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#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "translate/translate.h"
#include "nvfx_context.h"
#include "nvfx_state.h"
#include "nvfx_resource.h"
#include "nouveau/nouveau_channel.h"
#include "nouveau/nouveau_pushbuf.h"
static inline unsigned
util_guess_unique_indices_count(unsigned mode, unsigned indices)
{
/* Euler's formula gives V =
* = E - F + 2 =
* = F * (polygon_edges / 2 - 1) + 2 =
* = F * (polygon_edges - 2) / 2 + 2 =
* = indices * (polygon_edges - 2) / (2 * indices_per_face) + 2
* = indices * (1 / 2 - 1 / polygon_edges) + 2
*/
switch(mode)
{
case PIPE_PRIM_LINES:
return indices >> 1;
case PIPE_PRIM_TRIANGLES:
{
// avoid an expensive division by 3 using the multiplicative inverse mod 2^32
unsigned q;
unsigned inv3 = 2863311531;
indices >>= 1;
q = indices * inv3;
if(unlikely(q >= indices))
{
q += inv3;
if(q >= indices)
q += inv3;
}
return indices + 2;
//return indices / 6 + 2;
}
// guess that indexed quads are created by successive connections, since a closed mesh seems unlikely
case PIPE_PRIM_QUADS:
return (indices >> 1) + 2;
// return (indices >> 2) + 2; // if it is a closed mesh
default:
return indices;
}
}
static unsigned nvfx_decide_upload_mode(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct nvfx_context* nvfx = nvfx_context(pipe);
unsigned hardware_cost = 0;
unsigned inline_cost = 0;
unsigned unique_vertices;
unsigned upload_mode;
float best_index_cost_for_hardware_vertices_as_inline_cost;
boolean prefer_hardware_indices;
unsigned index_inline_cost;
unsigned index_hardware_cost;
if (info->indexed)
unique_vertices = util_guess_unique_indices_count(info->mode, info->count);
else
unique_vertices = info->count;
/* Here we try to figure out if we are better off writing vertex data directly on the FIFO,
* or create hardware buffer objects and pointing the hardware to them.
*
* This is done by computing the total memcpy cost of each option, ignoring uploads
* if we think that the buffer is static and thus the upload cost will be amortized over
* future draw calls.
*
* For instance, if everything looks static, we will always create buffer objects, while if
* everything is a user buffer and we are not doing indexed drawing, we never do.
*
* Other interesting cases are where a small user vertex buffer, but a huge user index buffer,
* where we will upload the vertex buffer, so that we can use hardware index lookup, and
* the opposite case, where we instead do index lookup in software to avoid uploading
* a huge amount of vertex data that is not going to be used.
*
* Otherwise, we generally move to the GPU the after it has been pushed
* NVFX_STATIC_BUFFER_MIN_REUSE_TIMES times to the GPU without having
* been updated with a transfer (or just the buffer having been destroyed).
*
* There is no special handling for user buffers, since applications can use
* OpenGL VBOs in a one-shot fashion. OpenGL 3/4 core profile forces this
* by the way.
*
* Note that currently we don't support only putting some data on the FIFO, and
* some on vertex buffers (constant and instanced data is independent from this).
*
* nVidia doesn't seem to do this either, even though it should be at least
* doable with VTX_ATTR and possibly with VERTEX_DATA too if not indexed.
