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path: root/src/gallium/drivers/r300/r300_render.c
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/*
 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"

#include "pipe/p_inlines.h"

#include "util/u_memory.h"
#include "util/u_prim.h"

#include "r300_cs.h"
#include "r300_context.h"
#include "r300_emit.h"
#include "r300_reg.h"
#include "r300_render.h"
#include "r300_state_derived.h"

/* r300_render: Vertex and index buffer primitive emission. */
#define R300_MAX_VBO_SIZE  (1024 * 1024)

static uint32_t r300_translate_primitive(unsigned prim)
{
    switch (prim) {
        case PIPE_PRIM_POINTS:
            return R300_VAP_VF_CNTL__PRIM_POINTS;
        case PIPE_PRIM_LINES:
            return R300_VAP_VF_CNTL__PRIM_LINES;
        case PIPE_PRIM_LINE_LOOP:
            return R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
        case PIPE_PRIM_LINE_STRIP:
            return R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
        case PIPE_PRIM_TRIANGLES:
            return R300_VAP_VF_CNTL__PRIM_TRIANGLES;
        case PIPE_PRIM_TRIANGLE_STRIP:
            return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
        case PIPE_PRIM_TRIANGLE_FAN:
            return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
        case PIPE_PRIM_QUADS:
            return R300_VAP_VF_CNTL__PRIM_QUADS;
        case PIPE_PRIM_QUAD_STRIP:
            return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
        case PIPE_PRIM_POLYGON:
            return R300_VAP_VF_CNTL__PRIM_POLYGON;
        default:
            return 0;
    }
}

/* This is the fast-path drawing & emission for HW TCL. */
boolean r300_draw_range_elements(struct pipe_context* pipe,
                                 struct pipe_buffer* indexBuffer,
                                 unsigned indexSize,
                                 unsigned minIndex,
                                 unsigned maxIndex,
                                 unsigned mode,
                                 unsigned start,
                                 unsigned count)
{
    struct r300_context* r300 = r300_context(pipe);
    uint32_t prim = r300_translate_primitive(mode);
    struct pipe_vertex_buffer* aos = r300->vertex_buffers;
    unsigned aos_count = r300->vertex_buffer_count;
    short* indices;
    unsigned packet_size;
    unsigned i;
    bool invalid = FALSE;
    
    CS_LOCALS(r300);

    if (!u_trim_pipe_prim(mode, &count)) {
        return FALSE;
    }

validate:
    for (i = 0; i < aos_count; i++) {
        if (!r300->winsys->add_buffer(r300->winsys, aos[i].buffer,
                    RADEON_GEM_DOMAIN_GTT, 0)) {
            pipe->flush(pipe, 0, NULL);
            goto validate;
        }
    }
    if (!r300->winsys->validate(r300->winsys)) {
        pipe->flush(pipe, 0, NULL);
        if (invalid) {
            /* Well, hell. */
            debug_printf("r300: Stuck in validation loop, gonna quit now.");
            exit(1);
        }
        invalid = TRUE;
        goto validate;
    }

    r300_emit_dirty_state(r300);

    packet_size = (aos_count >> 1) * 3 + (aos_count & 1) * 2;

    BEGIN_CS(3 + packet_size + (aos_count * 2));
    OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size);
    OUT_CS(aos_count);
    for (i = 0; i < aos_count - 1; i += 2) {
        OUT_CS(aos[i].stride |
            (aos[i].stride << 8) |
            (aos[i + 1].stride << 16) |
            (aos[i + 1].stride << 24));
        OUT_CS(aos[i].buffer_offset + start * 4 * aos[i].stride);
        OUT_CS(aos[i + 1].buffer_offset + start * 4 * aos[i + 1].stride);
    }
    if (aos_count & 1) {
        OUT_CS(aos[i].stride | (aos[i].stride << 8));
        OUT_CS(aos[i].buffer_offset + start * 4 * aos[i].stride);
    }
    for (i = 0; i < aos_count; i++) {
        OUT_CS_RELOC(aos[i].buffer, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
    }
    END_CS;

    if (indexBuffer) {
        indices = (short*)pipe_buffer_map(pipe->screen, indexBuffer,
                                          PIPE_BUFFER_USAGE_CPU_READ);

        /* Set the starting point. */
        indices += start;

