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#include "nvfx_context.h"
static boolean
nvfx_state_blend_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
sb_emit(chan, nvfx->blend->sb, nvfx->blend->sb_len);
return TRUE;
}
struct nvfx_state_entry nvfx_state_blend = {
.validate = nvfx_state_blend_validate,
.dirty = {
.pipe = NVFX_NEW_BLEND,
}
};
static boolean
nvfx_state_blend_colour_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
struct pipe_blend_color *bcol = &nvfx->blend_colour;
WAIT_RING(chan, 2);
OUT_RING(chan, RING_3D(NV34TCL_BLEND_COLOR, 1));
OUT_RING(chan, ((float_to_ubyte(bcol->color[3]) << 24) |
(float_to_ubyte(bcol->color[0]) << 16) |
(float_to_ubyte(bcol->color[1]) << 8) |
(float_to_ubyte(bcol->color[2]) << 0)));
return TRUE;
}
struct nvfx_state_entry nvfx_state_blend_colour = {
.validate = nvfx_state_blend_colour_validate,
.dirty = {
.pipe = NVFX_NEW_BCOL,
}
};
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