*/
for (unsigned i = 0; i < nvfx->vtxelt->num_per_vertex_buffer_infos; i++)
{
struct nvfx_per_vertex_buffer_info* vbi = &nvfx->vtxelt->per_vertex_buffer_info[i];
struct pipe_vertex_buffer *vb = &nvfx->vtxbuf[vbi->vertex_buffer_index];
struct nvfx_buffer* buffer = nvfx_buffer(vb->buffer);
buffer->bytes_to_draw_until_static -= vbi->per_vertex_size * unique_vertices;
if (!nvfx_buffer_seems_static(buffer))
{
hardware_cost += buffer->dirty_end - buffer->dirty_begin;
if (!buffer->base.bo)
hardware_cost += nvfx->screen->buffer_allocation_cost;
}
inline_cost += vbi->per_vertex_size * info->count;
}
best_index_cost_for_hardware_vertices_as_inline_cost = 0.0f;
prefer_hardware_indices = FALSE;
index_inline_cost = 0;
index_hardware_cost = 0;
if (info->indexed)
{
index_inline_cost = nvfx->idxbuf.index_size * info->count;
if (nvfx->screen->index_buffer_reloc_flags
&& (nvfx->idxbuf.index_size == 2 || nvfx->idxbuf.index_size == 4)
&& !(nvfx->idxbuf.offset & (nvfx->idxbuf.index_size - 1)))
{
struct nvfx_buffer* buffer = nvfx_buffer(nvfx->idxbuf.buffer);
buffer->bytes_to_draw_until_static -= index_inline_cost;
prefer_hardware_indices = TRUE;
if (!nvfx_buffer_seems_static(buffer))
{
index_hardware_cost = buffer->dirty_end - buffer->dirty_begin;
if (!buffer->base.bo)
index_hardware_cost += nvfx->screen->buffer_allocation_cost;
}
if ((float) index_inline_cost < (float) index_hardware_cost * nvfx->screen->inline_cost_per_hardware_cost)
{
best_index_cost_for_hardware_vertices_as_inline_cost = (float) index_inline_cost;
}
else
{
best_index_cost_for_hardware_vertices_as_inline_cost = (float) index_hardware_cost * nvfx->screen->inline_cost_per_hardware_cost;
prefer_hardware_indices = TRUE;
}
}
}
/* let's finally figure out which of the 3 paths we want to take */
if ((float) (inline_cost + index_inline_cost) > ((float) hardware_cost * nvfx->screen->inline_cost_per_hardware_cost + best_index_cost_for_hardware_vertices_as_inline_cost))
upload_mode = 1 + prefer_hardware_indices;
else
upload_mode = 0;
#ifdef DEBUG
if (unlikely(nvfx->screen->trace_draw))
{
fprintf(stderr, "DRAW");
if (info->indexed)
{
fprintf(stderr, "_IDX%u", nvfx->idxbuf.index_size);
if (info->index_bias)
fprintf(stderr, " biased %u", info->index_bias);
fprintf(stderr, " idxrange %u -> %u", info->min_index, info->max_index);
}
if (info->instance_count > 1)
fprintf(stderr, " %u instances from %u", info->instance_count, info->indexed);
fprintf(stderr, " start %u count %u prim %u", info->start, info->count, info->mode);
if (!upload_mode)
fprintf(stderr, " -> inline vertex data");
else if (upload_mode == 2 || !info->indexed)
fprintf(stderr, " -> buffer range");
else
fprintf(stderr, " -> inline indices");
fprintf(stderr, " [ivtx %u hvtx %u iidx %u hidx %u bidx %f] <", inline_cost, hardware_cost, index_inline_cost, index_hardware_cost, best_index_cost_for_hardware_vertices_as_inline_cost);
for (unsigned i = 0; i < nvfx->vtxelt->num_per_vertex_buffer_infos; ++i)
{
struct nvfx_per_vertex_buffer_info* vbi = &nvfx->vtxelt->per_vertex_buffer_info[i];
struct pipe_vertex_buffer *vb = &nvfx->vtxbuf[vbi->vertex_buffer_index];
struct nvfx_buffer* buffer = nvfx_buffer(vb->buffer);
if (i)
fprintf(stderr, ", ");
