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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_context.h"
#include "r300_hyperz.h"
#include "r300_reg.h"
#include "r300_fs.h"
#include "r300_winsys.h"
#include "util/u_format.h"
#include "util/u_mm.h"
/*
HiZ rules - taken from various docs
1. HiZ only works on depth values
2. Cannot HiZ if stencil fail or zfail is !KEEP
3. on R300/400, HiZ is disabled if depth test is EQUAL
4. comparison changes without clears usually mean disabling HiZ
*/
/*****************************************************************************/
/* The HyperZ setup */
/*****************************************************************************/
static bool r300_get_sc_hz_max(struct r300_context *r300)
{
struct r300_dsa_state *dsa_state = r300->dsa_state.state;
int func = dsa_state->z_stencil_control & 0x7;
int ret = R300_SC_HYPERZ_MIN;
if (func >= 4 && func <= 7)
ret = R300_SC_HYPERZ_MAX;
return ret;
}
static bool r300_zfunc_same_direction(int func1, int func2)
{
/* func1 is less/lessthan */
if (func1 == 1 || func1 == 2)
if (func2 == 3 || func2 == 4 || func2 == 5)
return FALSE;
if (func2 == 1 || func2 == 2)
if (func1 == 4 || func1 == 5)
return FALSE;
return TRUE;
}
static int r300_get_hiz_min(struct r300_context *r300)
{
struct r300_dsa_state *dsa_state = r300->dsa_state.state;
int func = dsa_state->z_stencil_control & 0x7;
int ret = R300_HIZ_MIN;
if (func == 1 || func == 2)
ret = R300_HIZ_MAX;
return ret;
}
static boolean r300_dsa_stencil_op_not_keep(struct pipe_stencil_state *s)
{
if (s->enabled && (s->fail_op != PIPE_STENCIL_OP_KEEP ||
s->zfail_op != PIPE_STENCIL_OP_KEEP))
return TRUE;
return FALSE;
}
static boolean r300_can_hiz(struct r300_context *r300)
{
struct r300_dsa_state *dsa_state = r300->dsa_state.state;
struct pipe_depth_stencil_alpha_state *dsa = &dsa_state->dsa;
struct r300_screen* r300screen = r300->screen;
struct r300_hyperz_state *z = r300->hyperz_state.state;
/* shader writes depth - no HiZ */
if (r300_fragment_shader_writes_depth(r300_fs(r300))) /* (5) */
return FALSE;
if (r300->query_current)
return FALSE;
/* if stencil fail/zfail op is not KEEP */
if (r300_dsa_stencil_op_not_keep(&dsa->stencil[0]) ||
r300_dsa_stencil_op_not_keep(&dsa->stencil[1]))
return FALSE;
if (dsa->depth.enabled) {
/* if depth func is EQUAL pre-r500 */
if (dsa->depth.func == PIPE_FUNC_EQUAL && !r300screen->caps.is_r500)
return FALSE;
/* if depth func is NOTEQUAL */
if (dsa->depth.func == PIPE_FUNC_NOTEQUAL)
return FALSE;
}
/* depth comparison function - if just cleared save and return okay */
if (z->current_func == -1) {
int func = dsa_state->z_stencil_control & 0x7;
if (func != 0 && func != 7)
z->current_func = dsa_state->z_stencil_control & 0x7;
} else {
/* simple don't change */
if (!r300_zfunc_same_direction(z->current_func, (dsa_state->z_stencil_control & 0x7))) {
DBG(r300, DBG_HYPERZ, "z func changed direction - disabling hyper-z %d -> %d\n", z->current_func, dsa_state->z_stencil_control);
return FALSE;
}
}
return TRUE;
}
static void r300_update_hyperz(struct r300_context* r300)
{
struct r300_hyperz_state *z =
(struct r300_hyperz_state*)r300->hyperz_state.state;
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
struct r300_texture *zstex =
