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path: root/src/gallium/drivers/softpipe/sp_context.h
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/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
 */

#ifndef SP_CONTEXT_H
#define SP_CONTEXT_H

#include "pipe/p_context.h"

#include "draw/draw_vertex.h"

#include "sp_quad_pipe.h"


struct softpipe_vbuf_render;
struct draw_context;
struct draw_stage;
struct softpipe_tile_cache;
struct softpipe_tex_tile_cache;
struct sp_fragment_shader;
struct sp_vertex_shader;


struct softpipe_context {
   struct pipe_context pipe;  /**< base class */

   /** Constant state objects */
   struct pipe_blend_state *blend;
   struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
   struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
   struct pipe_depth_stencil_alpha_state *depth_stencil;
   struct pipe_rasterizer_state *rasterizer;
   struct sp_fragment_shader *fs;
   struct sp_vertex_shader *vs;
   struct sp_geometry_shader *gs;

   /** Other rendering state */
   struct pipe_blend_color blend_color;
   struct pipe_clip_state clip;
   struct pipe_buffer *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
   struct pipe_framebuffer_state framebuffer;
   struct pipe_poly_stipple poly_stipple;
   struct pipe_scissor_state scissor;
   struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
   struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
   struct pipe_viewport_state viewport;
   struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
   struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];

   unsigned num_samplers;
   unsigned num_textures;
   unsigned num_vertex_samplers;
   unsigned num_vertex_textures;
   unsigned num_vertex_elements;
   unsigned num_vertex_buffers;

   unsigned dirty; /**< Mask of SP_NEW_x flags */

   /* Counter for occlusion queries.  Note this supports overlapping
    * queries.
    */
   uint64_t occlusion_count;
   unsigned active_query_count;

   /** Mapped vertex buffers */
   ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];

   /** Mapped constant buffers */
   void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];

   /** Vertex format */
   struct vertex_info vertex_info;
   struct vertex_info vertex_info_vbuf;

   /** Which vertex shader output slot contains point size */
   int psize_slot;

   /** The reduced version of the primitive supplied by the state tracker */
   unsigned reduced_api_prim;

   /**
    * The reduced primitive after unfilled triangles, wide-line decomposition,
    * etc, are taken into account.  This is the primitive type that's actually
    * rasterized.
    */
   unsigned reduced_prim;

   /** Derived from scissor and surface bounds: */
   struct pipe_scissor_state cliprect;

   unsigned line_stipple_counter;

   /** Conditional query object and mode */
   struct pipe_query *render_cond_query;
   uint render_cond_mode;

   /** Software quad rendering pipeline */
   struct {
      struct quad_stage *shade;
      struct quad_stage *depth_test;
      struct quad_stage *blend;
      struct quad_stage *first; /**< points to one of the above stages */
   } quad;

   /** TGSI exec things */
   struct {
      struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_VERTEX_SAMPLERS];
      struct sp_sampler_varient *frag_samplers_list[PIPE_MAX_SAMPLERS];
   } tgsi;

   /** The primitive drawing context */
   struct draw_context *draw;

   /** Draw module backend */
   struct vbuf_render *vbuf_backend;
   struct draw_stage *vbuf;

   boolean dirty_render_cache;

   struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
   struct softpipe_tile_cache *zsbuf_cache;

   unsigned tex_timestamp;
   struct softpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
   struct softpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];

   unsigned use_sse : 1;
   unsigned dump_fs : 1;
   unsigned dump_gs : 1;
   unsigned no_rast : 1;
};


static INLINE struct softpipe_context *
softpipe_context( struct pipe_context *pipe )
{
   return (struct softpipe_context *)pipe;
}

void
softpipe_reset_sampler_varients(struct softpipe_context *softpipe);

struct pipe_context *
softpipe_create_context( struct pipe_screen *, void *priv );


#endif /* SP_CONTEXT_H */