fprintf(stderr, "%p%s left %Li", buffer, buffer->last_update_static ? " static" : "", buffer->bytes_to_draw_until_static);
}
fprintf(stderr, ">\n");
}
#endif
return upload_mode;
}
void nvfx_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
unsigned upload_mode = 0;
if (!nvfx->vtxelt->needs_translate)
upload_mode = nvfx_decide_upload_mode(pipe, info);
nvfx->use_index_buffer = upload_mode > 1;
if ((upload_mode > 0) != nvfx->use_vertex_buffers)
{
nvfx->use_vertex_buffers = (upload_mode > 0);
nvfx->dirty |= NVFX_NEW_ARRAYS;
nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
}
if (upload_mode > 0)
{
for (unsigned i = 0; i < nvfx->vtxelt->num_per_vertex_buffer_infos; i++)
{
struct nvfx_per_vertex_buffer_info* vbi = &nvfx->vtxelt->per_vertex_buffer_info[i];
struct pipe_vertex_buffer *vb = &nvfx->vtxbuf[vbi->vertex_buffer_index];
nvfx_buffer_upload(nvfx_buffer(vb->buffer));
}
if (upload_mode > 1)
{
nvfx_buffer_upload(nvfx_buffer(nvfx->idxbuf.buffer));
if (unlikely(info->index_bias != nvfx->base_vertex))
{
nvfx->base_vertex = info->index_bias;
nvfx->dirty |= NVFX_NEW_ARRAYS;
}
}
else
{
if (unlikely(info->start < nvfx->base_vertex && nvfx->base_vertex))
{
nvfx->base_vertex = 0;
nvfx->dirty |= NVFX_NEW_ARRAYS;
}
}
}
if (nvfx->screen->force_swtnl || !nvfx_state_validate(nvfx))
nvfx_draw_vbo_swtnl(pipe, info);
else
nvfx_push_vbo(pipe, info);
}
boolean
nvfx_vbo_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
int i;
int elements = MAX2(nvfx->vtxelt->num_elements, nvfx->hw_vtxelt_nr);
unsigned vb_flags = nvfx->screen->vertex_buffer_reloc_flags | NOUVEAU_BO_RD;
if (!elements)
return TRUE;
MARK_RING(chan, (5 + 2) * 16 + 2 + 11, 16 + 2);
for(unsigned i = 0; i < nvfx->vtxelt->num_constant; ++i)
{
struct nvfx_low_frequency_element *ve = &nvfx->vtxelt->constant[i];
struct pipe_vertex_buffer *vb = &nvfx->vtxbuf[ve->vertex_buffer_index];
struct nvfx_buffer* buffer = nvfx_buffer(vb->buffer);
float v[4];
ve->fetch_rgba_float(v, buffer->data + vb->buffer_offset + ve->src_offset, 0, 0);
nvfx_emit_vtx_attr(chan, ve->idx, v, ve->ncomp);
}
OUT_RING(chan, RING_3D(NV30_3D_VTXFMT(0), elements));
if(nvfx->use_vertex_buffers)
{
unsigned idx = 0;
for (i = 0; i < nvfx->vtxelt->num_per_vertex; i++) {
struct nvfx_per_vertex_element *ve = &nvfx->vtxelt->per_vertex[i];
struct pipe_vertex_buffer *vb = &nvfx->vtxbuf[ve->vertex_buffer_index];
if(idx != ve->idx)
{
assert(idx < ve->idx);
OUT_RINGp(chan, &nvfx->vtxelt->vtxfmt[idx], ve->idx - idx);
idx = ve->idx;
}
OUT_RING(chan, nvfx->vtxelt->vtxfmt[idx] | (vb->stride << NV30_3D_VTXFMT_STRIDE__SHIFT));
++idx;
}
if(idx != nvfx->vtxelt->num_elements)
OUT_RINGp(chan, &nvfx->vtxelt->vtxfmt[idx], nvfx->vtxelt->num_elements - idx);
}
else
OUT_RINGp(chan, nvfx->vtxelt->vtxfmt, nvfx->vtxelt->num_elements);
for(i = nvfx->vtxelt->num_elements; i < elements; ++i)
OUT_RING(chan, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
if(nvfx->is_nv4x) {
unsigned i;
/* seems to be some kind of cache flushing */
for(i = 0; i < 3; ++i) {
OUT_RING(chan, RING_3D(0x1718, 1));
OUT_RING(chan, 0);
}
}
OUT_RING(chan, RING_3D(NV30_3D_VTXBUF(0), elements));
if(nvfx->use_vertex_buffers)
{
unsigned idx = 0;
for (i = 0; i < nvfx->vtxelt->num_per_vertex; i++) {
struct nvfx_per_vertex_element *ve = &nvfx->vtxelt->per_vertex[i];
struct pipe_vertex_buffer *vb = &nvfx->vtxbuf[ve->vertex_buffer_index];
