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#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "tgsi/tgsi_parse.h"
#include "nvfx_context.h"
#include "nvfx_state.h"
#include "nvfx_tex.h"
static void *
nvfx_blend_state_create(struct pipe_context *pipe,
const struct pipe_blend_state *cso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct nvfx_blend_state *bso = CALLOC(1, sizeof(*bso));
struct nouveau_stateobj *so = so_new(5, 8, 0);
if (cso->rt[0].blend_enable) {
so_method(so, eng3d, NV34TCL_BLEND_FUNC_ENABLE, 3);
so_data (so, 1);
so_data (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) |
nvgl_blend_func(cso->rt[0].rgb_src_factor));
so_data (so, nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16 |
nvgl_blend_func(cso->rt[0].rgb_dst_factor));
if(nvfx->screen->base.device->chipset < 0x40) {
so_method(so, eng3d, NV34TCL_BLEND_EQUATION, 1);
so_data (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
} else {
so_method(so, eng3d, NV40TCL_BLEND_EQUATION, 1);
so_data (so, nvgl_blend_eqn(cso->rt[0].alpha_func) << 16 |
nvgl_blend_eqn(cso->rt[0].rgb_func));
}
} else {
so_method(so, eng3d, NV34TCL_BLEND_FUNC_ENABLE, 1);
so_data (so, 0);
}
so_method(so, eng3d, NV34TCL_COLOR_MASK, 1);
so_data (so, (((cso->rt[0].colormask & PIPE_MASK_A) ? (0x01 << 24) : 0) |
((cso->rt[0].colormask & PIPE_MASK_R) ? (0x01 << 16) : 0) |
((cso->rt[0].colormask & PIPE_MASK_G) ? (0x01 << 8) : 0) |
((cso->rt[0].colormask & PIPE_MASK_B) ? (0x01 << 0) : 0)));
/* TODO: add NV40 MRT color mask */
if (cso->logicop_enable) {
so_method(so, eng3d, NV34TCL_COLOR_LOGIC_OP_ENABLE, 2);
so_data (so, 1);
so_data (so, nvgl_logicop_func(cso->logicop_func));
} else {
so_method(so, eng3d, NV34TCL_COLOR_LOGIC_OP_ENABLE, 1);
so_data (so, 0);
}
so_method(so, eng3d, NV34TCL_DITHER_ENABLE, 1);
so_data (so, cso->dither ? 1 : 0);
so_ref(so, &bso->so);
so_ref(NULL, &so);
bso->pipe = *cso;
return (void *)bso;
}
static void
nvfx_blend_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->blend = hwcso;
nvfx->dirty |= NVFX_NEW_BLEND;
}
static void
nvfx_blend_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_blend_state *bso = hwcso;
so_ref(NULL, &bso->so);
FREE(bso);
}
static void *
nvfx_sampler_state_create(struct pipe_context *pipe,
const struct pipe_sampler_state *cso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_sampler_state *ps;
ps = MALLOC(sizeof(struct nvfx_sampler_state));
/* on nv30, we use this as an internal flag */
ps->fmt = cso->normalized_coords ? 0 : NV40TCL_TEX_FORMAT_RECT;
ps->en = 0;
ps->filt = nvfx_tex_filter(cso);
ps->wrap = (nvfx_tex_wrap_mode(cso->wrap_s) << NV34TCL_TX_WRAP_S_SHIFT) |
(nvfx_tex_wrap_mode(cso->wrap_t) << NV34TCL_TX_WRAP_T_SHIFT) |
(nvfx_tex_wrap_mode(cso->wrap_r) << NV34TCL_TX_WRAP_R_SHIFT) |
nvfx_tex_wrap_compare_mode(cso);
ps->bcol = nvfx_tex_border_color(cso->border_color);
if(nvfx->is_nv4x)
nv40_sampler_state_init(pipe, ps, cso);
else
nv30_sampler_state_init(pipe, ps, cso);
return (void *)ps;
}
static void
nvfx_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
unsigned unit;
for (unit = 0; unit < nr; unit++) {
nvfx->tex_sampler[unit] = sampler[unit];
nvfx->dirty_samplers |= (1 << unit);
}
for (unit = nr; unit < nvfx->nr_samplers; unit++) {
nvfx->tex_sampler[unit] = NULL;
nvfx->dirty_samplers |= (1 << unit);
}
nvfx->nr_samplers = nr;
nvfx->dirty |= NVFX_NEW_SAMPLER;
}
static void
nvfx_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void
nvfx_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
struct pipe_texture **miptree)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
unsigned unit;
for (unit = 0; unit < nr; unit++) {
pipe_texture_reference((struct pipe_texture **)
&nvfx->tex_miptree[unit], miptree[unit]);
nvfx->dirty_samplers |= (1 << unit);
}
for (unit = nr; unit < nvfx->nr_textures; unit++) {
