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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Michel Dänzer <michel@tungstengraphics.com>
*/
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_simple_screen.h"
#include "sp_context.h"
#include "sp_texture.h"
#include "sp_screen.h"
#include "state_tracker/sw_winsys.h"
/**
* Conventional allocation path for non-display textures:
* Use a simple, maximally packed layout.
*/
static boolean
softpipe_texture_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
struct pipe_texture *pt = &spt->base;
unsigned level;
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
unsigned buffer_size = 0;
for (level = 0; level <= pt->last_level; level++) {
spt->stride[level] = util_format_get_stride(pt->format, width);
spt->level_offset[level] = buffer_size;
buffer_size += (util_format_get_nblocksy(pt->format, height) *
((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
spt->stride[level]);
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
spt->data = align_malloc(buffer_size, 16);
return spt->data != NULL;
}
/**
* Texture layout for simple color buffers.
*/
static boolean
softpipe_displaytarget_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
/* Round up the surface size to a multiple of the tile size?
*/
spt->dt = winsys->displaytarget_create(winsys,
spt->base.format,
spt->base.width0,
spt->base.height0,
16,
&spt->stride[0] );
return spt->dt != NULL;
}
/**
* Create new pipe_texture given the template information.
*/
static struct pipe_texture *
softpipe_texture_create(struct pipe_screen *screen,
const struct pipe_texture *template)
{
struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
if (!spt)
return NULL;
spt->base = *template;
pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
spt->pot = (util_is_power_of_two(template->width0) &&
util_is_power_of_two(template->height0) &&
util_is_power_of_two(template->depth0));
if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
PIPE_TEXTURE_USAGE_SCANOUT |
PIPE_TEXTURE_USAGE_SHARED)) {
if (!softpipe_displaytarget_layout(screen, spt))
goto fail;
}
else {
if (!softpipe_texture_layout(screen, spt))
goto fail;
}
return &spt->base;
fail:
FREE(spt);
return NULL;
}
static void
softpipe_texture_destroy(struct pipe_texture *pt)
{
struct softpipe_screen *screen = softpipe_screen(pt->screen);
struct softpipe_texture *spt = softpipe_texture(pt);
if (spt->dt) {
/* display target */
struct sw_winsys *winsys = screen->winsys;
winsys->displaytarget_destroy(winsys, spt->dt);
}
else {
/* regular texture */
align_free(spt->data);
}
FREE(spt);
}
/**
* Get a pipe_surface "view" into a texture.
*/
static struct pipe_surface *
softpipe_get_tex_surface(struct pipe_screen *screen,
struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned usage)
{
struct softpipe_texture *spt = softpipe_texture(pt);
struct pipe_surface *ps;
assert(level <= pt->last_level);
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
pipe_reference_init(&ps->reference, 1);
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = u_minify(pt->width0, level);
ps->height = u_minify(pt->height0, level);
ps->offset = spt->level_offset[level];
ps->usage = usage;
/* Because we are softpipe, anything that the state tracker
* thought was going to be done with the GPU will actually get
* done with the CPU. Let's adjust the flags to take that into
* account.
*/
if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
/* GPU_WRITE means "render" and that can involve reads (blending) */
ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
}
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
/* Mark the surface as dirty. The tile cache will look for this. */
spt->timestamp++;
softpipe_screen(screen)->timestamp++;
}
ps->face = face;
ps->level = level;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE) {
ps->offset += face * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
spt->stride[level];
}
else if (pt->target == PIPE_TEXTURE_3D) {
ps->offset += zslice * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
spt->stride[level];
}
else {
assert(face == 0);
assert(zslice == 0);
}
}
return ps;
}
/**
* Free a pipe_surface which was created with softpipe_get_tex_surface().
*/
static void
softpipe_tex_surface_destroy(struct pipe_surface *surf)
{
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
assert(surf->texture);
pipe_texture_reference(&surf->texture, NULL);
FREE(surf);
}
/**
* Geta pipe_transfer object which is used for moving data in/out of
* a texture object.