struct nouveau_bo* bo = nvfx_resource(vb->buffer)->bo;
for(; idx < ve->idx; ++idx)
OUT_RING(chan, 0);
OUT_RELOC(chan, bo,
vb->buffer_offset + ve->src_offset + nvfx->base_vertex * vb->stride,
vb_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
0, NV30_3D_VTXBUF_DMA1);
++idx;
}
for(; idx < elements; ++idx)
OUT_RING(chan, 0);
}
else
{
for (i = 0; i < elements; i++)
OUT_RING(chan, 0);
}
OUT_RING(chan, RING_3D(0x1710, 1));
OUT_RING(chan, 0);
nvfx->hw_vtxelt_nr = nvfx->vtxelt->num_elements;
nvfx->relocs_needed &=~ NVFX_RELOCATE_VTXBUF;
return TRUE;
}
void
nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
unsigned num_outputs = nvfx->vertprog->draw_elements;
int elements = MAX2(num_outputs, nvfx->hw_vtxelt_nr);
if (!elements)
return;
WAIT_RING(chan, (1 + 6 + 1 + 2) + elements * 2);
OUT_RING(chan, RING_3D(NV30_3D_VTXFMT(0), elements));
for(unsigned i = 0; i < num_outputs; ++i)
OUT_RING(chan, (4 << NV30_3D_VTXFMT_SIZE__SHIFT) | NV30_3D_VTXFMT_TYPE_V32_FLOAT);
for(unsigned i = num_outputs; i < elements; ++i)
OUT_RING(chan, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
if(nvfx->is_nv4x) {
unsigned i;
/* seems to be some kind of cache flushing */
for(i = 0; i < 3; ++i) {
OUT_RING(chan, RING_3D(0x1718, 1));
OUT_RING(chan, 0);
}
}
OUT_RING(chan, RING_3D(NV30_3D_VTXBUF(0), elements));
for (unsigned i = 0; i < elements; i++)
OUT_RING(chan, 0);
OUT_RING(chan, RING_3D(0x1710, 1));
OUT_RING(chan, 0);
nvfx->hw_vtxelt_nr = num_outputs;
nvfx->relocs_needed &=~ NVFX_RELOCATE_VTXBUF;
}
void
nvfx_vbo_relocate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan;
unsigned vb_flags;
int i;
if(!nvfx->use_vertex_buffers)
return;
chan = nvfx->screen->base.channel;
vb_flags = nvfx->screen->vertex_buffer_reloc_flags | NOUVEAU_BO_RD | NOUVEAU_BO_DUMMY;
MARK_RING(chan, 2 * 16 + 3, 2 * 16 + 3);
for (i = 0; i < nvfx->vtxelt->num_per_vertex; i++) {
struct nvfx_per_vertex_element *ve = &nvfx->vtxelt->per_vertex[i];
struct pipe_vertex_buffer *vb = &nvfx->vtxbuf[ve->vertex_buffer_index];
struct nouveau_bo* bo = nvfx_resource(vb->buffer)->bo;
OUT_RELOC(chan, bo, RING_3D(NV30_3D_VTXBUF(ve->idx), 1),
vb_flags, 0, 0);
OUT_RELOC(chan, bo, vb->buffer_offset + ve->src_offset + nvfx->base_vertex * vb->stride,
vb_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
0, NV30_3D_VTXBUF_DMA1);
}
nvfx->relocs_needed &=~ NVFX_RELOCATE_VTXBUF;
}
static void
nvfx_idxbuf_emit(struct nvfx_context* nvfx, unsigned ib_flags)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
unsigned ib_format = (nvfx->idxbuf.index_size == 2) ? NV30_3D_IDXBUF_FORMAT_TYPE_U16 : NV30_3D_IDXBUF_FORMAT_TYPE_U32;
struct nouveau_bo* bo = nvfx_resource(nvfx->idxbuf.buffer)->bo;
ib_flags |= nvfx->screen->index_buffer_reloc_flags | NOUVEAU_BO_RD;
assert(nvfx->screen->index_buffer_reloc_flags);
MARK_RING(chan, 3, 3);
if(ib_flags & NOUVEAU_BO_DUMMY)
OUT_RELOC(chan, bo, RING_3D(NV30_3D_IDXBUF_OFFSET, 2), ib_flags, 0, 0);
else
OUT_RING(chan, RING_3D(NV30_3D_IDXBUF_OFFSET, 2));
OUT_RELOC(chan, bo, nvfx->idxbuf.offset + 1, ib_flags | NOUVEAU_BO_LOW, 0, 0);
OUT_RELOC(chan, bo, ib_format, ib_flags | NOUVEAU_BO_OR,
0, NV30_3D_IDXBUF_FORMAT_DMA1);
nvfx->relocs_needed &=~ NVFX_RELOCATE_IDXBUF;
}
void
nvfx_idxbuf_validate(struct nvfx_context* nvfx)
