program */
struct nvc0_tfb_state {
uint8_t varying_count[4];
uint32_t stride[4];
uint8_t varying_indices[1];
};
#endif
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