pipe_texture_reference((struct pipe_texture **)
&nvfx->tex_miptree[unit], NULL);
nvfx->dirty_samplers |= (1 << unit);
}
nvfx->nr_textures = nr;
nvfx->dirty |= NVFX_NEW_SAMPLER;
}
static void *
nvfx_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_rasterizer_state *rsso = CALLOC(1, sizeof(*rsso));
struct nouveau_stateobj *so = so_new(9, 19, 0);
struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
/*XXX: ignored:
* light_twoside
* point_smooth -nohw
* multisample
*/
so_method(so, eng3d, NV34TCL_SHADE_MODEL, 1);
so_data (so, cso->flatshade ? NV34TCL_SHADE_MODEL_FLAT :
NV34TCL_SHADE_MODEL_SMOOTH);
so_method(so, eng3d, NV34TCL_LINE_WIDTH, 2);
so_data (so, (unsigned char)(cso->line_width * 8.0) & 0xff);
so_data (so, cso->line_smooth ? 1 : 0);
so_method(so, eng3d, NV34TCL_LINE_STIPPLE_ENABLE, 2);
so_data (so, cso->line_stipple_enable ? 1 : 0);
so_data (so, (cso->line_stipple_pattern << 16) |
cso->line_stipple_factor);
so_method(so, eng3d, NV34TCL_POINT_SIZE, 1);
so_data (so, fui(cso->point_size));
so_method(so, eng3d, NV34TCL_POLYGON_MODE_FRONT, 6);
if (cso->front_winding == PIPE_WINDING_CCW) {
so_data(so, nvgl_polygon_mode(cso->fill_ccw));
so_data(so, nvgl_polygon_mode(cso->fill_cw));
switch (cso->cull_mode) {
case PIPE_WINDING_CCW:
so_data(so, NV34TCL_CULL_FACE_FRONT);
break;
case PIPE_WINDING_CW:
so_data(so, NV34TCL_CULL_FACE_BACK);
break;
case PIPE_WINDING_BOTH:
so_data(so, NV34TCL_CULL_FACE_FRONT_AND_BACK);
break;
default:
so_data(so, NV34TCL_CULL_FACE_BACK);
break;
}
so_data(so, NV34TCL_FRONT_FACE_CCW);
} else {
so_data(so, nvgl_polygon_mode(cso->fill_cw));
so_data(so, nvgl_polygon_mode(cso->fill_ccw));
switch (cso->cull_mode) {
case PIPE_WINDING_CCW:
so_data(so, NV34TCL_CULL_FACE_BACK);
break;
case PIPE_WINDING_CW:
so_data(so, NV34TCL_CULL_FACE_FRONT);
break;
case PIPE_WINDING_BOTH:
so_data(so, NV34TCL_CULL_FACE_FRONT_AND_BACK);
break;
default:
so_data(so, NV34TCL_CULL_FACE_BACK);
break;
}
so_data(so, NV34TCL_FRONT_FACE_CW);
}
so_data(so, cso->poly_smooth ? 1 : 0);
so_data(so, (cso->cull_mode != PIPE_WINDING_NONE) ? 1 : 0);
so_method(so, eng3d, NV34TCL_POLYGON_STIPPLE_ENABLE, 1);
so_data (so, cso->poly_stipple_enable ? 1 : 0);
so_method(so, eng3d, NV34TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_POINT) ||
(cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_POINT))
so_data(so, 1);
else
so_data(so, 0);
if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_LINE) ||
(cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_LINE))
so_data(so, 1);
else
so_data(so, 0);
if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_FILL) ||
(cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_FILL))
so_data(so, 1);
else
so_data(so, 0);
if (cso->offset_cw || cso->offset_ccw) {
so_method(so, eng3d, NV34TCL_POLYGON_OFFSET_FACTOR, 2);
so_data (so, fui(cso->offset_scale));
so_data (so, fui(cso->offset_units * 2));
}
so_method(so, eng3d, NV34TCL_POINT_SPRITE, 1);
if (cso->point_quad_rasterization) {
unsigned psctl = (1 << 0), i;
for (i = 0; i < 8; i++) {
if ((cso->sprite_coord_enable >> i) & 1)
psctl |= (1 << (8 + i));
}
so_data(so, psctl);
} else {
so_data(so, 0);
}
so_ref(so, &rsso->so);
so_ref(NULL, &so);
rsso->pipe = *cso;
return (void *)rsso;
}
static void
nvfx_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->rasterizer = hwcso;
nvfx->dirty |= NVFX_NEW_RAST;
nvfx->draw_dirty |= NVFX_NEW_RAST;
}
static void
nvfx_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_rasterizer_state *rsso = hwcso;
so_ref(NULL, &rsso->so);
FREE(rsso);
}
static void *
nvfx_depth_stencil_alpha_state_create(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *cso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso));
struct nouveau_stateobj *so = so_new(6, 20, 0);
struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
so_method(so, eng3d, NV34TCL_DEPTH_FUNC, 3);
