1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
|
#ifndef __NVFX_SHADER_H__
#define __NVFX_SHADER_H__
#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0))
/* this will resolve to either the NV30 or the NV40 version
* depending on the current hardware */
/* unusual, but very fast and compact method */
#define NVFX_VP(c) ((NV30_VP_##c) + (nvfx->is_nv4x & ((NV40_VP_##c) - (NV30_VP_##c))))
#define NVFX_VP_INST_SLOT_VEC 0
#define NVFX_VP_INST_SLOT_SCA 1
#define NVFX_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */
#define NVFX_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */
#define NVFX_VP_INST_IN_NORMAL 2
#define NVFX_VP_INST_IN_COL0 3 /* Should probably confirm them all though */
#define NVFX_VP_INST_IN_COL1 4
#define NVFX_VP_INST_IN_FOGC 5
#define NVFX_VP_INST_IN_TC0 8
#define NVFX_VP_INST_IN_TC(n) (8+n)
#define NVFX_VP_INST_SCA_OP_NOP 0x00
#define NVFX_VP_INST_SCA_OP_MOV 0x01
#define NVFX_VP_INST_SCA_OP_RCP 0x02
#define NVFX_VP_INST_SCA_OP_RCC 0x03
#define NVFX_VP_INST_SCA_OP_RSQ 0x04
#define NVFX_VP_INST_SCA_OP_EXP 0x05
#define NVFX_VP_INST_SCA_OP_LOG 0x06
#define NVFX_VP_INST_SCA_OP_LIT 0x07
#define NVFX_VP_INST_SCA_OP_BRA 0x09
#define NVFX_VP_INST_SCA_OP_CAL 0x0B
#define NVFX_VP_INST_SCA_OP_RET 0x0C
#define NVFX_VP_INST_SCA_OP_LG2 0x0D
#define NVFX_VP_INST_SCA_OP_EX2 0x0E
#define NVFX_VP_INST_SCA_OP_SIN 0x0F
#define NVFX_VP_INST_SCA_OP_COS 0x10
#define NV40_VP_INST_SCA_OP_PUSHA 0x13
#define NV40_VP_INST_SCA_OP_POPA 0x14
#define NVFX_VP_INST_VEC_OP_NOP 0x00
#define NVFX_VP_INST_VEC_OP_MOV 0x01
#define NVFX_VP_INST_VEC_OP_MUL 0x02
#define NVFX_VP_INST_VEC_OP_ADD 0x03
#define NVFX_VP_INST_VEC_OP_MAD 0x04
#define NVFX_VP_INST_VEC_OP_DP3 0x05
#define NVFX_VP_INST_VEC_OP_DPH 0x06
#define NVFX_VP_INST_VEC_OP_DP4 0x07
#define NVFX_VP_INST_VEC_OP_DST 0x08
#define NVFX_VP_INST_VEC_OP_MIN 0x09
#define NVFX_VP_INST_VEC_OP_MAX 0x0A
#define NVFX_VP_INST_VEC_OP_SLT 0x0B
#define NVFX_VP_INST_VEC_OP_SGE 0x0C
#define NVFX_VP_INST_VEC_OP_ARL 0x0D
#define NVFX_VP_INST_VEC_OP_FRC 0x0E
#define NVFX_VP_INST_VEC_OP_FLR 0x0F
#define NVFX_VP_INST_VEC_OP_SEQ 0x10
#define NVFX_VP_INST_VEC_OP_SFL 0x11
#define NVFX_VP_INST_VEC_OP_SGT 0x12
#define NVFX_VP_INST_VEC_OP_SLE 0x13
#define NVFX_VP_INST_VEC_OP_SNE 0x14
#define NVFX_VP_INST_VEC_OP_STR 0x15
#define NVFX_VP_INST_VEC_OP_SSG 0x16
#define NVFX_VP_INST_VEC_OP_ARR 0x17
#define NVFX_VP_INST_VEC_OP_ARA 0x18
#define NV40_VP_INST_VEC_OP_TXL 0x19
/* DWORD 3 */
#define NVFX_VP_INST_LAST (1 << 0)
/*
* Each fragment program opcode appears to be comprised of 4 32-bit values.
