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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
*/
#ifndef R600D_H
#define R600D_H
#define PKT3_NOP 0x10
#define PKT3_INDIRECT_BUFFER_END 0x17
#define PKT3_SET_PREDICATION 0x20
#define PKT3_REG_RMW 0x21
#define PKT3_COND_EXEC 0x22
#define PKT3_PRED_EXEC 0x23
#define PKT3_START_3D_CMDBUF 0x24
#define PKT3_DRAW_INDEX_2 0x27
#define PKT3_CONTEXT_CONTROL 0x28
#define PKT3_DRAW_INDEX_IMMD_BE 0x29
#define PKT3_INDEX_TYPE 0x2A
#define PKT3_DRAW_INDEX 0x2B
#define PKT3_DRAW_INDEX_AUTO 0x2D
#define PKT3_DRAW_INDEX_IMMD 0x2E
#define PKT3_NUM_INSTANCES 0x2F
#define PKT3_STRMOUT_BUFFER_UPDATE 0x34
#define PKT3_INDIRECT_BUFFER_MP 0x38
#define PKT3_MEM_SEMAPHORE 0x39
#define PKT3_MPEG_INDEX 0x3A
#define PKT3_WAIT_REG_MEM 0x3C
#define PKT3_MEM_WRITE 0x3D
#define PKT3_INDIRECT_BUFFER 0x32
#define PKT3_CP_INTERRUPT 0x40
#define PKT3_SURFACE_SYNC 0x43
#define PKT3_ME_INITIALIZE 0x44
#define PKT3_COND_WRITE 0x45
#define PKT3_EVENT_WRITE 0x46
#define PKT3_EVENT_WRITE_EOP 0x47
#define PKT3_ONE_REG_WRITE 0x57
#define PKT3_SET_CONFIG_REG 0x68
#define PKT3_SET_CONTEXT_REG 0x69
#define PKT3_SET_ALU_CONST 0x6A
#define PKT3_SET_BOOL_CONST 0x6B
#define PKT3_SET_LOOP_CONST 0x6C
#define PKT3_SET_RESOURCE 0x6D
#define PKT3_SET_SAMPLER 0x6E
#define PKT3_SET_CTL_CONST 0x6F
#define PKT3_SURFACE_BASE_UPDATE 0x73
#define PKT_TYPE_S(x) (((x) & 0x3) << 30)
#define PKT_TYPE_G(x) (((x) >> 30) & 0x3)
#define PKT_TYPE_C 0x3FFFFFFF
#define PKT_COUNT_S(x) (((x) & 0x3FFF) << 16)
#define PKT_COUNT_G(x) (((x) >> 16) & 0x3FFF)
#define PKT_COUNT_C 0xC000FFFF
#define PKT0_BASE_INDEX_S(x) (((x) & 0xFFFF) << 0)
#define PKT0_BASE_INDEX_G(x) (((x) >> 0) & 0xFFFF)
#define PKT0_BASE_INDEX_C 0xFFFF0000
#define PKT3_IT_OPCODE_S(x) (((x) & 0xFF) << 8)
#define PKT3_IT_OPCODE_G(x) (((x) >> 8) & 0xFF)
#define PKT3_IT_OPCODE_C 0xFFFF00FF
#define PKT0(index, count) (PKT_TYPE_S(0) | PKT0_BASE_INDEX_S(index) | PKT_COUNT_S(count))
#define PKT3(op, count) (PKT_TYPE_S(3) | PKT3_IT_OPCODE_S(op) | PKT_COUNT_S(count))
/* Registers */
#define R_0280A0_CB_COLOR0_INFO 0x0280A0
#define S_0280A0_ENDIAN(x) (((x) & 0x3) << 0)
#define G_0280A0_ENDIAN(x) (((x) >> 0) & 0x3)
#define C_0280A0_ENDIAN 0xFFFFFFFC
#define S_0280A0_FORMAT(x) (((x) & 0x3F) << 2)
#define G_0280A0_FORMAT(x) (((x) >> 2) & 0x3F)
#define C_0280A0_FORMAT 0xFFFFFF03
#define V_0280A0_COLOR_INVALID 0x00000000
#define V_0280A0_COLOR_8 0x00000001
#define V_0280A0_COLOR_4_4 0x00000002
#define V_0280A0_COLOR_3_3_2 0x00000003
#define V_0280A0_COLOR_16 0x00000005
#define V_0280A0_COLOR_16_FLOAT 0x00000006
#define V_0280A0_COLOR_8_8 0x00000007
#define V_0280A0_COLOR_5_6_5 0x00000008
#define V_0280A0_COLOR_6_5_5 0x00000009
#define V_0280A0_COLOR_1_5_5_5 0x0000000A
#define V_0280A0_COLOR_4_4_4_4 0x0000000B
#define V_0280A0_COLOR_5_5_5_1 0x0000000C
#define V_0280A0_COLOR_32 0x0000000D
#define V_0280A0_COLOR_32_FLOAT 0x0000000E
#define V_0280A0_COLOR_16_16 0x0000000F
#define V_0280A0_COLOR_16_16_FLOAT 0x00000010
#define V_0280A0_COLOR_8_24 0x00000011
#define V_0280A0_COLOR_8_24_FLOAT 0x00000012
#define V_0280A0_COLOR_24_8 0x00000013
#define V_0280A0_COLOR_24_8_FLOAT 0x00000014
#define V_0280A0_COLOR_10_11_11 0x00000015
#define V_0280A0_COLOR_10_11_11_FLOAT 0x00000016
#define V_0280A0_COLOR_11_11_10 0x00000017
#define V_0280A0_COLOR_11_11_10_FLOAT 0x00000018
#define V_0280A0_COLOR_2_10_10_10 0x00000019
#define V_0280A0_COLOR_8_8_8_8 0x0000001A
#define V_0280A0_COLOR_10_10_10_2 0x0000001B
#define V_0280A0_COLOR_X24_8_32_FLOAT 0x0000001C
#define V_0280A0_COLOR_32_32 0x0000001D
#define V_0280A0_COLOR_32_32_FLOAT 0x0000001E
#define V_0280A0_COLOR_16_16_16_16 0x0000001F
#define V_0280A0_COLOR_16_16_16_16_FLOAT 0x00000020
#define V_0280A0_COLOR_32_32_32_32 0x00000022
#define V_0280A0_COLOR_32_32_32_32_FLOAT 0x00000023
#define S_0280A0_ARRAY_MODE(x) (((x) & 0xF) << 8)