{
nvfx_idxbuf_emit(nvfx, 0);
}
void
nvfx_idxbuf_relocate(struct nvfx_context* nvfx)
{
nvfx_idxbuf_emit(nvfx, NOUVEAU_BO_DUMMY);
}
unsigned nvfx_vertex_formats[PIPE_FORMAT_COUNT] =
{
[PIPE_FORMAT_R32_FLOAT] = NV30_3D_VTXFMT_TYPE_V32_FLOAT,
[PIPE_FORMAT_R32G32_FLOAT] = NV30_3D_VTXFMT_TYPE_V32_FLOAT,
[PIPE_FORMAT_R32G32B32_FLOAT] = NV30_3D_VTXFMT_TYPE_V32_FLOAT,
[PIPE_FORMAT_R32G32B32A32_FLOAT] = NV30_3D_VTXFMT_TYPE_V32_FLOAT,
[PIPE_FORMAT_R16_FLOAT] = NV30_3D_VTXFMT_TYPE_V16_FLOAT,
[PIPE_FORMAT_R16G16_FLOAT] = NV30_3D_VTXFMT_TYPE_V16_FLOAT,
[PIPE_FORMAT_R16G16B16_FLOAT] = NV30_3D_VTXFMT_TYPE_V16_FLOAT,
[PIPE_FORMAT_R16G16B16A16_FLOAT] = NV30_3D_VTXFMT_TYPE_V16_FLOAT,
[PIPE_FORMAT_R8_UNORM] = NV30_3D_VTXFMT_TYPE_U8_UNORM,
[PIPE_FORMAT_R8G8_UNORM] = NV30_3D_VTXFMT_TYPE_U8_UNORM,
[PIPE_FORMAT_R8G8B8_UNORM] = NV30_3D_VTXFMT_TYPE_U8_UNORM,
[PIPE_FORMAT_R8G8B8A8_UNORM] = NV30_3D_VTXFMT_TYPE_U8_UNORM,
[PIPE_FORMAT_R8G8B8A8_USCALED] = NV30_3D_VTXFMT_TYPE_U8_USCALED,
[PIPE_FORMAT_R16_SNORM] = NV30_3D_VTXFMT_TYPE_V16_SNORM,
[PIPE_FORMAT_R16G16_SNORM] = NV30_3D_VTXFMT_TYPE_V16_SNORM,
[PIPE_FORMAT_R16G16B16_SNORM] = NV30_3D_VTXFMT_TYPE_V16_SNORM,
[PIPE_FORMAT_R16G16B16A16_SNORM] = NV30_3D_VTXFMT_TYPE_V16_SNORM,
[PIPE_FORMAT_R16_SSCALED] = NV30_3D_VTXFMT_TYPE_V16_SSCALED,
[PIPE_FORMAT_R16G16_SSCALED] = NV30_3D_VTXFMT_TYPE_V16_SSCALED,
[PIPE_FORMAT_R16G16B16_SSCALED] = NV30_3D_VTXFMT_TYPE_V16_SSCALED,
[PIPE_FORMAT_R16G16B16A16_SSCALED] = NV30_3D_VTXFMT_TYPE_V16_SSCALED,
};
static void *
nvfx_vtxelts_state_create(struct pipe_context *pipe,
unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct nvfx_vtxelt_state *cso = CALLOC_STRUCT(nvfx_vtxelt_state);
struct translate_key transkey;
unsigned per_vertex_size[16];
unsigned vb_compacted_index[16];
if(num_elements > 16)
{
_debug_printf("Error: application attempted to use %u vertex elements, but only 16 are supported: ignoring the rest\n", num_elements);
num_elements = 16;
}
memset(per_vertex_size, 0, sizeof(per_vertex_size));
memcpy(cso->pipe, elements, num_elements * sizeof(elements[0]));
cso->num_elements = num_elements;
cso->needs_translate = FALSE;
transkey.nr_elements = 0;
transkey.output_stride = 0;
for(unsigned i = 0; i < num_elements; ++i)
{
const struct pipe_vertex_element* ve = &elements[i];
if(!ve->instance_divisor)
per_vertex_size[ve->vertex_buffer_index] += util_format_get_stride(ve->src_format, 1);
}
for(unsigned i = 0; i < 16; ++i)
{
if(per_vertex_size[i])
{
unsigned idx = cso->num_per_vertex_buffer_infos++;
cso->per_vertex_buffer_info[idx].vertex_buffer_index = i;
cso->per_vertex_buffer_info[idx].per_vertex_size = per_vertex_size[i];
vb_compacted_index[i] = idx;
}
}
for(unsigned i = 0; i < num_elements; ++i)
{
const struct pipe_vertex_element* ve = &elements[i];
unsigned type = nvfx_vertex_formats[ve->src_format];
unsigned ncomp = util_format_get_nr_components(ve->src_format);
//if(ve->frequency != PIPE_ELEMENT_FREQUENCY_PER_VERTEX)
if(ve->instance_divisor)
{
struct nvfx_low_frequency_element* lfve;
cso->vtxfmt[i] = NV30_3D_VTXFMT_TYPE_V32_FLOAT;
//if(ve->frequency == PIPE_ELEMENT_FREQUENCY_CONSTANT)
if(0)
lfve = &cso->constant[cso->num_constant++];
else
{
lfve = &cso->per_instance[cso->num_per_instance++].base;