so_data (so, nvgl_comparison_op(cso->depth.func));
so_data (so, cso->depth.writemask ? 1 : 0);
so_data (so, cso->depth.enabled ? 1 : 0);
so_method(so, eng3d, NV34TCL_ALPHA_FUNC_ENABLE, 3);
so_data (so, cso->alpha.enabled ? 1 : 0);
so_data (so, nvgl_comparison_op(cso->alpha.func));
so_data (so, float_to_ubyte(cso->alpha.ref_value));
if (cso->stencil[0].enabled) {
so_method(so, eng3d, NV34TCL_STENCIL_FRONT_ENABLE, 3);
so_data (so, cso->stencil[0].enabled ? 1 : 0);
so_data (so, cso->stencil[0].writemask);
so_data (so, nvgl_comparison_op(cso->stencil[0].func));
so_method(so, eng3d, NV34TCL_STENCIL_FRONT_FUNC_MASK, 4);
so_data (so, cso->stencil[0].valuemask);
so_data (so, nvgl_stencil_op(cso->stencil[0].fail_op));
so_data (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
so_data (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
} else {
so_method(so, eng3d, NV34TCL_STENCIL_FRONT_ENABLE, 1);
so_data (so, 0);
}
if (cso->stencil[1].enabled) {
so_method(so, eng3d, NV34TCL_STENCIL_BACK_ENABLE, 3);
so_data (so, cso->stencil[1].enabled ? 1 : 0);
so_data (so, cso->stencil[1].writemask);
so_data (so, nvgl_comparison_op(cso->stencil[1].func));
so_method(so, eng3d, NV34TCL_STENCIL_BACK_FUNC_MASK, 4);
so_data (so, cso->stencil[1].valuemask);
so_data (so, nvgl_stencil_op(cso->stencil[1].fail_op));
so_data (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
so_data (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
} else {
so_method(so, eng3d, NV34TCL_STENCIL_BACK_ENABLE, 1);
so_data (so, 0);
}
so_ref(so, &zsaso->so);
so_ref(NULL, &so);
zsaso->pipe = *cso;
return (void *)zsaso;
}
static void
nvfx_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->zsa = hwcso;
nvfx->dirty |= NVFX_NEW_ZSA;
}
static void
nvfx_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_zsa_state *zsaso = hwcso;
so_ref(NULL, &zsaso->so);
FREE(zsaso);
}
static void *
nvfx_vp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_vertex_program *vp;
vp = CALLOC(1, sizeof(struct nvfx_vertex_program));
vp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
vp->draw = draw_create_vertex_shader(nvfx->draw, &vp->pipe);
return (void *)vp;
}
static void
nvfx_vp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->vertprog = hwcso;
nvfx->dirty |= NVFX_NEW_VERTPROG;
nvfx->draw_dirty |= NVFX_NEW_VERTPROG;
}
static void
nvfx_vp_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_vertex_program *vp = hwcso;
draw_delete_vertex_shader(nvfx->draw, vp->draw);
nvfx_vertprog_destroy(nvfx, vp);
FREE((void*)vp->pipe.tokens);
FREE(vp);
}
static void *
nvfx_fp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
struct nvfx_fragment_program *fp;
fp = CALLOC(1, sizeof(struct nvfx_fragment_program));
fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
tgsi_scan_shader(fp->pipe.tokens, &fp->info);
return (void *)fp;
}
static void
nvfx_fp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->fragprog = hwcso;
nvfx->dirty |= NVFX_NEW_FRAGPROG;
}
static void
nvfx_fp_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_fragment_program *fp = hwcso;
nvfx_fragprog_destroy(nvfx, fp);
FREE((void*)fp->pipe.tokens);
FREE(fp);
}
static void
nvfx_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *bcol)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->blend_colour = *bcol;
nvfx->dirty |= NVFX_NEW_BCOL;
}
static void
nvfx_set_stencil_ref(struct pipe_context *pipe,
const struct pipe_stencil_ref *sr)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->stencil_ref = *sr;
nvfx->dirty |= NVFX_NEW_SR;
}
static void
nvfx_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->clip = *clip;
nvfx->dirty |= NVFX_NEW_UCP;
nvfx->draw_dirty |= NVFX_NEW_UCP;
}
static void
nvfx_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
struct pipe_buffer *buf )
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->constbuf[shader] = buf;