*
* 0: OPDEST
* 0: program end
* 1-6: destination register
* 7: destination register is fp16?? (use for outputs)
* 8: set condition code
* 9: writemask x
* 10: writemask y
* 11: writemask z
* 12: writemask w
* 13-16: source attribute register number (e.g. COL0)
* 17-20: texture unit number
* 21: expand value on texture operation (x -> 2x - 1)
* 22-23: precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = s0.8 fixed (nv40-only))
* 24-29: opcode
* 30: no destination
* 31: saturate
* 1 - SRC0
* 0-17: see common source fields
* 18: execute if condition code less
* 19: execute if condition code equal
* 20: execute if condition code greater
* 21-22: condition code swizzle x source component
* 23-24: condition code swizzle y source component
* 25-26: condition code swizzle z source component
* 27-28: condition code swizzle w source component
* 29: source 0 absolute
* 30: always 0 in renouveau tests
* 31: always 0 in renouveau tests
* 2 - SRC1
* 0-17: see common source fields
* 18: source 1 absolute
* 19-20: input precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = ???
* 21-27: always 0 in renouveau tests
* 28-30: scale (0 = 1x, 1 = 2x, 2 = 4x, 3 = 8x, 4 = ???, 5, = 1/2, 6 = 1/4, 7 = 1/8)
* 31: opcode is branch
* 3 - SRC2
* 0-17: see common source fields
* 18: source 2 absolute
* 19-29: address register displacement
* 30: use index register
* 31: disable perspective-correct interpolation?
*
* Common fields of 0, 1, 2 - SRC
* 0-1: source register type (0 = temp, 1 = input, 2 = immediate, 3 = ???)
* 2-7: source temp register index
* 8: source register is fp16??
* 9-10: source swizzle x source component
* 11-12: source swizzle y source component
* 13-14: source swizzle z source component
* 15-16: source swizzle w source component
* 17: negate
* There appears to be no special difference between result regs and temp regs.
* result.color == R0.xyzw
* result.depth == R1.z
* When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0
* otherwise it is set to 1.
*
* Constants are inserted directly after the instruction that uses them.
*
* It appears that it's not possible to use two input registers in one
* instruction as the input sourcing is done in the instruction dword
* and not the source selection dwords. As such instructions such as:
*
* ADD result.color, fragment.color, fragment.texcoord[0];
*
* must be split into two MOV's and then an ADD (nvidia does this) but
* I'm not sure why it's not just one MOV and then source the second input
* in the ADD instruction..
*
* Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary
* negation requires multiplication with a const.
*
* Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE
* The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO
* is implemented simply by not writing to the relevant components of the destination.
*
* Conditional execution
* TODO
*
* Non-native instructions:
* LIT
* LRP - MAD+MAD
* SUB - ADD, negate second source
* RSQ - LG2 + EX2
* POW - LG2 + MUL + EX2
* SCS - COS + SIN
* XPD
*
* NV40 Looping
* Loops appear to be fairly expensive on NV40 at least, the proprietary
* driver goes to a lot of effort to avoid using the native looping
* instructions. If the total number of *executed* instructions between
* REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop.
* The maximum loop count is 255.
*
*/
//== Opcode / Destination selection ==
#define NVFX_FP_OP_PROGRAM_END (1 << 0)
#define NVFX_FP_OP_OUT_REG_SHIFT 1
#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */
#define NV40_FP_OP_OUT_REG_MASK (63 << 1)
/* Needs to be set when writing outputs to get expected result.. */
#define NVFX_FP_OP_OUT_REG_HALF (1 << 7)
#define NVFX_FP_OP_COND_WRITE_ENABLE (1 << 8)
#define NVFX_FP_OP_OUTMASK_SHIFT 9
#define NVFX_FP_OP_OUTMASK_MASK (0xF << 9)
# define NVFX_FP_OP_OUT_X (1<<9)
# define NVFX_FP_OP_OUT_Y (1<<10)
# define NVFX_FP_OP_OUT_Z (1<<11)
# define NVFX_FP_OP_OUT_W (1<<12)
/* Uncertain about these, especially the input_src values.. it's possible that
* they can be dynamically changed.
