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|
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
/* r300_emit: Functions for emitting state. */
#include "r300_emit.h"
void r300_emit_blend_state(struct r300_context* r300,
struct r300_blend_state* blend)
{
CS_LOCALS(r300);
BEGIN_CS(7);
OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
OUT_CS(blend->blend_control);
OUT_CS(blend->alpha_blend_control);
OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
END_CS;
}
void r300_emit_blend_color_state(struct r300_context* r300,
struct r300_blend_color_state* bc)
{
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
if (r300screen->caps->is_r500) {
BEGIN_CS(3);
OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
OUT_CS(bc->blend_color_red_alpha);
OUT_CS(bc->blend_color_green_blue);
END_CS;
} else {
BEGIN_CS(2);
OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
END_CS;
}
}
void r300_emit_clip_state(struct r300_context* r300,
struct pipe_clip_state* clip)
{
int i;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
if (r300screen->caps->has_tcl) {
BEGIN_CS(5 + (6 * 4));
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300screen->caps->is_r500 ?
R500_PVS_UCP_START : R300_PVS_UCP_START));
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
for (i = 0; i < 6; i++) {
OUT_CS_32F(clip->ucp[i][0]);
OUT_CS_32F(clip->ucp[i][1]);
OUT_CS_32F(clip->ucp[i][2]);
OUT_CS_32F(clip->ucp[i][3]);
}
OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
END_CS;
} else {
BEGIN_CS(2);
OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
END_CS;
}
}
void r300_emit_dsa_state(struct r300_context* r300,
struct r300_dsa_state* dsa)
{
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
/* XXX figure out the r300 counterpart for this */
if (r300screen->caps->is_r500) {
/* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
}
OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
OUT_CS(dsa->z_buffer_control);
OUT_CS(dsa->z_stencil_control);
OUT_CS(dsa->stencil_ref_mask);
OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top);
if (r300screen->caps->is_r500) {
/* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
}
END_CS;
}
void r300_emit_fragment_shader(struct r300_context* r300,
struct r3xx_fragment_shader* fs)
{
int i;
CS_LOCALS(r300);
BEGIN_CS(22);
OUT_CS_REG(R300_US_CONFIG, fs->indirections);
OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size);
/* XXX figure out exactly how big the sizes are on this reg */
OUT_CS_REG(R300_US_CODE_OFFSET, 0x40);
/* XXX figure these ones out a bit better kthnx */
OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_3, 0x40 | R300_RGBA_OUT);
for (i = 0; i < fs->alu_instruction_count; i++) {
OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i),
fs->instructions[i].alu_rgb_inst);
OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i),
fs->instructions[i].alu_rgb_addr);
OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i),
fs->instructions[i].alu_alpha_inst);
OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i),
fs->instructions[i].alu_alpha_addr);
}
END_CS;
}
void r500_emit_fragment_shader(struct r300_context* r300,
struct r5xx_fragment_shader* fs)
{
int i;
struct r300_constant_buffer* constants =
&r300->shader_constants[PIPE_SHADER_FRAGMENT];
CS_LOCALS(r300);
BEGIN_CS(9 + (fs->instruction_count * 6) + (constants->count ? 3 : 0) +
(constants->count * 4));
OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
R500_US_CODE_END_ADDR(fs->instruction_count));
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, fs->instruction_count * 6);
for (i = 0; i < fs->instruction_count; i++) {
OUT_CS(fs->instructions[i].inst0);
OUT_CS(fs->instructions[i].inst1);
OUT_CS(fs->instructions[i].inst2);
OUT_CS(fs->instructions[i].inst3);
OUT_CS(fs->instructions[i].inst4);
OUT_CS(fs->instructions[i].inst5);
}
if (constants->count) {
OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
R500_GA_US_VECTOR_INDEX_TYPE_CONST);
OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->count * 4);
for (i = 0; i < constants->count; i++) {
OUT_CS_32F(constants->constants[i][0]);
OUT_CS_32F(constants->constants[i][1]);
OUT_CS_32F(constants->constants[i][2]);
OUT_CS_32F(constants->constants[i][3]);
}
}
END_CS;
}
void r300_emit_fb_state(struct r300_context* r300,
struct pipe_framebuffer_state* fb)
{
struct r300_texture* tex;
unsigned pixpitch;
int i;
CS_LOCALS(r300);
BEGIN_CS((8 * fb->nr_cbufs) + (fb->zsbuf ? 8 : 0) + 4);
for (i = 0; i < fb->nr_cbufs; i++) {
tex = (struct r300_texture*)fb->cbufs[i]->texture;
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
pixpitch = tex->stride / tex->tex.block.size;
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_RB3D_COLORPITCH0 + (4 * i), pixpitch |
r300_translate_colorformat(tex->tex.format));
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
r300_translate_out_fmt(fb->cbufs[i]->format));
}
if (fb->zsbuf) {
tex = (struct r300_texture*)fb->zsbuf->texture;
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
pixpitch = tex->stride / tex->tex.block.size;
OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
OUT_CS_REG(R300_ZB_DEPTHPITCH, pixpitch);
}
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
END_CS;
}
void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
{
CS_LOCALS(r300);
BEGIN_CS(20);
OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
OUT_CS(rs->point_minmax);
OUT_CS(rs->line_control);
OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
OUT_CS(rs->depth_scale_front);
OUT_CS(rs->depth_offset_front);
OUT_CS(rs->depth_scale_back);
OUT_CS(rs->depth_offset_back);
OUT_CS(rs->polygon_offset_enable);
OUT_CS(rs->cull_mode);
OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control);
END_CS;
}
void r300_emit_rs_block_state(struct r300_context* r300,
struct r300_rs_block* rs)
{
int i;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
BEGIN_CS(21);
if (r300screen->caps->is_r500) {
OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
} else {
OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
}
for (i = 0; i < 8; i++) {
OUT_CS(rs->ip[i]);
/* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
}
OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
OUT_CS(rs->count);
OUT_CS(rs->inst_count);
if (r300screen->caps->is_r500) {
OUT_CS_REG_SEQ(R500_RS_INST_0, 8);
} else {
OUT_CS_REG_SEQ(R300_RS_INST_0, 8);
}
for (i = 0; i < 8; i++) {
OUT_CS(rs->inst[i]);
/* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
}
/* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
* rs->inst_count); */
END_CS;
}
void r300_emit_sampler(struct r300_context* r300,
struct r300_sampler_state* sampler, unsigned offset)
{
CS_LOCALS(r300);
BEGIN_CS(6);
OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0);
OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
END_CS;
}
void r300_emit_scissor_state(struct r300_context* r300,
struct r300_scissor_state* scissor)
{
CS_LOCALS(r300);
BEGIN_CS(3);
OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
OUT_CS(scissor->scissor_top_left);
OUT_CS(scissor->scissor_bottom_right);
END_CS;
}
void r300_emit_texture(struct r300_context* r300,
struct r300_texture* tex, unsigned offset)
{
CS_LOCALS(r300);
BEGIN_CS(10);
OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0);
OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1);
OUT_CS_RELOC(tex->buffer, 0,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
END_CS;
}
void r300_emit_vertex_buffer(struct r300_context* r300)
{
CS_LOCALS(r300);
debug_printf("r300: Preparing vertex buffer %p for render, "
"vertex size %d\n", r300->vbo,
r300->vertex_info.vinfo.size);
/* Set the pointer to our vertex buffer. The emitted values are this:
* PACKET3 [3D_LOAD_VBPNTR]
* COUNT [1]
* FORMAT [size | stride << 8]
* OFFSET [offset into BO]
* VBPNTR [relocated BO]
*/
BEGIN_CS(7);
OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
OUT_CS(1);