fb->zsbuf ? r300_texture(fb->zsbuf->texture) : NULL;
boolean zmask_in_use = FALSE;
boolean hiz_in_use = FALSE;
z->gb_z_peq_config = 0;
z->zb_bw_cntl = 0;
z->sc_hyperz = R300_SC_HYPERZ_ADJ_2;
z->flush = 0;
if (r300->cbzb_clear) {
z->zb_bw_cntl |= R300_ZB_CB_CLEAR_CACHE_LINE_WRITE_ONLY;
return;
}
if (!zstex)
return;
if (!r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
return;
zmask_in_use = zstex->zmask_in_use[fb->zsbuf->level];
hiz_in_use = zstex->hiz_in_use[fb->zsbuf->level];
/* Z fastfill. */
if (zmask_in_use) {
z->zb_bw_cntl |= R300_FAST_FILL_ENABLE; /* | R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE;*/
}
/* Zbuffer compression. */
if (zmask_in_use && r300->z_compression) {
z->zb_bw_cntl |= R300_RD_COMP_ENABLE;
if (r300->z_decomp_rd == false)
z->zb_bw_cntl |= R300_WR_COMP_ENABLE;
}
/* RV350 and up optimizations. */
/* The section 10.4.9 in the docs is a lie. */
if (r300->z_compression == RV350_Z_COMPRESS_88)
z->gb_z_peq_config |= R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8;
if (hiz_in_use) {
bool can_hiz = r300_can_hiz(r300);
if (can_hiz) {
z->zb_bw_cntl |= R300_HIZ_ENABLE;
z->sc_hyperz |= R300_SC_HYPERZ_ENABLE;
z->sc_hyperz |= r300_get_sc_hz_max(r300);
z->zb_bw_cntl |= r300_get_hiz_min(r300);
}
}
/* R500-specific features and optimizations. */
if (r300->screen->caps.is_r500) {
z->zb_bw_cntl |= R500_HIZ_FP_EXP_BITS_3;
z->zb_bw_cntl |=
R500_HIZ_EQUAL_REJECT_ENABLE |
R500_PEQ_PACKING_ENABLE |
R500_COVERED_PTR_MASKING_ENABLE;
}
}
/*****************************************************************************/
/* The ZTOP state */
/*****************************************************************************/
static boolean r300_dsa_writes_stencil(
struct pipe_stencil_state *s)
{
return s->enabled && s->writemask &&
(s->fail_op != PIPE_STENCIL_OP_KEEP ||
s->zfail_op != PIPE_STENCIL_OP_KEEP ||
s->zpass_op != PIPE_STENCIL_OP_KEEP);
}
static boolean r300_dsa_writes_depth_stencil(
struct pipe_depth_stencil_alpha_state *dsa)
{
/* We are interested only in the cases when a depth or stencil value
* can be changed. */
if (dsa->depth.enabled && dsa->depth.writemask &&
dsa->depth.func != PIPE_FUNC_NEVER)
return TRUE;
if (r300_dsa_writes_stencil(&dsa->stencil[0]) ||
r300_dsa_writes_stencil(&dsa->stencil[1]))
return TRUE;
return FALSE;
}
static boolean r300_dsa_alpha_test_enabled(
struct pipe_depth_stencil_alpha_state *dsa)
{
/* We are interested only in the cases when alpha testing can kill
* a fragment. */
return dsa->alpha.enabled && dsa->alpha.func != PIPE_FUNC_ALWAYS;
}
static void r300_update_ztop(struct r300_context* r300)
{
struct r300_ztop_state* ztop_state =
(struct r300_ztop_state*)r300->ztop_state.state;
uint32_t old_ztop = ztop_state->z_buffer_top;
/* This is important enough that I felt it warranted a comment.
*
* According to the docs, these are the conditions where ZTOP must be
* disabled:
* 1) Alpha testing enabled
* 2) Texture kill instructions in fragment shader
* 3) Chroma key culling enabled
* 4) W-buffering enabled
*
* The docs claim that for the first three cases, if no ZS writes happen,
* then ZTOP can be used.
*
* (3) will never apply since we do not support chroma-keyed operations.
* (4) will need to be re-examined (and this comment updated) if/when
* Hyper-Z becomes supported.