*/
#define NVFX_FP_OP_INPUT_SRC_SHIFT 13
#define NVFX_FP_OP_INPUT_SRC_MASK (15 << 13)
# define NVFX_FP_OP_INPUT_SRC_POSITION 0x0
# define NVFX_FP_OP_INPUT_SRC_COL0 0x1
# define NVFX_FP_OP_INPUT_SRC_COL1 0x2
# define NVFX_FP_OP_INPUT_SRC_FOGC 0x3
# define NVFX_FP_OP_INPUT_SRC_TC0 0x4
# define NVFX_FP_OP_INPUT_SRC_TC(n) (0x4 + n)
# define NV40_FP_OP_INPUT_SRC_FACING 0xE
#define NVFX_FP_OP_TEX_UNIT_SHIFT 17
#define NVFX_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */
#define NVFX_FP_OP_PRECISION_SHIFT 22
#define NVFX_FP_OP_PRECISION_MASK (3 << 22)
# define NVFX_FP_PRECISION_FP32 0
# define NVFX_FP_PRECISION_FP16 1
# define NVFX_FP_PRECISION_FX12 2
#define NVFX_FP_OP_OPCODE_SHIFT 24
#define NVFX_FP_OP_OPCODE_MASK (0x3F << 24)
/* NV30/NV40 fragment program opcodes */
#define NVFX_FP_OP_OPCODE_NOP 0x00
#define NVFX_FP_OP_OPCODE_MOV 0x01
#define NVFX_FP_OP_OPCODE_MUL 0x02
#define NVFX_FP_OP_OPCODE_ADD 0x03
#define NVFX_FP_OP_OPCODE_MAD 0x04
#define NVFX_FP_OP_OPCODE_DP3 0x05
#define NVFX_FP_OP_OPCODE_DP4 0x06
#define NVFX_FP_OP_OPCODE_DST 0x07
#define NVFX_FP_OP_OPCODE_MIN 0x08
#define NVFX_FP_OP_OPCODE_MAX 0x09
#define NVFX_FP_OP_OPCODE_SLT 0x0A
#define NVFX_FP_OP_OPCODE_SGE 0x0B
#define NVFX_FP_OP_OPCODE_SLE 0x0C
#define NVFX_FP_OP_OPCODE_SGT 0x0D
#define NVFX_FP_OP_OPCODE_SNE 0x0E
#define NVFX_FP_OP_OPCODE_SEQ 0x0F
#define NVFX_FP_OP_OPCODE_FRC 0x10
#define NVFX_FP_OP_OPCODE_FLR 0x11
#define NVFX_FP_OP_OPCODE_KIL 0x12
#define NVFX_FP_OP_OPCODE_PK4B 0x13
#define NVFX_FP_OP_OPCODE_UP4B 0x14
#define NVFX_FP_OP_OPCODE_DDX 0x15 /* can only write XY */
#define NVFX_FP_OP_OPCODE_DDY 0x16 /* can only write XY */
#define NVFX_FP_OP_OPCODE_TEX 0x17
#define NVFX_FP_OP_OPCODE_TXP 0x18
#define NVFX_FP_OP_OPCODE_TXD 0x19
#define NVFX_FP_OP_OPCODE_RCP 0x1A
#define NVFX_FP_OP_OPCODE_EX2 0x1C
#define NVFX_FP_OP_OPCODE_LG2 0x1D
#define NVFX_FP_OP_OPCODE_STR 0x20
#define NVFX_FP_OP_OPCODE_SFL 0x21
#define NVFX_FP_OP_OPCODE_COS 0x22
#define NVFX_FP_OP_OPCODE_SIN 0x23
#define NVFX_FP_OP_OPCODE_PK2H 0x24
#define NVFX_FP_OP_OPCODE_UP2H 0x25
#define NVFX_FP_OP_OPCODE_PK4UB 0x27
#define NVFX_FP_OP_OPCODE_UP4UB 0x28
#define NVFX_FP_OP_OPCODE_PK2US 0x29
#define NVFX_FP_OP_OPCODE_UP2US 0x2A
#define NVFX_FP_OP_OPCODE_DP2A 0x2E
#define NVFX_FP_OP_OPCODE_TXB 0x31
#define NVFX_FP_OP_OPCODE_DIV 0x3A
/* NV30 only fragment program opcodes */
#define NVFX_FP_OP_OPCODE_RSQ_NV30 0x1B
#define NVFX_FP_OP_OPCODE_LIT_NV30 0x1E
#define NVFX_FP_OP_OPCODE_LRP_NV30 0x1F
#define NVFX_FP_OP_OPCODE_POW_NV30 0x26
#define NVFX_FP_OP_OPCODE_RFL_NV30 0x36
/* NV40 only fragment program opcodes */
#define NVFX_FP_OP_OPCODE_TXL_NV40 0x2F
/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/
#define NV40_FP_OP_BRA_OPCODE_BRK 0x0
#define NV40_FP_OP_BRA_OPCODE_CAL 0x1
#define NV40_FP_OP_BRA_OPCODE_IF 0x2
#define NV40_FP_OP_BRA_OPCODE_LOOP 0x3
#define NV40_FP_OP_BRA_OPCODE_REP 0x4
#define NV40_FP_OP_BRA_OPCODE_RET 0x5
#define NV40_FP_OP_OUT_NONE (1 << 30)
#define NVFX_FP_OP_OUT_SAT (1 << 31)
