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path: root/src/gallium/drivers/r300/r300_hyperz.c
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/*
 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#include "r300_context.h"
#include "r300_hyperz.h"
#include "r300_reg.h"
#include "r300_fs.h"

/*****************************************************************************/
/* The HyperZ setup                                                          */
/*****************************************************************************/

static void r300_update_hyperz(struct r300_context* r300)
{
    struct r300_hyperz_state *z =
        (struct r300_hyperz_state*)r300->hyperz_state.state;

    z->zb_bw_cntl = 0;
    z->sc_hyperz = R300_SC_HYPERZ_ADJ_2;

    if (r300->cbzb_clear)
        z->zb_bw_cntl |= R300_ZB_CB_CLEAR_CACHE_LINE_WRITE_ONLY;
}

/*****************************************************************************/
/* The ZTOP state                                                            */
/*****************************************************************************/

static boolean r300_dsa_writes_stencil(
        struct pipe_stencil_state *s)
{
    return s->enabled && s->writemask &&
           (s->fail_op  != PIPE_STENCIL_OP_KEEP ||
            s->zfail_op != PIPE_STENCIL_OP_KEEP ||
            s->zpass_op != PIPE_STENCIL_OP_KEEP);
}

static boolean r300_dsa_writes_depth_stencil(
        struct pipe_depth_stencil_alpha_state *dsa)
{
    /* We are interested only in the cases when a depth or stencil value
     * can be changed. */

    if (dsa->depth.enabled && dsa->depth.writemask &&
        dsa->depth.func != PIPE_FUNC_NEVER)
        return TRUE;

    if (r300_dsa_writes_stencil(&dsa->stencil[0]) ||
        r300_dsa_writes_stencil(&dsa->stencil[1]))
        return TRUE;

    return FALSE;
}

static boolean r300_dsa_alpha_test_enabled(
        struct pipe_depth_stencil_alpha_state *dsa)
{
    /* We are interested only in the cases when alpha testing can kill
     * a fragment. */

    return dsa->alpha.enabled && dsa->alpha.func != PIPE_FUNC_ALWAYS;
}

static void r300_update_ztop(struct r300_context* r300)
{
    struct r300_ztop_state* ztop_state =
        (struct r300_ztop_state*)r300->ztop_state.state;
    uint32_t old_ztop = ztop_state->z_buffer_top;

    /* This is important enough that I felt it warranted a comment.
     *
     * According to the docs, these are the conditions where ZTOP must be
     * disabled:
     * 1) Alpha testing enabled
     * 2) Texture kill instructions in fragment shader
     * 3) Chroma key culling enabled
     * 4) W-buffering enabled
     *
     * The docs claim that for the first three cases, if no ZS writes happen,
     * then ZTOP can be used.
     *
     * (3) will never apply since we do not support chroma-keyed operations.
     * (4) will need to be re-examined (and this comment updated) if/when
     * Hyper-Z becomes supported.
     *
     * Additionally, the following conditions require disabled ZTOP:
     * 5) Depth writes in fragment shader
     * 6) Outstanding occlusion queries
     *
     * This register causes stalls all the way from SC to CB when changed,
     * but it is buffered on-chip so it does not hurt to write it if it has
     * not changed.
     *
     * ~C.
     */

    /* ZS writes */
    if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
           (r300_dsa_alpha_test_enabled(r300->dsa_state.state) ||  /* (1) */
            r300_fs(r300)->shader->info.uses_kill)) {              /* (2) */
        ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
    } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */
        ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
    } else if (r300->query_current) {                              /* (6) */
        ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
    } else {
        ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
    }

    if (ztop_state->z_buffer_top != old_ztop)
        r300->ztop_state.dirty = TRUE;
}

void r300_update_hyperz_state(struct r300_context* r300)
{
    r300_update_ztop(r300);
    if (r300->hyperz_state.dirty) {
        r300_update_hyperz(r300);
    }
}