#define G_0280A0_ARRAY_MODE(x) (((x) >> 8) & 0xF)
#define C_0280A0_ARRAY_MODE 0xFFFFF0FF
#define V_0280A0_ARRAY_LINEAR_GENERAL 0x00000000
#define V_0280A0_ARRAY_LINEAR_ALIGNED 0x00000001
#define V_0280A0_ARRAY_1D_TILED_THIN1 0x00000002
#define V_0280A0_ARRAY_2D_TILED_THIN1 0x00000004
#define S_0280A0_NUMBER_TYPE(x) (((x) & 0x7) << 12)
#define G_0280A0_NUMBER_TYPE(x) (((x) >> 12) & 0x7)
#define C_0280A0_NUMBER_TYPE 0xFFFF8FFF
#define S_0280A0_READ_SIZE(x) (((x) & 0x1) << 15)
#define G_0280A0_READ_SIZE(x) (((x) >> 15) & 0x1)
#define C_0280A0_READ_SIZE 0xFFFF7FFF
#define S_0280A0_COMP_SWAP(x) (((x) & 0x3) << 16)
#define G_0280A0_COMP_SWAP(x) (((x) >> 16) & 0x3)
#define C_0280A0_COMP_SWAP 0xFFFCFFFF
#define S_0280A0_TILE_MODE(x) (((x) & 0x3) << 18)
#define G_0280A0_TILE_MODE(x) (((x) >> 18) & 0x3)
#define C_0280A0_TILE_MODE 0xFFF3FFFF
#define S_0280A0_BLEND_CLAMP(x) (((x) & 0x1) << 20)
#define G_0280A0_BLEND_CLAMP(x) (((x) >> 20) & 0x1)
#define C_0280A0_BLEND_CLAMP 0xFFEFFFFF
#define S_0280A0_CLEAR_COLOR(x) (((x) & 0x1) << 21)
#define G_0280A0_CLEAR_COLOR(x) (((x) >> 21) & 0x1)
#define C_0280A0_CLEAR_COLOR 0xFFDFFFFF
#define S_0280A0_BLEND_BYPASS(x) (((x) & 0x1) << 22)
#define G_0280A0_BLEND_BYPASS(x) (((x) >> 22) & 0x1)
#define C_0280A0_BLEND_BYPASS 0xFFBFFFFF
#define S_0280A0_BLEND_FLOAT32(x) (((x) & 0x1) << 23)
#define G_0280A0_BLEND_FLOAT32(x) (((x) >> 23) & 0x1)
#define C_0280A0_BLEND_FLOAT32 0xFF7FFFFF
#define S_0280A0_SIMPLE_FLOAT(x) (((x) & 0x1) << 24)
#define G_0280A0_SIMPLE_FLOAT(x) (((x) >> 24) & 0x1)
#define C_0280A0_SIMPLE_FLOAT 0xFEFFFFFF
#define S_0280A0_ROUND_MODE(x) (((x) & 0x1) << 25)
#define G_0280A0_ROUND_MODE(x) (((x) >> 25) & 0x1)
#define C_0280A0_ROUND_MODE 0xFDFFFFFF
#define S_0280A0_TILE_COMPACT(x) (((x) & 0x1) << 26)
#define G_0280A0_TILE_COMPACT(x) (((x) >> 26) & 0x1)
#define C_0280A0_TILE_COMPACT 0xFBFFFFFF
#define S_0280A0_SOURCE_FORMAT(x) (((x) & 0x1) << 27)
#define G_0280A0_SOURCE_FORMAT(x) (((x) >> 27) & 0x1)
#define C_0280A0_SOURCE_FORMAT 0xF7FFFFFF
#define R_028060_CB_COLOR0_SIZE 0x028060
#define S_028060_PITCH_TILE_MAX(x) (((x) & 0x3FF) << 0)
#define G_028060_PITCH_TILE_MAX(x) (((x) >> 0) & 0x3FF)
#define C_028060_PITCH_TILE_MAX 0xFFFFFC00
#define S_028060_SLICE_TILE_MAX(x) (((x) & 0xFFFFF) << 10)
#define G_028060_SLICE_TILE_MAX(x) (((x) >> 10) & 0xFFFFF)
#define C_028060_SLICE_TILE_MAX 0xC00003FF
#define R_028800_DB_DEPTH_CONTROL 0x028800
#define S_028800_STENCIL_ENABLE(x) (((x) & 0x1) << 0)
#define G_028800_STENCIL_ENABLE(x) (((x) >> 0) & 0x1)
#define C_028800_STENCIL_ENABLE 0xFFFFFFFE
#define S_028800_Z_ENABLE(x) (((x) & 0x1) << 1)
#define G_028800_Z_ENABLE(x) (((x) >> 1) & 0x1)
#define C_028800_Z_ENABLE 0xFFFFFFFD
#define S_028800_Z_WRITE_ENABLE(x) (((x) & 0x1) << 2)
#define G_028800_Z_WRITE_ENABLE(x) (((x) >> 2) & 0x1)
#define C_028800_Z_WRITE_ENABLE 0xFFFFFFFB
#define S_028800_ZFUNC(x) (((x) & 0x7) << 4)
#define G_028800_ZFUNC(x) (((x) >> 4) & 0x7)
#define C_028800_ZFUNC 0xFFFFFF8F
#define S_028800_BACKFACE_ENABLE(x) (((x) & 0x1) << 7)
#define G_028800_BACKFACE_ENABLE(x) (((x) >> 7) & 0x1)
#define C_028800_BACKFACE_ENABLE 0xFFFFFF7F
#define S_028800_STENCILFUNC(x) (((x) & 0x7) << 8)
#define G_028800_STENCILFUNC(x) (((x) >> 8) & 0x7)
#define C_028800_STENCILFUNC 0xFFFFF8FF
#define S_028800_STENCILFAIL(x) (((x) & 0x7) << 11)
#define G_028800_STENCILFAIL(x) (((x) >> 11) & 0x7)
#define C_028800_STENCILFAIL 0xFFFFC7FF
#define S_028800_STENCILZPASS(x) (((x) & 0x7) << 14)
#define G_028800_STENCILZPASS(x) (((x) >> 14) & 0x7)
#define C_028800_STENCILZPASS 0xFFFE3FFF
#define S_028800_STENCILZFAIL(x) (((x) & 0x7) << 17)
#define G_028800_STENCILZFAIL(x) (((x) >> 17) & 0x7)
#define C_028800_STENCILZFAIL 0xFFF1FFFF
#define S_028800_STENCILFUNC_BF(x) (((x) & 0x7) << 20)
#define G_028800_STENCILFUNC_BF(x) (((x) >> 20) & 0x7)