OUT_CS(r300->vertex_info.vinfo.size |
(r300->vertex_info.vinfo.size << 8));
OUT_CS(r300->vbo_offset);
OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
END_CS;
}
void r300_emit_vertex_format_state(struct r300_context* r300)
{
int i;
CS_LOCALS(r300);
BEGIN_CS(26);
OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size);
OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
OUT_CS(r300->vertex_info.vinfo.hwfmt[0]);
OUT_CS(r300->vertex_info.vinfo.hwfmt[1]);
OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
OUT_CS(r300->vertex_info.vinfo.hwfmt[2]);
OUT_CS(r300->vertex_info.vinfo.hwfmt[3]);
/* for (i = 0; i < 4; i++) {
* debug_printf("hwfmt%d: 0x%08x\n", i,
* r300->vertex_info.vinfo.hwfmt[i]);
* } */
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
for (i = 0; i < 8; i++) {
OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]);
/* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
* r300->vertex_info.vap_prog_stream_cntl[i]); */
}
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
for (i = 0; i < 8; i++) {
OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]);
/* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
* r300->vertex_info.vap_prog_stream_cntl_ext[i]); */
}
END_CS;
}
void r300_emit_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs)
{
int i;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct r300_constant_buffer* constants =
&r300->shader_constants[PIPE_SHADER_VERTEX];
CS_LOCALS(r300);
if (!r300screen->caps->has_tcl) {
debug_printf("r300: Implementation error: emit_vertex_shader called,"
" but has_tcl is FALSE!\n");
return;
}
if (constants->count) {
BEGIN_CS(14 + (vs->instruction_count * 4) + (constants->count * 4));
} else {
BEGIN_CS(11 + (vs->instruction_count * 4));
}
/* R300_VAP_PVS_CODE_CNTL_0
* R300_VAP_PVS_CONST_CNTL
* R300_VAP_PVS_CODE_CNTL_1
* See the r5xx docs for instructions on how to use these.
* XXX these could be optimized to select better values... */
OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
OUT_CS(R300_PVS_FIRST_INST(0) |
R300_PVS_XYZW_VALID_INST(vs->instruction_count - 1) |
R300_PVS_LAST_INST(vs->instruction_count - 1));
OUT_CS(R300_PVS_MAX_CONST_ADDR(constants->count - 1));
OUT_CS(vs->instruction_count - 1);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, vs->instruction_count * 4);
for (i = 0; i < vs->instruction_count; i++) {
OUT_CS(vs->instructions[i].inst0);
OUT_CS(vs->instructions[i].inst1);
OUT_CS(vs->instructions[i].inst2);
OUT_CS(vs->instructions[i].inst3);
}
if (constants->count) {
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300screen->caps->is_r500 ?
R500_PVS_CONST_START : R300_PVS_CONST_START));
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->count * 4);
for (i = 0; i < constants->count; i++) {
OUT_CS_32F(constants->constants[i][0]);
OUT_CS_32F(constants->constants[i][1]);
OUT_CS_32F(constants->constants[i][2]);
OUT_CS_32F(constants->constants[i][3]);
}
}
OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) |
R300_PVS_NUM_CNTLRS(5) |
R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
R300_PVS_VF_MAX_VTX_NUM(12));
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
END_CS;
}
void r300_emit_viewport_state(struct r300_context* r300,
struct r300_viewport_state* viewport)
{
CS_LOCALS(r300);
BEGIN_CS(9);
OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
OUT_CS_32F(viewport->xscale);
OUT_CS_32F(viewport->xoffset);
OUT_CS_32F(viewport->yscale);
OUT_CS_32F(viewport->yoffset);
OUT_CS_32F(viewport->zscale);
OUT_CS_32F(viewport->zoffset);
if (r300->rs_state->enable_vte) {
OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
} else {
OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
}
END_CS;
}
void r300_flush_textures(struct r300_context* r300)
{
CS_LOCALS(r300);
BEGIN_CS(4);
OUT_CS_REG(R300_TX_INVALTAGS, 0);
OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
END_CS;
}
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300)
{
struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct r300_texture* tex;
int i, dirty_tex = 0;
boolean invalid = FALSE;
if (!(r300->dirty_state)) {
return;
}
r300_update_derived_state(r300);
/* XXX check size */
validate:
/* Color buffers... */
for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) {
tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture;
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
0, RADEON_GEM_DOMAIN_VRAM)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...depth buffer... */
if (r300->framebuffer_state.zsbuf) {
tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture;
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
0, RADEON_GEM_DOMAIN_VRAM)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...textures... */
for (i = 0; i < r300->texture_count; i++) {
tex = r300->textures[i];
assert(tex && tex->buffer && "texture is marked, but NULL!");
if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...and vertex buffer. */
if (r300->vbo) {
if (!r300->winsys->add_buffer(r300->winsys, r300->vbo,
RADEON_GEM_DOMAIN_GTT, 0)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
} else {
debug_printf("No VBO while emitting dirty state!\n");
}
if (r300->winsys->validate(r300->winsys)) {
r300->context.flush(&r300->context, 0, NULL);
if (invalid) {
/* Well, hell. */
exit(1);
}
invalid = TRUE;
goto validate;
}
if (r300->dirty_state & R300_NEW_BLEND) {
r300_emit_blend_state(r300, r300->blend_state);
r300->dirty_state &= ~R300_NEW_BLEND;
}
if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
r300_emit_blend_color_state(r300, r300->blend_color_state);
r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
}
if (r300->dirty_state & R300_NEW_CLIP) {
r300_emit_clip_state(r300, &r300->clip_state);
r300->dirty_state &= ~R300_NEW_CLIP;
}
if (r300->dirty_state & R300_NEW_DSA) {
r300_emit_dsa_state(r300, r300->dsa_state);
r300->dirty_state &= ~R300_NEW_DSA;
}
if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
if (r300screen->caps->is_r500) {
r500_emit_fragment_shader(r300,
(struct r5xx_fragment_shader*)r300->fs);
} else {
r300_emit_fragment_shader(r300,
(struct r3xx_fragment_shader*)r300->fs);
}
r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
}
if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) {
r300_emit_fb_state(r300, &r300->framebuffer_state);
r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS;
}
if (r300->dirty_state & R300_NEW_RASTERIZER) {
r300_emit_rs_state(r300, r300->rs_state);
r300->dirty_state &= ~R300_NEW_RASTERIZER;
}
if (r300->dirty_state & R300_NEW_RS_BLOCK) {
r300_emit_rs_block_state(r300, r300->rs_block);
r300->dirty_state &= ~R300_NEW_RS_BLOCK;
}
if (r300->dirty_state & R300_ANY_NEW_SAMPLERS) {
for (i = 0; i < r300->sampler_count; i++) {
if (r300->dirty_state & (R300_NEW_SAMPLER << i)) {
r300_emit_sampler(r300, r300->sampler_states[i], i);
r300->dirty_state &= ~(R300_NEW_SAMPLER << i);
dirty_tex++;
}
}
}
if (r300->dirty_state & R300_NEW_SCISSOR) {
r300_emit_scissor_state(r300, r300->scissor_state);
r300->dirty_state &= ~R300_NEW_SCISSOR;
}
if (r300->dirty_state & R300_ANY_NEW_TEXTURES) {
for (i = 0; i < r300->texture_count; i++) {
if (r300->dirty_state & (R300_NEW_TEXTURE << i)) {
r300_emit_texture(r300, r300->textures[i], i);
r300->dirty_state &= ~(R300_NEW_TEXTURE << i);
dirty_tex++;
}
}
}
if (r300->dirty_state & R300_NEW_VIEWPORT) {
r300_emit_viewport_state(r300, r300->viewport_state);
r300->dirty_state &= ~R300_NEW_VIEWPORT;
}
if (dirty_tex) {
r300_flush_textures(r300);
}
if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
r300_emit_vertex_format_state(r300);
r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
}
if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
r300_emit_vertex_shader(r300, r300->vs);
r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;
}
/* Finally, emit the VBO. */
r300_emit_vertex_buffer(r300);
r300->dirty_hw++;
}
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