/* high order bits of SRC0 */
#define NVFX_FP_OP_SRC0_ABS (1 << 29)
#define NVFX_FP_OP_COND_SWZ_W_SHIFT 27
#define NVFX_FP_OP_COND_SWZ_W_MASK (3 << 27)
#define NVFX_FP_OP_COND_SWZ_Z_SHIFT 25
#define NVFX_FP_OP_COND_SWZ_Z_MASK (3 << 25)
#define NVFX_FP_OP_COND_SWZ_Y_SHIFT 23
#define NVFX_FP_OP_COND_SWZ_Y_MASK (3 << 23)
#define NVFX_FP_OP_COND_SWZ_X_SHIFT 21
#define NVFX_FP_OP_COND_SWZ_X_MASK (3 << 21)
#define NVFX_FP_OP_COND_SWZ_ALL_SHIFT 21
#define NVFX_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21)
#define NVFX_FP_OP_COND_SHIFT 18
#define NVFX_FP_OP_COND_MASK (0x07 << 18)
# define NVFX_FP_OP_COND_FL 0
# define NVFX_FP_OP_COND_LT 1
# define NVFX_FP_OP_COND_EQ 2
# define NVFX_FP_OP_COND_LE 3
# define NVFX_FP_OP_COND_GT 4
# define NVFX_FP_OP_COND_NE 5
# define NVFX_FP_OP_COND_GE 6
# define NVFX_FP_OP_COND_TR 7
/* high order bits of SRC1 */
#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31)
#define NVFX_FP_OP_DST_SCALE_SHIFT 28
#define NVFX_FP_OP_DST_SCALE_MASK (3 << 28)
#define NVFX_FP_OP_DST_SCALE_1X 0
#define NVFX_FP_OP_DST_SCALE_2X 1
#define NVFX_FP_OP_DST_SCALE_4X 2
#define NVFX_FP_OP_DST_SCALE_8X 3
#define NVFX_FP_OP_DST_SCALE_INV_2X 5
#define NVFX_FP_OP_DST_SCALE_INV_4X 6
#define NVFX_FP_OP_DST_SCALE_INV_8X 7
#define NVFX_FP_OP_SRC1_ABS (1 << 18)
/* SRC1 LOOP */
#define NV40_FP_OP_LOOP_INCR_SHIFT 19
#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19)
#define NV40_FP_OP_LOOP_INDEX_SHIFT 10
#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10)
#define NV40_FP_OP_LOOP_COUNT_SHIFT 2
#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2)
/* SRC1 IF: absolute offset in dwords */
#define NV40_FP_OP_ELSE_OFFSET_SHIFT 0
#define NV40_FP_OP_ELSE_OFFSET_MASK (0x7FFFFFFF << 0)
/* SRC1 CAL */
#define NV40_FP_OP_SUB_OFFSET_SHIFT 0
#define NV40_FP_OP_SUB_OFFSET_MASK (0x7FFFFFFF << 0)
/* SRC1 REP
* I have no idea why there are 3 count values here.. but they
* have always been filled with the same value in my tests so
* far..
*/
#define NV40_FP_OP_REP_COUNT1_SHIFT 2
#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2)
#define NV40_FP_OP_REP_COUNT2_SHIFT 10
#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10)
#define NV40_FP_OP_REP_COUNT3_SHIFT 19
#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19)
/* SRC2 REP/IF: absolute offset in dwords */
#define NV40_FP_OP_END_OFFSET_SHIFT 0
#define NV40_FP_OP_END_OFFSET_MASK (0x7FFFFFFF << 0)
/* high order bits of SRC2 */
#define NVFX_FP_OP_INDEX_INPUT (1 << 30)
#define NV40_FP_OP_ADDR_INDEX_SHIFT 19
#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19)
//== Register selection ==
#define NVFX_FP_REG_TYPE_SHIFT 0
#define NVFX_FP_REG_TYPE_MASK (3 << 0)
# define NVFX_FP_REG_TYPE_TEMP 0
# define NVFX_FP_REG_TYPE_INPUT 1
# define NVFX_FP_REG_TYPE_CONST 2
#define NVFX_FP_REG_SRC_SHIFT 2
#define NV30_FP_REG_SRC_MASK (31 << 2)
#define NV40_FP_REG_SRC_MASK (63 << 2)
#define NVFX_FP_REG_SRC_HALF (1 << 8)
#define NVFX_FP_REG_SWZ_ALL_SHIFT 9