#define C_028800_STENCILFUNC_BF 0xFF8FFFFF
#define S_028800_STENCILFAIL_BF(x) (((x) & 0x7) << 23)
#define G_028800_STENCILFAIL_BF(x) (((x) >> 23) & 0x7)
#define C_028800_STENCILFAIL_BF 0xFC7FFFFF
#define S_028800_STENCILZPASS_BF(x) (((x) & 0x7) << 26)
#define G_028800_STENCILZPASS_BF(x) (((x) >> 26) & 0x7)
#define C_028800_STENCILZPASS_BF 0xE3FFFFFF
#define S_028800_STENCILZFAIL_BF(x) (((x) & 0x7) << 29)
#define G_028800_STENCILZFAIL_BF(x) (((x) >> 29) & 0x7)
#define C_028800_STENCILZFAIL_BF 0x1FFFFFFF
#define R_028010_DB_DEPTH_INFO 0x028010
#define S_028010_FORMAT(x) (((x) & 0x7) << 0)
#define G_028010_FORMAT(x) (((x) >> 0) & 0x7)
#define C_028010_FORMAT 0xFFFFFFF8
#define V_028010_DEPTH_INVALID 0x00000000
#define V_028010_DEPTH_16 0x00000001
#define V_028010_DEPTH_X8_24 0x00000002
#define V_028010_DEPTH_8_24 0x00000003
#define V_028010_DEPTH_X8_24_FLOAT 0x00000004
#define V_028010_DEPTH_8_24_FLOAT 0x00000005
#define V_028010_DEPTH_32_FLOAT 0x00000006
#define V_028010_DEPTH_X24_8_32_FLOAT 0x00000007
#define S_028010_READ_SIZE(x) (((x) & 0x1) << 3)
#define G_028010_READ_SIZE(x) (((x) >> 3) & 0x1)
#define C_028010_READ_SIZE 0xFFFFFFF7
#define S_028010_ARRAY_MODE(x) (((x) & 0xF) << 15)
#define G_028010_ARRAY_MODE(x) (((x) >> 15) & 0xF)
#define C_028010_ARRAY_MODE 0xFFF87FFF
#define S_028010_TILE_SURFACE_ENABLE(x) (((x) & 0x1) << 25)
#define G_028010_TILE_SURFACE_ENABLE(x) (((x) >> 25) & 0x1)
#define C_028010_TILE_SURFACE_ENABLE 0xFDFFFFFF
#define S_028010_TILE_COMPACT(x) (((x) & 0x1) << 26)
#define G_028010_TILE_COMPACT(x) (((x) >> 26) & 0x1)
#define C_028010_TILE_COMPACT 0xFBFFFFFF
#define S_028010_ZRANGE_PRECISION(x) (((x) & 0x1) << 31)
#define G_028010_ZRANGE_PRECISION(x) (((x) >> 31) & 0x1)
#define C_028010_ZRANGE_PRECISION 0x7FFFFFFF
#define R_028000_DB_DEPTH_SIZE 0x028000
#define S_028000_PITCH_TILE_MAX(x) (((x) & 0x3FF) << 0)
#define G_028000_PITCH_TILE_MAX(x) (((x) >> 0) & 0x3FF)
#define C_028000_PITCH_TILE_MAX 0xFFFFFC00
#define S_028000_SLICE_TILE_MAX(x) (((x) & 0xFFFFF) << 10)
#define G_028000_SLICE_TILE_MAX(x) (((x) >> 10) & 0xFFFFF)
#define C_028000_SLICE_TILE_MAX 0xC00003FF
#define R_028004_DB_DEPTH_VIEW 0x028004
#define S_028004_SLICE_START(x) (((x) & 0x7FF) << 0)
#define G_028004_SLICE_START(x) (((x) >> 0) & 0x7FF)
#define C_028004_SLICE_START 0xFFFFF800
#define S_028004_SLICE_MAX(x) (((x) & 0x7FF) << 13)
#define G_028004_SLICE_MAX(x) (((x) >> 13) & 0x7FF)
#define C_028004_SLICE_MAX 0xFF001FFF
#define R_028D24_DB_HTILE_SURFACE 0x028D24
#define S_028D24_HTILE_WIDTH(x) (((x) & 0x1) << 0)
#define G_028D24_HTILE_WIDTH(x) (((x) >> 0) & 0x1)
#define C_028D24_HTILE_WIDTH 0xFFFFFFFE
#define S_028D24_HTILE_HEIGHT(x) (((x) & 0x1) << 1)
#define G_028D24_HTILE_HEIGHT(x) (((x) >> 1) & 0x1)
#define C_028D24_HTILE_HEIGHT 0xFFFFFFFD
#define S_028D24_LINEAR(x) (((x) & 0x1) << 2)
#define G_028D24_LINEAR(x) (((x) >> 2) & 0x1)
#define C_028D24_LINEAR 0xFFFFFFFB
#define S_028D24_FULL_CACHE(x) (((x) & 0x1) << 3)
#define G_028D24_FULL_CACHE(x) (((x) >> 3) & 0x1)
#define C_028D24_FULL_CACHE 0xFFFFFFF7
#define S_028D24_HTILE_USES_PRELOAD_WIN(x) (((x) & 0x1) << 4)
#define G_028D24_HTILE_USES_PRELOAD_WIN(x) (((x) >> 4) & 0x1)
#define C_028D24_HTILE_USES_PRELOAD_WIN 0xFFFFFFEF
#define S_028D24_PRELOAD(x) (((x) & 0x1) << 5)
#define G_028D24_PRELOAD(x) (((x) >> 5) & 0x1)
#define C_028D24_PRELOAD 0xFFFFFFDF
#define S_028D24_PREFETCH_WIDTH(x) (((x) & 0x3F) << 6)
#define G_028D24_PREFETCH_WIDTH(x) (((x) >> 6) & 0x3F)
#define C_028D24_PREFETCH_WIDTH 0xFFFFF03F
#define S_028D24_PREFETCH_HEIGHT(x) (((x) & 0x3F) << 12)
#define G_028D24_PREFETCH_HEIGHT(x) (((x) >> 12) & 0x3F)
#define C_028D24_PREFETCH_HEIGHT 0xFFFC0FFF
#define R_028D34_DB_PREFETCH_LIMIT 0x028D34
#define S_028D34_DEPTH_HEIGHT_TILE_MAX(x) (((x) & 0x3FF) << 0)
#define G_028D34_DEPTH_HEIGHT_TILE_MAX(x) (((x) >> 0) & 0x3FF)