        BEGIN_CS(2 + (count+1)/2);
        OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count + 1)/2);
        OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) | prim);
        for (i = 0; i < count - 1; i += 2) {
            OUT_CS(indices[i + 1] << 16 | indices[i]);
        }
        if (count % 2) {
            OUT_CS(indices[count - 1]);
        }
        END_CS;
    } else {
        BEGIN_CS(2);
        OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
        OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
               prim);
        END_CS;
    }

    return TRUE;
}

/* Simple helpers for context setup. Should probably be moved to util. */
boolean r300_draw_elements(struct pipe_context* pipe,
                           struct pipe_buffer* indexBuffer,
                           unsigned indexSize, unsigned mode,
                           unsigned start, unsigned count)
{
    return pipe->draw_range_elements(pipe, indexBuffer, indexSize, 0, ~0,
                                     mode, start, count);
}

boolean r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
                         unsigned start, unsigned count)
{
    return pipe->draw_elements(pipe, NULL, 0, mode, start, count);
}

/****************************************************************************
 * The rest of this file is for SW TCL rendering only. Please be polite and *
 * keep these functions separated so that they are easier to locate. ~C.    *
 ***************************************************************************/

/* Draw-based drawing for SW TCL chipsets. */
boolean r300_swtcl_draw_range_elements(struct pipe_context* pipe,
                                       struct pipe_buffer* indexBuffer,
                                       unsigned indexSize,
                                       unsigned minIndex,
                                       unsigned maxIndex,
                                       unsigned mode,
                                       unsigned start,
                                       unsigned count)
{
    struct r300_context* r300 = r300_context(pipe);
    int i;

    if (!u_trim_pipe_prim(mode, &count)) {
        return FALSE;
    }

    for (i = 0; i < r300->vertex_buffer_count; i++) {
        void* buf = pipe_buffer_map(pipe->screen,
                                    r300->vertex_buffers[i].buffer,
                                    PIPE_BUFFER_USAGE_CPU_READ);
        draw_set_mapped_vertex_buffer(r300->draw, i, buf);
    }

    if (indexBuffer) {
        void* indices = pipe_buffer_map(pipe->screen, indexBuffer,
                                        PIPE_BUFFER_USAGE_CPU_READ);
        draw_set_mapped_element_buffer_range(r300->draw, indexSize,
                                             minIndex, maxIndex, indices);
    } else {
        draw_set_mapped_element_buffer(r300->draw, 0, NULL);
    }

    draw_set_mapped_constant_buffer(r300->draw,
            r300->shader_constants[PIPE_SHADER_VERTEX].constants,
            r300->shader_constants[PIPE_SHADER_VERTEX].count *
                (sizeof(float) * 4));

    draw_arrays(r300->draw, mode, start, count);

    for (i = 0; i < r300->vertex_buffer_count; i++) {
        pipe_buffer_unmap(pipe->screen, r300->vertex_buffers[i].buffer);
        draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
    }

    if (indexBuffer) {
        pipe_buffer_unmap(pipe->screen, indexBuffer);
        draw_set_mapped_element_buffer_range(r300->draw, 0, start,
                                             start + count - 1, NULL);
    }

    return TRUE;
}

/* Object for rendering using Draw. */
struct r300_render {
    /* Parent class */
    struct vbuf_render base;

    /* Pipe context */
    struct r300_context* r300;

    /* Vertex information */
    size_t vertex_size;
    unsigned prim;
    unsigned hwprim;

    /* VBO */
    struct pipe_buffer* vbo;
    size_t vbo_size;
    size_t vbo_offset;
    size_t vbo_max_used;
    void * vbo_ptr;
};

static INLINE struct r300_render*
r300_render(struct vbuf_render* render)
{
    return (struct r300_render*)render;
}

static const struct vertex_info*
r300_render_get_vertex_info(struct vbuf_render* render)
{
    struct r300_render* r300render = r300_render(render);
    struct r300_context* r300 = r300render->r300;

    r300_update_derived_state(r300);

    return &r300->vertex_info->vinfo;
}

static boolean r300_render_allocate_vertices(struct vbuf_render* render,
                                                   ushort vertex_size,
                                                   ushort count)
{
    struct r300_render* r300render = r300_render(render);
    struct r300_context* r300 = r300render->r300;
    struct pipe_screen* screen = r300->context.screen;
    size_t size = (size_t)vertex_size * (size_t)count;

    if (size + r300render->vbo_offset > r300render->vbo_size)
    {
        pipe_buffer_reference(&r300->vbo, NULL);
        r300render->vbo = pipe_buffer_create(screen,
                                             64,
                                             PIPE_BUFFER_USAGE_VERTEX,
                                             R300_MAX_VBO_SIZE);
        r300render->vbo_offset = 0;
        r300render->vbo_size = R300_MAX_VBO_SIZE;
    }