#define NVFX_FP_REG_SWZ_ALL_MASK (255 << 9)
#define NVFX_FP_REG_SWZ_X_SHIFT 9
#define NVFX_FP_REG_SWZ_X_MASK (3 << 9)
#define NVFX_FP_REG_SWZ_Y_SHIFT 11
#define NVFX_FP_REG_SWZ_Y_MASK (3 << 11)
#define NVFX_FP_REG_SWZ_Z_SHIFT 13
#define NVFX_FP_REG_SWZ_Z_MASK (3 << 13)
#define NVFX_FP_REG_SWZ_W_SHIFT 15
#define NVFX_FP_REG_SWZ_W_MASK (3 << 15)
# define NVFX_FP_SWIZZLE_X 0
# define NVFX_FP_SWIZZLE_Y 1
# define NVFX_FP_SWIZZLE_Z 2
# define NVFX_FP_SWIZZLE_W 3
#define NVFX_FP_REG_NEGATE (1 << 17)
#define NVFXSR_NONE 0
#define NVFXSR_OUTPUT 1
#define NVFXSR_INPUT 2
#define NVFXSR_TEMP 3
#define NVFXSR_CONST 4
#define NVFXSR_RELOCATED 5
#define NVFX_COND_FL 0
#define NVFX_COND_LT 1
#define NVFX_COND_EQ 2
#define NVFX_COND_LE 3
#define NVFX_COND_GT 4
#define NVFX_COND_NE 5
#define NVFX_COND_GE 6
#define NVFX_COND_TR 7
/* Yes, this are ordered differently... */
#define NVFX_VP_MASK_X 8
#define NVFX_VP_MASK_Y 4
#define NVFX_VP_MASK_Z 2
#define NVFX_VP_MASK_W 1
#define NVFX_VP_MASK_ALL 0xf
#define NVFX_FP_MASK_X 1
#define NVFX_FP_MASK_Y 2
#define NVFX_FP_MASK_Z 4
#define NVFX_FP_MASK_W 8
#define NVFX_FP_MASK_ALL 0xf
#define NVFX_SWZ_X 0
#define NVFX_SWZ_Y 1
#define NVFX_SWZ_Z 2
#define NVFX_SWZ_W 3
#define swz(s,x,y,z,w) nvfx_src_swz((s), NVFX_SWZ_##x, NVFX_SWZ_##y, NVFX_SWZ_##z, NVFX_SWZ_##w)
#define neg(s) nvfx_src_neg((s))
#define abs(s) nvfx_src_abs((s))
struct nvfx_reg {
uint8_t type;
uint32_t index;
};
struct nvfx_src {
struct nvfx_reg reg;
/* src only */
uint8_t negate : 1;
uint8_t abs : 1;
uint8_t swz[4];
};
struct nvfx_insn
{
uint8_t op;
char scale;
int8_t unit;
uint8_t mask;
uint8_t cc_swz[4];
uint8_t sat : 1;
uint8_t cc_update : 1;
uint8_t cc_update_reg : 1;
uint8_t cc_test : 3;
uint8_t cc_test_reg : 1;
struct nvfx_reg dst;
struct nvfx_src src[3];
};
static INLINE struct nvfx_insn
nvfx_insn(boolean sat, unsigned op, int unit, struct nvfx_reg dst, unsigned mask, struct nvfx_src s0, struct nvfx_src s1, struct nvfx_src s2)
{
struct nvfx_insn insn = {
.op = op,
.scale = 0,
.unit = unit,
.sat = sat,
.mask = mask,
.cc_update = 0,
.cc_update_reg = 0,
.cc_test = NVFX_COND_TR,
.cc_test_reg = 0,
.cc_swz = { 0, 1, 2, 3 },
.dst = dst,
.src = {s0, s1, s2}
};
return insn;
}
static INLINE struct nvfx_reg
nvfx_reg(int type, int index)
{
struct nvfx_reg temp = {
.type = type,
.index = index,
};
return temp;
}
static INLINE struct nvfx_src
nvfx_src(struct nvfx_reg reg)
{
struct nvfx_src temp = {
.reg = reg,
.abs = 0,
.negate = 0,
.swz = { 0, 1, 2, 3 },
};
return temp;
}
static INLINE struct nvfx_src
nvfx_src_swz(struct nvfx_src src, int x, int y, int z, int w)
{
struct nvfx_src dst = src;
dst.swz[NVFX_SWZ_X] = src.swz[x];
dst.swz[NVFX_SWZ_Y] = src.swz[y];
dst.swz[NVFX_SWZ_Z] = src.swz[z];
dst.swz[NVFX_SWZ_W] = src.swz[w];
return dst;
}
static INLINE struct nvfx_src
nvfx_src_neg(struct nvfx_src src)
{
src.negate = !src.negate;
return src;
}
static INLINE struct nvfx_src
nvfx_src_abs(struct nvfx_src src)
{
src.abs = 1;
return src;
}
#endif
|