#define C_028D34_DEPTH_HEIGHT_TILE_MAX 0xFFFFFC00
#define R_028D10_DB_RENDER_OVERRIDE 0x028D10
#define S_028D10_FORCE_HIZ_ENABLE(x) (((x) & 0x3) << 0)
#define G_028D10_FORCE_HIZ_ENABLE(x) (((x) >> 0) & 0x3)
#define C_028D10_FORCE_HIZ_ENABLE 0xFFFFFFFC
#define S_028D10_FORCE_HIS_ENABLE0(x) (((x) & 0x3) << 2)
#define G_028D10_FORCE_HIS_ENABLE0(x) (((x) >> 2) & 0x3)
#define C_028D10_FORCE_HIS_ENABLE0 0xFFFFFFF3
#define S_028D10_FORCE_HIS_ENABLE1(x) (((x) & 0x3) << 4)
#define G_028D10_FORCE_HIS_ENABLE1(x) (((x) >> 4) & 0x3)
#define C_028D10_FORCE_HIS_ENABLE1 0xFFFFFFCF
#define S_028D10_FORCE_SHADER_Z_ORDER(x) (((x) & 0x1) << 6)
#define G_028D10_FORCE_SHADER_Z_ORDER(x) (((x) >> 6) & 0x1)
#define C_028D10_FORCE_SHADER_Z_ORDER 0xFFFFFFBF
#define S_028D10_FAST_Z_DISABLE(x) (((x) & 0x1) << 7)
#define G_028D10_FAST_Z_DISABLE(x) (((x) >> 7) & 0x1)
#define C_028D10_FAST_Z_DISABLE 0xFFFFFF7F
#define S_028D10_FAST_STENCIL_DISABLE(x) (((x) & 0x1) << 8)
#define G_028D10_FAST_STENCIL_DISABLE(x) (((x) >> 8) & 0x1)
#define C_028D10_FAST_STENCIL_DISABLE 0xFFFFFEFF
#define S_028D10_NOOP_CULL_DISABLE(x) (((x) & 0x1) << 9)
#define G_028D10_NOOP_CULL_DISABLE(x) (((x) >> 9) & 0x1)
#define C_028D10_NOOP_CULL_DISABLE 0xFFFFFDFF
#define S_028D10_FORCE_COLOR_KILL(x) (((x) & 0x1) << 10)
#define G_028D10_FORCE_COLOR_KILL(x) (((x) >> 10) & 0x1)
#define C_028D10_FORCE_COLOR_KILL 0xFFFFFBFF
#define S_028D10_FORCE_Z_READ(x) (((x) & 0x1) << 11)
#define G_028D10_FORCE_Z_READ(x) (((x) >> 11) & 0x1)
#define C_028D10_FORCE_Z_READ 0xFFFFF7FF
#define S_028D10_FORCE_STENCIL_READ(x) (((x) & 0x1) << 12)
#define G_028D10_FORCE_STENCIL_READ(x) (((x) >> 12) & 0x1)
#define C_028D10_FORCE_STENCIL_READ 0xFFFFEFFF
#define S_028D10_FORCE_FULL_Z_RANGE(x) (((x) & 0x3) << 13)
#define G_028D10_FORCE_FULL_Z_RANGE(x) (((x) >> 13) & 0x3)
#define C_028D10_FORCE_FULL_Z_RANGE 0xFFFF9FFF
#define S_028D10_FORCE_QC_SMASK_CONFLICT(x) (((x) & 0x1) << 15)
#define G_028D10_FORCE_QC_SMASK_CONFLICT(x) (((x) >> 15) & 0x1)
#define C_028D10_FORCE_QC_SMASK_CONFLICT 0xFFFF7FFF
#define S_028D10_DISABLE_VIEWPORT_CLAMP(x) (((x) & 0x1) << 16)
#define G_028D10_DISABLE_VIEWPORT_CLAMP(x) (((x) >> 16) & 0x1)
#define C_028D10_DISABLE_VIEWPORT_CLAMP 0xFFFEFFFF
#define S_028D10_IGNORE_SC_ZRANGE(x) (((x) & 0x1) << 17)
#define G_028D10_IGNORE_SC_ZRANGE(x) (((x) >> 17) & 0x1)
#define C_028D10_IGNORE_SC_ZRANGE 0xFFFDFFFF
#define R_028A40_VGT_GS_MODE 0x028A40
#define S_028A40_MODE(x) (((x) & 0x3) << 0)
#define G_028A40_MODE(x) (((x) >> 0) & 0x3)
#define C_028A40_MODE 0xFFFFFFFC
#define S_028A40_ES_PASSTHRU(x) (((x) & 0x1) << 2)
#define G_028A40_ES_PASSTHRU(x) (((x) >> 2) & 0x1)
#define C_028A40_ES_PASSTHRU 0xFFFFFFFB
#define S_028A40_CUT_MODE(x) (((x) & 0x3) << 3)
#define G_028A40_CUT_MODE(x) (((x) >> 3) & 0x3)
#define C_028A40_CUT_MODE 0xFFFFFFE7
#define R_008040_WAIT_UNTIL 0x008040
#define S_008040_WAIT_CP_DMA_IDLE(x) (((x) & 0x1) << 8)
#define G_008040_WAIT_CP_DMA_IDLE(x) (((x) >> 8) & 0x1)
#define C_008040_WAIT_CP_DMA_IDLE 0xFFFFFEFF
#define S_008040_WAIT_CMDFIFO(x) (((x) & 0x1) << 10)
#define G_008040_WAIT_CMDFIFO(x) (((x) >> 10) & 0x1)
#define C_008040_WAIT_CMDFIFO 0xFFFFFBFF
#define S_008040_WAIT_2D_IDLE(x) (((x) & 0x1) << 14)
#define G_008040_WAIT_2D_IDLE(x) (((x) >> 14) & 0x1)
#define C_008040_WAIT_2D_IDLE 0xFFFFBFFF
#define S_008040_WAIT_3D_IDLE(x) (((x) & 0x1) << 15)
#define G_008040_WAIT_3D_IDLE(x) (((x) >> 15) & 0x1)
#define C_008040_WAIT_3D_IDLE 0xFFFF7FFF
#define S_008040_WAIT_2D_IDLECLEAN(x) (((x) & 0x1) << 16)
#define G_008040_WAIT_2D_IDLECLEAN(x) (((x) >> 16) & 0x1)
#define C_008040_WAIT_2D_IDLECLEAN 0xFFFEFFFF
#define S_008040_WAIT_3D_IDLECLEAN(x) (((x) & 0x1) << 17)
#define G_008040_WAIT_3D_IDLECLEAN(x) (((x) >> 17) & 0x1)
#define C_008040_WAIT_3D_IDLECLEAN 0xFFFDFFFF
#define S_008040_WAIT_EXTERN_SIG(x) (((x) & 0x1) << 19)
#define G_008040_WAIT_EXTERN_SIG(x) (((x) >> 19) & 0x1)