((struct nvfx_per_instance_element*)lfve)->instance_divisor = ve->instance_divisor;
}
lfve->idx = i;
lfve->vertex_buffer_index = ve->vertex_buffer_index;
lfve->src_offset = ve->src_offset;
lfve->fetch_rgba_float = util_format_description(ve->src_format)->fetch_rgba_float;
lfve->ncomp = ncomp;
}
else
{
unsigned idx;
idx = cso->num_per_vertex++;
cso->per_vertex[idx].idx = i;
cso->per_vertex[idx].vertex_buffer_index = ve->vertex_buffer_index;
cso->per_vertex[idx].src_offset = ve->src_offset;
idx = transkey.nr_elements++;
transkey.element[idx].input_format = ve->src_format;
transkey.element[idx].input_buffer = vb_compacted_index[ve->vertex_buffer_index];
transkey.element[idx].input_offset = ve->src_offset;
transkey.element[idx].instance_divisor = 0;
transkey.element[idx].type = TRANSLATE_ELEMENT_NORMAL;
if(type)
{
transkey.element[idx].output_format = ve->src_format;
cso->vtxfmt[i] = (ncomp << NV30_3D_VTXFMT_SIZE__SHIFT) | type;
}
else
{
unsigned float32[4] = {PIPE_FORMAT_R32_FLOAT, PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT};
transkey.element[idx].output_format = float32[ncomp - 1];
cso->needs_translate = TRUE;
cso->vtxfmt[i] = (ncomp << NV30_3D_VTXFMT_SIZE__SHIFT) | NV30_3D_VTXFMT_TYPE_V32_FLOAT;
}
transkey.element[idx].output_offset = transkey.output_stride;
transkey.output_stride += (util_format_get_stride(transkey.element[idx].output_format, 1) + 3) & ~3;
}
}
cso->translate = translate_create(&transkey);
cso->vertex_length = transkey.output_stride >> 2;
cso->max_vertices_per_packet = 2047 / MAX2(cso->vertex_length, 1);
return (void *)cso;
}
static void
nvfx_vtxelts_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void
nvfx_vtxelts_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->vtxelt = hwcso;
nvfx->use_vertex_buffers = -1;
nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
}
static void
nvfx_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
for(unsigned i = 0; i < count; ++i)
{
pipe_resource_reference(&nvfx->vtxbuf[i].buffer, vb[i].buffer);
nvfx->vtxbuf[i].buffer_offset = vb[i].buffer_offset;
nvfx->vtxbuf[i].max_index = vb[i].max_index;
nvfx->vtxbuf[i].stride = vb[i].stride;
}
for(unsigned i = count; i < nvfx->vtxbuf_nr; ++i)
pipe_resource_reference(&nvfx->vtxbuf[i].buffer, 0);
nvfx->vtxbuf_nr = count;
nvfx->use_vertex_buffers = -1;
nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
}
static void
nvfx_set_index_buffer(struct pipe_context *pipe,
const struct pipe_index_buffer *ib)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
if(ib)
{
pipe_resource_reference(&nvfx->idxbuf.buffer, ib->buffer);
nvfx->idxbuf.index_size = ib->index_size;
nvfx->idxbuf.offset = ib->offset;
}
else
{
pipe_resource_reference(&nvfx->idxbuf.buffer, 0);
nvfx->idxbuf.index_size = 0;
nvfx->idxbuf.offset = 0;
}
nvfx->dirty |= NVFX_NEW_INDEX;
nvfx->draw_dirty |= NVFX_NEW_INDEX;
}
void
nvfx_init_vbo_functions(struct nvfx_context *nvfx)
{
nvfx->pipe.set_vertex_buffers = nvfx_set_vertex_buffers;
nvfx->pipe.set_index_buffer = nvfx_set_index_buffer;
nvfx->pipe.create_vertex_elements_state = nvfx_vtxelts_state_create;
nvfx->pipe.delete_vertex_elements_state = nvfx_vtxelts_state_delete;
nvfx->pipe.bind_vertex_elements_state = nvfx_vtxelts_state_bind;
}
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