    r300render->vertex_size = vertex_size;
    r300->vbo = r300render->vbo;
    r300->vbo_offset = r300render->vbo_offset;

    return (r300render->vbo) ? TRUE : FALSE;
}

static void* r300_render_map_vertices(struct vbuf_render* render)
{
    struct r300_render* r300render = r300_render(render);
    struct pipe_screen* screen = r300render->r300->context.screen;

    r300render->vbo_ptr = pipe_buffer_map(screen, r300render->vbo,
                                          PIPE_BUFFER_USAGE_CPU_WRITE);

    return (r300render->vbo_ptr + r300render->vbo_offset);
}

static void r300_render_unmap_vertices(struct vbuf_render* render,
                                             ushort min,
                                             ushort max)
{
    struct r300_render* r300render = r300_render(render);
    struct pipe_screen* screen = r300render->r300->context.screen;
    CS_LOCALS(r300render->r300);
    BEGIN_CS(2);
    OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max);
    END_CS;

    r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
                                    r300render->vertex_size * (max + 1));
    pipe_buffer_unmap(screen, r300render->vbo);
}

static void r300_render_release_vertices(struct vbuf_render* render)
{
    struct r300_render* r300render = r300_render(render);

    r300render->vbo_offset += r300render->vbo_max_used;
    r300render->vbo_max_used = 0;
}

static boolean r300_render_set_primitive(struct vbuf_render* render,
                                               unsigned prim)
{
    struct r300_render* r300render = r300_render(render);

    r300render->prim = prim;
    r300render->hwprim = r300_translate_primitive(prim);

    return TRUE;
}

static void r300_render_draw_arrays(struct vbuf_render* render,
                                          unsigned start,
                                          unsigned count)
{
    struct r300_render* r300render = r300_render(render);
    struct r300_context* r300 = r300render->r300;

    CS_LOCALS(r300);

    r300_emit_dirty_state(r300);

    DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count);

    BEGIN_CS(2);
    OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
    OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
           r300render->hwprim);
    END_CS;
}

static void r300_render_draw(struct vbuf_render* render,
                                   const ushort* indices,
                                   uint count)
{
    struct r300_render* r300render = r300_render(render);
    struct r300_context* r300 = r300render->r300;
    int i;

    CS_LOCALS(r300);

    r300_emit_dirty_state(r300);

    BEGIN_CS(2 + (count+1)/2);
    OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count+1)/2);
    OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
           r300render->hwprim);
    for (i = 0; i < count-1; i += 2) {
        OUT_CS(indices[i+1] << 16 | indices[i]);
    }
    if (count % 2) {
        OUT_CS(indices[count-1]);
    }
    END_CS;
}

static void r300_render_destroy(struct vbuf_render* render)
{
    FREE(render);
}

static struct vbuf_render* r300_render_create(struct r300_context* r300)
{
    struct r300_render* r300render = CALLOC_STRUCT(r300_render);

    r300render->r300 = r300;

    /* XXX find real numbers plz */
    r300render->base.max_vertex_buffer_bytes = 128 * 1024;
    r300render->base.max_indices = 16 * 1024;

    r300render->base.get_vertex_info = r300_render_get_vertex_info;
    r300render->base.allocate_vertices = r300_render_allocate_vertices;
    r300render->base.map_vertices = r300_render_map_vertices;
    r300render->base.unmap_vertices = r300_render_unmap_vertices;
    r300render->base.set_primitive = r300_render_set_primitive;
    r300render->base.draw = r300_render_draw;
    r300render->base.draw_arrays = r300_render_draw_arrays;
    r300render->base.release_vertices = r300_render_release_vertices;
    r300render->base.destroy = r300_render_destroy;

    r300render->vbo = NULL;
    r300render->vbo_size = 0;
    r300render->vbo_offset = 0;

    return &r300render->base;
}

struct draw_stage* r300_draw_stage(struct r300_context* r300)
{
    struct vbuf_render* render;
    struct draw_stage* stage;

    render = r300_render_create(r300);

    if (!render) {
        return NULL;
    }

    stage = draw_vbuf_stage(r300->draw, render);

    if (!stage) {
        render->destroy(render);
        return NULL;
    }

    draw_set_render(r300->draw, render);

    return stage;
}