#define C_008040_WAIT_EXTERN_SIG 0xFFF7FFFF
#define S_008040_CMDFIFO_ENTRIES(x) (((x) & 0x1F) << 20)
#define G_008040_CMDFIFO_ENTRIES(x) (((x) >> 20) & 0x1F)
#define C_008040_CMDFIFO_ENTRIES 0xFE0FFFFF
#define R_0286CC_SPI_PS_IN_CONTROL_0 0x0286CC
#define S_0286CC_NUM_INTERP(x) (((x) & 0x3F) << 0)
#define G_0286CC_NUM_INTERP(x) (((x) >> 0) & 0x3F)
#define C_0286CC_NUM_INTERP 0xFFFFFFC0
#define S_0286CC_POSITION_ENA(x) (((x) & 0x1) << 8)
#define G_0286CC_POSITION_ENA(x) (((x) >> 8) & 0x1)
#define C_0286CC_POSITION_ENA 0xFFFFFEFF
#define S_0286CC_POSITION_CENTROID(x) (((x) & 0x1) << 9)
#define G_0286CC_POSITION_CENTROID(x) (((x) >> 9) & 0x1)
#define C_0286CC_POSITION_CENTROID 0xFFFFFDFF
#define S_0286CC_POSITION_ADDR(x) (((x) & 0x1F) << 10)
#define G_0286CC_POSITION_ADDR(x) (((x) >> 10) & 0x1F)
#define C_0286CC_POSITION_ADDR 0xFFFF83FF
#define S_0286CC_PARAM_GEN(x) (((x) & 0xF) << 15)
#define G_0286CC_PARAM_GEN(x) (((x) >> 15) & 0xF)
#define C_0286CC_PARAM_GEN 0xFFF87FFF
#define S_0286CC_PARAM_GEN_ADDR(x) (((x) & 0x7F) << 19)
#define G_0286CC_PARAM_GEN_ADDR(x) (((x) >> 19) & 0x7F)
#define C_0286CC_PARAM_GEN_ADDR 0xFC07FFFF
#define S_0286CC_BARYC_SAMPLE_CNTL(x) (((x) & 0x3) << 26)
#define G_0286CC_BARYC_SAMPLE_CNTL(x) (((x) >> 26) & 0x3)
#define C_0286CC_BARYC_SAMPLE_CNTL 0xF3FFFFFF
#define S_0286CC_PERSP_GRADIENT_ENA(x) (((x) & 0x1) << 28)
#define G_0286CC_PERSP_GRADIENT_ENA(x) (((x) >> 28) & 0x1)
#define C_0286CC_PERSP_GRADIENT_ENA 0xEFFFFFFF
#define S_0286CC_LINEAR_GRADIENT_ENA(x) (((x) & 0x1) << 29)
#define G_0286CC_LINEAR_GRADIENT_ENA(x) (((x) >> 29) & 0x1)
#define C_0286CC_LINEAR_GRADIENT_ENA 0xDFFFFFFF
#define S_0286CC_POSITION_SAMPLE(x) (((x) & 0x1) << 30)
#define G_0286CC_POSITION_SAMPLE(x) (((x) >> 30) & 0x1)
#define C_0286CC_POSITION_SAMPLE 0xBFFFFFFF
#define S_0286CC_BARYC_AT_SAMPLE_ENA(x) (((x) & 0x1) << 31)
#define G_0286CC_BARYC_AT_SAMPLE_ENA(x) (((x) >> 31) & 0x1)
#define C_0286CC_BARYC_AT_SAMPLE_ENA 0x7FFFFFFF
#define R_0286D0_SPI_PS_IN_CONTROL_1 0x0286D0
#define S_0286D0_GEN_INDEX_PIX(x) (((x) & 0x1) << 0)
#define G_0286D0_GEN_INDEX_PIX(x) (((x) >> 0) & 0x1)
#define C_0286D0_GEN_INDEX_PIX 0xFFFFFFFE
#define S_0286D0_GEN_INDEX_PIX_ADDR(x) (((x) & 0x7F) << 1)
#define G_0286D0_GEN_INDEX_PIX_ADDR(x) (((x) >> 1) & 0x7F)
#define C_0286D0_GEN_INDEX_PIX_ADDR 0xFFFFFF01
#define S_0286D0_FRONT_FACE_ENA(x) (((x) & 0x1) << 8)
#define G_0286D0_FRONT_FACE_ENA(x) (((x) >> 8) & 0x1)
#define C_0286D0_FRONT_FACE_ENA 0xFFFFFEFF
#define S_0286D0_FRONT_FACE_CHAN(x) (((x) & 0x3) << 9)
#define G_0286D0_FRONT_FACE_CHAN(x) (((x) >> 9) & 0x3)
#define C_0286D0_FRONT_FACE_CHAN 0xFFFFF9FF
#define S_0286D0_FRONT_FACE_ALL_BITS(x) (((x) & 0x1) << 11)
#define G_0286D0_FRONT_FACE_ALL_BITS(x) (((x) >> 11) & 0x1)
#define C_0286D0_FRONT_FACE_ALL_BITS 0xFFFFF7FF
#define S_0286D0_FRONT_FACE_ADDR(x) (((x) & 0x1F) << 12)
#define G_0286D0_FRONT_FACE_ADDR(x) (((x) >> 12) & 0x1F)
#define C_0286D0_FRONT_FACE_ADDR 0xFFFE0FFF
#define S_0286D0_FOG_ADDR(x) (((x) & 0x7F) << 17)
#define G_0286D0_FOG_ADDR(x) (((x) >> 17) & 0x7F)
#define C_0286D0_FOG_ADDR 0xFF01FFFF
#define S_0286D0_FIXED_PT_POSITION_ENA(x) (((x) & 0x1) << 24)
#define G_0286D0_FIXED_PT_POSITION_ENA(x) (((x) >> 24) & 0x1)
#define C_0286D0_FIXED_PT_POSITION_ENA 0xFEFFFFFF
#define S_0286D0_FIXED_PT_POSITION_ADDR(x) (((x) & 0x1F) << 25)
#define G_0286D0_FIXED_PT_POSITION_ADDR(x) (((x) >> 25) & 0x1F)
#define C_0286D0_FIXED_PT_POSITION_ADDR 0xC1FFFFFF
#define R_0286C4_SPI_VS_OUT_CONFIG 0x0286C4
#define S_0286C4_VS_PER_COMPONENT(x) (((x) & 0x1) << 0)
#define G_0286C4_VS_PER_COMPONENT(x) (((x) >> 0) & 0x1)
#define C_0286C4_VS_PER_COMPONENT 0xFFFFFFFE
#define S_0286C4_VS_EXPORT_COUNT(x) (((x) & 0x1F) << 1)
#define G_0286C4_VS_EXPORT_COUNT(x) (((x) >> 1) & 0x1F)
#define C_0286C4_VS_EXPORT_COUNT 0xFFFFFFC1