nvfx->constbuf_nr[shader] = buf->size / (4 * sizeof(float));
if (shader == PIPE_SHADER_VERTEX) {
nvfx->dirty |= NVFX_NEW_VERTPROG;
} else
if (shader == PIPE_SHADER_FRAGMENT) {
nvfx->dirty |= NVFX_NEW_FRAGPROG;
}
}
static void
nvfx_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->framebuffer = *fb;
nvfx->dirty |= NVFX_NEW_FB;
}
static void
nvfx_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
memcpy(nvfx->stipple, stipple->stipple, 4 * 32);
nvfx->dirty |= NVFX_NEW_STIPPLE;
}
static void
nvfx_set_scissor_state(struct pipe_context *pipe,
const struct pipe_scissor_state *s)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->scissor = *s;
nvfx->dirty |= NVFX_NEW_SCISSOR;
}
static void
nvfx_set_viewport_state(struct pipe_context *pipe,
const struct pipe_viewport_state *vpt)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->viewport = *vpt;
nvfx->dirty |= NVFX_NEW_VIEWPORT;
nvfx->draw_dirty |= NVFX_NEW_VIEWPORT;
}
static void
nvfx_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
memcpy(nvfx->vtxbuf, vb, sizeof(*vb) * count);
nvfx->vtxbuf_nr = count;
nvfx->dirty |= NVFX_NEW_ARRAYS;
nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
}
static void *
nvfx_vtxelts_state_create(struct pipe_context *pipe,
unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct nvfx_vtxelt_state *cso = CALLOC_STRUCT(nvfx_vtxelt_state);
assert(num_elements < 16); /* not doing fallbacks yet */
cso->num_elements = num_elements;
memcpy(cso->pipe, elements, num_elements * sizeof(*elements));
/* nvfx_vtxelt_construct(cso);*/
return (void *)cso;
}
static void
nvfx_vtxelts_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void
nvfx_vtxelts_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->vtxelt = hwcso;
nvfx->dirty |= NVFX_NEW_ARRAYS;
/*nvfx->draw_dirty |= NVFX_NEW_ARRAYS;*/
}
void
nvfx_init_state_functions(struct nvfx_context *nvfx)
{
nvfx->pipe.create_blend_state = nvfx_blend_state_create;
nvfx->pipe.bind_blend_state = nvfx_blend_state_bind;
nvfx->pipe.delete_blend_state = nvfx_blend_state_delete;
nvfx->pipe.create_sampler_state = nvfx_sampler_state_create;
nvfx->pipe.bind_fragment_sampler_states = nvfx_sampler_state_bind;
nvfx->pipe.delete_sampler_state = nvfx_sampler_state_delete;
nvfx->pipe.set_fragment_sampler_textures = nvfx_set_sampler_texture;
nvfx->pipe.create_rasterizer_state = nvfx_rasterizer_state_create;
nvfx->pipe.bind_rasterizer_state = nvfx_rasterizer_state_bind;
nvfx->pipe.delete_rasterizer_state = nvfx_rasterizer_state_delete;
nvfx->pipe.create_depth_stencil_alpha_state =
nvfx_depth_stencil_alpha_state_create;
nvfx->pipe.bind_depth_stencil_alpha_state =
nvfx_depth_stencil_alpha_state_bind;
nvfx->pipe.delete_depth_stencil_alpha_state =
nvfx_depth_stencil_alpha_state_delete;
nvfx->pipe.create_vs_state = nvfx_vp_state_create;
nvfx->pipe.bind_vs_state = nvfx_vp_state_bind;
nvfx->pipe.delete_vs_state = nvfx_vp_state_delete;
nvfx->pipe.create_fs_state = nvfx_fp_state_create;
nvfx->pipe.bind_fs_state = nvfx_fp_state_bind;
nvfx->pipe.delete_fs_state = nvfx_fp_state_delete;
nvfx->pipe.set_blend_color = nvfx_set_blend_color;
nvfx->pipe.set_stencil_ref = nvfx_set_stencil_ref;
nvfx->pipe.set_clip_state = nvfx_set_clip_state;
nvfx->pipe.set_constant_buffer = nvfx_set_constant_buffer;
nvfx->pipe.set_framebuffer_state = nvfx_set_framebuffer_state;
nvfx->pipe.set_polygon_stipple = nvfx_set_polygon_stipple;
nvfx->pipe.set_scissor_state = nvfx_set_scissor_state;
nvfx->pipe.set_viewport_state = nvfx_set_viewport_state;
nvfx->pipe.create_vertex_elements_state = nvfx_vtxelts_state_create;
nvfx->pipe.delete_vertex_elements_state = nvfx_vtxelts_state_delete;
nvfx->pipe.bind_vertex_elements_state = nvfx_vtxelts_state_bind;
nvfx->pipe.set_vertex_buffers = nvfx_set_vertex_buffers;
}
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