*
* Additionally, the following conditions require disabled ZTOP:
* 5) Depth writes in fragment shader
* 6) Outstanding occlusion queries
*
* This register causes stalls all the way from SC to CB when changed,
* but it is buffered on-chip so it does not hurt to write it if it has
* not changed.
*
* ~C.
*/
/* ZS writes */
if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
(r300_dsa_alpha_test_enabled(r300->dsa_state.state) || /* (1) */
r300_fs(r300)->shader->info.uses_kill)) { /* (2) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else if (r300->query_current) { /* (6) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else {
ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
}
if (ztop_state->z_buffer_top != old_ztop)
r300->ztop_state.dirty = TRUE;
}
#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
static void r300_update_hiz_clear(struct r300_context *r300)
{
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
uint32_t height;
height = ALIGN_DIVUP(fb->zsbuf->height, 4);
r300->hiz_clear.size = height * 4;
}
static void r300_update_zmask_clear(struct r300_context *r300)
{
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
uint32_t height;
int mult;
if (r300->z_compression == RV350_Z_COMPRESS_88)
mult = 8;
else
mult = 4;
height = ALIGN_DIVUP(fb->zsbuf->height, mult);
r300->zmask_clear.size = height * 4;
}
void r300_update_hyperz_state(struct r300_context* r300)
{
r300_update_ztop(r300);
if (r300->hyperz_state.dirty) {
r300_update_hyperz(r300);
}
if (r300->hiz_clear.dirty) {
r300_update_hiz_clear(r300);
}
if (r300->zmask_clear.dirty) {
r300_update_zmask_clear(r300);
}
}
void r300_hiz_alloc_block(struct r300_context *r300, struct r300_surface *surf)
{
struct r300_texture *tex;
uint32_t zsize, ndw;
int level = surf->base.level;
tex = r300_texture(surf->base.texture);
if (tex->hiz_mem[level])
return;
zsize = tex->desc.layer_size_in_bytes[level];
zsize /= util_format_get_blocksize(tex->desc.b.b.format);
ndw = ALIGN_DIVUP(zsize, 64);
tex->hiz_mem[level] = u_mmAllocMem(r300->hiz_mm, ndw, 0, 0);
return;
}
void r300_zmask_alloc_block(struct r300_context *r300, struct r300_surface *surf, int compress)
{
int bsize = 256;
uint32_t zsize, ndw;
int level = surf->base.level;
struct r300_texture *tex;
tex = r300_texture(surf->base.texture);
/* We currently don't handle decompression for 3D textures and cubemaps
* correctly. */
if (tex->desc.b.b.target != PIPE_TEXTURE_1D &&
tex->desc.b.b.target != PIPE_TEXTURE_2D)
return;
if (tex->zmask_mem[level])
return;
zsize = tex->desc.layer_size_in_bytes[level];
zsize /= util_format_get_blocksize(tex->desc.b.b.format);
/* each zmask dword represents 16 4x4 blocks - which is 256 pixels
or 16 8x8 depending on the gb peq flag = 1024 pixels */
if (compress == RV350_Z_COMPRESS_88)
bsize = 1024;
ndw = ALIGN_DIVUP(zsize, bsize);
tex->zmask_mem[level] = u_mmAllocMem(r300->zmask_mm, ndw, 0, 0);
return;
}
void r300_hyperz_init_mm(struct r300_context *r300)
{
struct r300_screen* r300screen = r300->screen;
int frag_pipes = r300screen->caps.num_frag_pipes;
if (r300screen->caps.hiz_ram)
r300->hiz_mm = u_mmInit(0, r300screen->caps.hiz_ram * frag_pipes);
r300->zmask_mm = u_mmInit(0, r300screen->caps.zmask_ram * frag_pipes);
}
void r300_hyperz_destroy_mm(struct r300_context *r300)
{
struct r300_screen* r300screen = r300->screen;
if (r300screen->caps.hiz_ram)
u_mmDestroy(r300->hiz_mm);
u_mmDestroy(r300->zmask_mm);
}
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