#define S_0286C4_VS_EXPORTS_FOG(x) (((x) & 0x1) << 8)
#define G_0286C4_VS_EXPORTS_FOG(x) (((x) >> 8) & 0x1)
#define C_0286C4_VS_EXPORTS_FOG 0xFFFFFEFF
#define S_0286C4_VS_OUT_FOG_VEC_ADDR(x) (((x) & 0x1F) << 9)
#define G_0286C4_VS_OUT_FOG_VEC_ADDR(x) (((x) >> 9) & 0x1F)
#define C_0286C4_VS_OUT_FOG_VEC_ADDR 0xFFFFC1FF
#define R_028240_PA_SC_GENERIC_SCISSOR_TL 0x028240
#define S_028240_TL_X(x) (((x) & 0x3FFF) << 0)
#define G_028240_TL_X(x) (((x) >> 0) & 0x3FFF)
#define C_028240_TL_X 0xFFFFC000
#define S_028240_TL_Y(x) (((x) & 0x3FFF) << 16)
#define G_028240_TL_Y(x) (((x) >> 16) & 0x3FFF)
#define C_028240_TL_Y 0xC000FFFF
#define S_028240_WINDOW_OFFSET_DISABLE(x) (((x) & 0x1) << 31)
#define G_028240_WINDOW_OFFSET_DISABLE(x) (((x) >> 31) & 0x1)
#define C_028240_WINDOW_OFFSET_DISABLE 0x7FFFFFFF
#define R_028244_PA_SC_GENERIC_SCISSOR_BR 0x028244
#define S_028244_BR_X(x) (((x) & 0x3FFF) << 0)
#define G_028244_BR_X(x) (((x) >> 0) & 0x3FFF)
#define C_028244_BR_X 0xFFFFC000
#define S_028244_BR_Y(x) (((x) & 0x3FFF) << 16)
#define G_028244_BR_Y(x) (((x) >> 16) & 0x3FFF)
#define C_028244_BR_Y 0xC000FFFF
#define R_028030_PA_SC_SCREEN_SCISSOR_TL 0x028030
#define S_028030_TL_X(x) (((x) & 0x7FFF) << 0)
#define G_028030_TL_X(x) (((x) >> 0) & 0x7FFF)
#define C_028030_TL_X 0xFFFF8000
#define S_028030_TL_Y(x) (((x) & 0x7FFF) << 16)
#define G_028030_TL_Y(x) (((x) >> 16) & 0x7FFF)
#define C_028030_TL_Y 0x8000FFFF
#define R_028034_PA_SC_SCREEN_SCISSOR_BR 0x028034
#define S_028034_BR_X(x) (((x) & 0x7FFF) << 0)
#define G_028034_BR_X(x) (((x) >> 0) & 0x7FFF)
#define C_028034_BR_X 0xFFFF8000
#define S_028034_BR_Y(x) (((x) & 0x7FFF) << 16)
#define G_028034_BR_Y(x) (((x) >> 16) & 0x7FFF)
#define C_028034_BR_Y 0x8000FFFF
#define R_028204_PA_SC_WINDOW_SCISSOR_TL 0x028204
#define S_028204_TL_X(x) (((x) & 0x3FFF) << 0)
#define G_028204_TL_X(x) (((x) >> 0) & 0x3FFF)
#define C_028204_TL_X 0xFFFFC000
#define S_028204_TL_Y(x) (((x) & 0x3FFF) << 16)
#define G_028204_TL_Y(x) (((x) >> 16) & 0x3FFF)
#define C_028204_TL_Y 0xC000FFFF
#define S_028204_WINDOW_OFFSET_DISABLE(x) (((x) & 0x1) << 31)
#define G_028204_WINDOW_OFFSET_DISABLE(x) (((x) >> 31) & 0x1)
#define C_028204_WINDOW_OFFSET_DISABLE 0x7FFFFFFF
#define R_028208_PA_SC_WINDOW_SCISSOR_BR 0x028208
#define S_028208_BR_X(x) (((x) & 0x3FFF) << 0)
#define G_028208_BR_X(x) (((x) >> 0) & 0x3FFF)
#define C_028208_BR_X 0xFFFFC000
#define S_028208_BR_Y(x) (((x) & 0x3FFF) << 16)
#define G_028208_BR_Y(x) (((x) >> 16) & 0x3FFF)
#define C_028208_BR_Y 0xC000FFFF
#define R_0287F0_VGT_DRAW_INITIATOR 0x0287F0
#define S_0287F0_SOURCE_SELECT(x) (((x) & 0x3) << 0)
#define G_0287F0_SOURCE_SELECT(x) (((x) >> 0) & 0x3)
#define C_0287F0_SOURCE_SELECT 0xFFFFFFFC
#define S_0287F0_MAJOR_MODE(x) (((x) & 0x3) << 2)
#define G_0287F0_MAJOR_MODE(x) (((x) >> 2) & 0x3)
#define C_0287F0_MAJOR_MODE 0xFFFFFFF3
#define S_0287F0_SPRITE_EN(x) (((x) & 0x1) << 4)
#define G_0287F0_SPRITE_EN(x) (((x) >> 4) & 0x1)
#define C_0287F0_SPRITE_EN 0xFFFFFFEF
#define S_0287F0_NOT_EOP(x) (((x) & 0x1) << 5)
#define G_0287F0_NOT_EOP(x) (((x) >> 5) & 0x1)
#define C_0287F0_NOT_EOP 0xFFFFFFDF
#define S_0287F0_USE_OPAQUE(x) (((x) & 0x1) << 6)
#define G_0287F0_USE_OPAQUE(x) (((x) >> 6) & 0x1)
#define C_0287F0_USE_OPAQUE 0xFFFFFFBF
#define R_038008_SQ_VTX_CONSTANT_WORD2_0 0x038008
#define S_038008_BASE_ADDRESS_HI(x) (((x) & 0xFF) << 0)
#define G_038008_BASE_ADDRESS_HI(x) (((x) >> 0) & 0xFF)
#define C_038008_BASE_ADDRESS_HI 0xFFFFFF00
#define S_038008_STRIDE(x) (((x) & 0x7FF) << 8)
#define G_038008_STRIDE(x) (((x) >> 8) & 0x7FF)
#define C_038008_STRIDE 0xFFF800FF
#define S_038008_CLAMP_X(x) (((x) & 0x1) << 19)
#define G_038008_CLAMP_X(x) (((x) >> 19) & 0x1)
#define C_038008_CLAMP_X 0xFFF7FFFF
#define S_038008_DATA_FORMAT(x) (((x) & 0x3F) << 20)
#define G_038008_DATA_FORMAT(x) (((x) >> 20) & 0x3F)
#define C_038008_DATA_FORMAT 0xFC0FFFFF
#define V_038008_COLOR_INVALID 0x00000000
#define V_038008_COLOR_8 0x00000001
#define V_038008_COLOR_4_4 0x00000002
#define V_038008_COLOR_3_3_2 0x00000003
#define V_038008_COLOR_16 0x00000005
#define V_038008_COLOR_16_FLOAT 0x00000006
#define V_038008_COLOR_8_8 0x00000007
#define V_038008_COLOR_5_6_5 0x00000008
#define V_038008_COLOR_6_5_5 0x00000009
#define V_038008_COLOR_1_5_5_5 0x0000000A
#define V_038008_COLOR_4_4_4_4 0x0000000B
#define V_038008_COLOR_5_5_5_1 0x0000000C
#define V_038008_COLOR_32 0x0000000D
#define V_038008_COLOR_32_FLOAT 0x0000000E
#define V_038008_COLOR_16_16 0x0000000F
#define V_038008_COLOR_16_16_FLOAT 0x00000010
#define V_038008_COLOR_8_24 0x00000011
#define V_038008_COLOR_8_24_FLOAT 0x00000012
#define V_038008_COLOR_24_8 0x00000013
#define V_038008_COLOR_24_8_FLOAT 0x00000014
#define V_038008_COLOR_10_11_11 0x00000015
#define V_038008_COLOR_10_11_11_FLOAT 0x00000016
#define V_038008_COLOR_11_11_10 0x00000017
#define V_038008_COLOR_11_11_10_FLOAT 0x00000018
#define V_038008_COLOR_2_10_10_10 0x00000019
#define V_038008_COLOR_8_8_8_8 0x0000001A
#define V_038008_COLOR_10_10_10_2 0x0000001B
#define V_038008_COLOR_X24_8_32_FLOAT 0x0000001C
#define V_038008_COLOR_32_32 0x0000001D
#define V_038008_COLOR_32_32_FLOAT 0x0000001E
#define V_038008_COLOR_16_16_16_16 0x0000001F
#define V_038008_COLOR_16_16_16_16_FLOAT 0x00000020
#define V_038008_COLOR_32_32_32_32 0x00000022
#define V_038008_COLOR_32_32_32_32_FLOAT 0x00000023
#define S_038008_NUM_FORMAT_ALL(x) (((x) & 0x3) << 26)
#define G_038008_NUM_FORMAT_ALL(x) (((x) >> 26) & 0x3)
#define C_038008_NUM_FORMAT_ALL 0xF3FFFFFF
#define S_038008_FORMAT_COMP_ALL(x) (((x) & 0x1) << 28)
#define G_038008_FORMAT_COMP_ALL(x) (((x) >> 28) & 0x1)
#define C_038008_FORMAT_COMP_ALL 0xEFFFFFFF
#define S_038008_SRF_MODE_ALL(x) (((x) & 0x1) << 29)
#define G_038008_SRF_MODE_ALL(x) (((x) >> 29) & 0x1)
#define C_038008_SRF_MODE_ALL 0xDFFFFFFF
#define S_038008_ENDIAN_SWAP(x) (((x) & 0x3) << 30)
#define G_038008_ENDIAN_SWAP(x) (((x) >> 30) & 0x3)
#define C_038008_ENDIAN_SWAP 0x3FFFFFFF
#define R_008958_VGT_PRIMITIVE_TYPE 0x008958
#define S_008958_PRIM_TYPE(x) (((x) & 0x3F) << 0)
#define G_008958_PRIM_TYPE(x) (((x) >> 0) & 0x3F)
#define C_008958_PRIM_TYPE 0xFFFFFFC0
#define V_008958_DI_PT_NONE 0x00000000
#define V_008958_DI_PT_POINTLIST 0x00000001
#define V_008958_DI_PT_LINELIST 0x00000002
#define V_008958_DI_PT_LINESTRIP 0x00000003
#define V_008958_DI_PT_TRILIST 0x00000004
#define V_008958_DI_PT_TRIFAN 0x00000005
#define V_008958_DI_PT_TRISTRIP 0x00000006
#define V_008958_DI_PT_UNUSED_0 0x00000007
#define V_008958_DI_PT_UNUSED_1 0x00000008
#define V_008958_DI_PT_UNUSED_2 0x00000009
#define V_008958_DI_PT_LINELIST_ADJ 0x0000000A
#define V_008958_DI_PT_LINESTRIP_ADJ 0x0000000B
#define V_008958_DI_PT_TRILIST_ADJ 0x0000000C
#define V_008958_DI_PT_TRISTRIP_ADJ 0x0000000D
#define V_008958_DI_PT_UNUSED_3 0x0000000E
#define V_008958_DI_PT_UNUSED_4 0x0000000F
#define V_008958_DI_PT_TRI_WITH_WFLAGS 0x00000010
#define V_008958_DI_PT_RECTLIST 0x00000011
#define V_008958_DI_PT_LINELOOP 0x00000012
#define V_008958_DI_PT_QUADLIST 0x00000013
#define V_008958_DI_PT_QUADSTRIP 0x00000014
#define V_008958_DI_PT_POLYGON 0x00000015
#define V_008958_DI_PT_2D_COPY_RECT_LIST_V0 0x00000016
#define V_008958_DI_PT_2D_COPY_RECT_LIST_V1 0x00000017
#define V_008958_DI_PT_2D_COPY_RECT_LIST_V2 0x00000018
#define V_008958_DI_PT_2D_COPY_RECT_LIST_V3 0x00000019
#define V_008958_DI_PT_2D_FILL_RECT_LIST 0x0000001A
#define V_008958_DI_PT_2D_LINE_STRIP 0x0000001B
#define V_008958_DI_PT_2D_TRI_STRIP 0x0000001C
#define R_028868_SQ_PGM_RESOURCES_VS 0x028868
#define S_028868_NUM_GPRS(x) (((x) & 0xFF) << 0)
#define G_028868_NUM_GPRS(x) (((x) >> 0) & 0xFF)
#define C_028868_NUM_GPRS 0xFFFFFF00
#define S_028868_STACK_SIZE(x) (((x) & 0xFF) << 8)
#define G_028868_STACK_SIZE(x) (((x) >> 8) & 0xFF)
#define C_028868_STACK_SIZE 0xFFFF00FF
#define S_028868_DX10_CLAMP(x) (((x) & 0x1) << 21)
#define G_028868_DX10_CLAMP(x) (((x) >> 21) & 0x1)
#define C_028868_DX10_CLAMP 0xFFDFFFFF
#define S_028868_FETCH_CACHE_LINES(x) (((x) & 0x7) << 24)
#define G_028868_FETCH_CACHE_LINES(x) (((x) >> 24) & 0x7)
#define C_028868_FETCH_CACHE_LINES 0xF8FFFFFF
#define S_028868_UNCACHED_FIRST_INST(x) (((x) & 0x1) << 28)
#define G_028868_UNCACHED_FIRST_INST(x) (((x) >> 28) & 0x1)
#define C_028868_UNCACHED_FIRST_INST 0xEFFFFFFF
#define R_028850_SQ_PGM_RESOURCES_PS 0x028850
#define S_028850_NUM_GPRS(x) (((x) & 0xFF) << 0)
#define G_028850_NUM_GPRS(x) (((x) >> 0) & 0xFF)
#define C_028850_NUM_GPRS 0xFFFFFF00
#define S_028850_STACK_SIZE(x) (((x) & 0xFF) << 8)
#define G_028850_STACK_SIZE(x) (((x) >> 8) & 0xFF)
#define C_028850_STACK_SIZE 0xFFFF00FF
#define S_028850_DX10_CLAMP(x) (((x) & 0x1) << 21)
#define G_028850_DX10_CLAMP(x) (((x) >> 21) & 0x1)
#define C_028850_DX10_CLAMP 0xFFDFFFFF
#define S_028850_FETCH_CACHE_LINES(x) (((x) & 0x7) << 24)
#define G_028850_FETCH_CACHE_LINES(x) (((x) >> 24) & 0x7)
#define C_028850_FETCH_CACHE_LINES 0xF8FFFFFF
#define S_028850_UNCACHED_FIRST_INST(x) (((x) & 0x1) << 28)
#define G_028850_UNCACHED_FIRST_INST(x) (((x) >> 28) & 0x1)
#define C_028850_UNCACHED_FIRST_INST 0xEFFFFFFF
#define S_028850_CLAMP_CONSTS(x) (((x) & 0x1) << 31)
#define G_028850_CLAMP_CONSTS(x) (((x) >> 31) & 0x1)
#define C_028850_CLAMP_CONSTS 0x7FFFFFFF
#define R_028644_SPI_PS_INPUT_CNTL_0 0x028644
#define S_028644_SEMANTIC(x) (((x) & 0xFF) << 0)
#define G_028644_SEMANTIC(x) (((x) >> 0) & 0xFF)
#define C_028644_SEMANTIC 0xFFFFFF00
#define S_028644_DEFAULT_VAL(x) (((x) & 0x3) << 8)
#define G_028644_DEFAULT_VAL(x) (((x) >> 8) & 0x3)
#define C_028644_DEFAULT_VAL 0xFFFFFCFF
#define S_028644_FLAT_SHADE(x) (((x) & 0x1) << 10)
#define G_028644_FLAT_SHADE(x) (((x) >> 10) & 0x1)
#define C_028644_FLAT_SHADE 0xFFFFFBFF
#define S_028644_SEL_CENTROID(x) (((x) & 0x1) << 11)
#define G_028644_SEL_CENTROID(x) (((x) >> 11) & 0x1)
#define C_028644_SEL_CENTROID 0xFFFFF7FF
#define S_028644_SEL_LINEAR(x) (((x) & 0x1) << 12)
#define G_028644_SEL_LINEAR(x) (((x) >> 12) & 0x1)
#define C_028644_SEL_LINEAR 0xFFFFEFFF
#define S_028644_CYL_WRAP(x) (((x) & 0xF) << 13)
#define G_028644_CYL_WRAP(x) (((x) >> 13) & 0xF)
#define C_028644_CYL_WRAP 0xFFFE1FFF
#define S_028644_PT_SPRITE_TEX(x) (((x) & 0x1) << 17)
#define G_028644_PT_SPRITE_TEX(x) (((x) >> 17) & 0x1)
#define C_028644_PT_SPRITE_TEX 0xFFFDFFFF
#define S_028644_SEL_SAMPLE(x) (((x) & 0x1) << 18)
#define G_028644_SEL_SAMPLE(x) (((x) >> 18) & 0x1)
#define C_028644_SEL_SAMPLE 0xFFFBFFFF
#define R_0286D4_SPI_INTERP_CONTROL_0 0x0286D4
#define S_0286D4_FLAT_SHADE_ENA(x) (((x) & 0x1) << 0)
#define G_0286D4_FLAT_SHADE_ENA(x) (((x) >> 0) & 0x1)
#define C_0286D4_FLAT_SHADE_ENA 0xFFFFFFFE
#define S_0286D4_PNT_SPRITE_ENA(x) (((x) & 0x1) << 1)
#define G_0286D4_PNT_SPRITE_ENA(x) (((x) >> 1) & 0x1)
#define C_0286D4_PNT_SPRITE_ENA 0xFFFFFFFD
#define S_0286D4_PNT_SPRITE_OVRD_X(x) (((x) & 0x7) << 2)
#define G_0286D4_PNT_SPRITE_OVRD_X(x) (((x) >> 2) & 0x7)
#define C_0286D4_PNT_SPRITE_OVRD_X 0xFFFFFFE3
#define S_0286D4_PNT_SPRITE_OVRD_Y(x) (((x) & 0x7) << 5)
#define G_0286D4_PNT_SPRITE_OVRD_Y(x) (((x) >> 5) & 0x7)
#define C_0286D4_PNT_SPRITE_OVRD_Y 0xFFFFFF1F
#define S_0286D4_PNT_SPRITE_OVRD_Z(x) (((x) & 0x7) << 8)
#define G_0286D4_PNT_SPRITE_OVRD_Z(x) (((x) >> 8) & 0x7)
#define C_0286D4_PNT_SPRITE_OVRD_Z 0xFFFFF8FF
#define S_0286D4_PNT_SPRITE_OVRD_W(x) (((x) & 0x7) << 11)
#define G_0286D4_PNT_SPRITE_OVRD_W(x) (((x) >> 11) & 0x7)
#define C_0286D4_PNT_SPRITE_OVRD_W 0xFFFFC7FF
#define S_0286D4_PNT_SPRITE_TOP_1(x) (((x) & 0x1) << 14)
#define G_0286D4_PNT_SPRITE_TOP_1(x) (((x) >> 14) & 0x1)
#define C_0286D4_PNT_SPRITE_TOP_1 0xFFFFBFFF
#endif
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