* \param face one of PIPE_TEX_FACE_x or 0
* \param level texture mipmap level
* \param zslice 2D slice of a 3D texture
* \param usage one of PIPE_TRANSFER_READ/WRITE/READ_WRITE
* \param x X position of region to read/write
* \param y Y position of region to read/write
* \param width width of region to read/write
* \param height height of region to read/write
*/
static struct pipe_transfer *
softpipe_get_tex_transfer(struct pipe_screen *screen,
struct pipe_texture *texture,
unsigned face, unsigned level, unsigned zslice,
enum pipe_transfer_usage usage,
unsigned x, unsigned y, unsigned w, unsigned h)
{
struct softpipe_texture *sptex = softpipe_texture(texture);
struct softpipe_transfer *spt;
assert(texture);
assert(level <= texture->last_level);
/* make sure the requested region is in the image bounds */
assert(x + w <= u_minify(texture->width0, level));
assert(y + h <= u_minify(texture->height0, level));
spt = CALLOC_STRUCT(softpipe_transfer);
if (spt) {
struct pipe_transfer *pt = &spt->base;
int nblocksy = util_format_get_nblocksy(texture->format, u_minify(texture->height0, level));
pipe_texture_reference(&pt->texture, texture);
pt->x = x;
pt->y = y;
pt->width = w;
pt->height = h;
pt->stride = sptex->stride[level];
pt->usage = usage;
pt->face = face;
pt->level = level;
pt->zslice = zslice;
spt->offset = sptex->level_offset[level];
if (texture->target == PIPE_TEXTURE_CUBE) {
spt->offset += face * nblocksy * pt->stride;
}
else if (texture->target == PIPE_TEXTURE_3D) {
spt->offset += zslice * nblocksy * pt->stride;
}
else {
assert(face == 0);
assert(zslice == 0);
}
return pt;
}
return NULL;
}
/**
* Free a pipe_transfer object which was created with
* softpipe_get_tex_transfer().
*/
static void
softpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
{
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
assert (transfer->texture);
pipe_texture_reference(&transfer->texture, NULL);
FREE(transfer);
}
/**
* Create memory mapping for given pipe_transfer object.
*/
static void *
softpipe_transfer_map( struct pipe_screen *screen,
struct pipe_transfer *transfer )
{
ubyte *map, *xfer_map;
struct softpipe_texture *spt;
enum pipe_format format;
assert(transfer->texture);
spt = softpipe_texture(transfer->texture);
format = transfer->texture->format;
if (spt->dt) {
/* display target */
struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
map = winsys->displaytarget_map(winsys, spt->dt,
pipe_transfer_buffer_flags(transfer));
if (map == NULL)
return NULL;
}
else {
map = spt->data;
if (map == NULL)
return NULL;
}
/* May want to different things here depending on read/write nature
* of the map:
*/
if (transfer->texture && (transfer->usage & PIPE_TRANSFER_WRITE)) {
/* Do something to notify sharing contexts of a texture change.
* In softpipe, that would mean flushing the texture cache.
*/
softpipe_screen(screen)->timestamp++;
}
xfer_map = map + softpipe_transfer(transfer)->offset +
transfer->y / util_format_get_blockheight(format) * transfer->stride +
transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
/*printf("map = %p xfer map = %p\n", map, xfer_map);*/
return xfer_map;
}
/**
* Unmap memory mapping for given pipe_transfer object.
*/
static void
softpipe_transfer_unmap(struct pipe_screen *screen,
struct pipe_transfer *transfer)
{
struct softpipe_texture *spt;
assert(transfer->texture);
spt = softpipe_texture(transfer->texture);
if (spt->dt) {
/* display target */
struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
winsys->displaytarget_unmap(winsys, spt->dt);
}
if (transfer->usage & PIPE_TRANSFER_WRITE) {
/* Mark the texture as dirty to expire the tile caches. */
spt->timestamp++;
}
}
static struct pipe_video_surface*
softpipe_video_surface_create(struct pipe_screen *screen,
enum pipe_video_chroma_format chroma_format,
unsigned width, unsigned height)
{
struct softpipe_video_surface *sp_vsfc;
struct pipe_texture template;
assert(screen);
assert(width && height);
sp_vsfc = CALLOC_STRUCT(softpipe_video_surface);
if (!sp_vsfc)
return NULL;
pipe_reference_init(&sp_vsfc->base.reference, 1);
sp_vsfc->base.screen = screen;
sp_vsfc->base.chroma_format = chroma_format;
/*sp_vsfc->base.surface_format = PIPE_VIDEO_SURFACE_FORMAT_VUYA;*/
sp_vsfc->base.width = width;
sp_vsfc->base.height = height;
memset(&template, 0, sizeof(struct pipe_texture));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_B8G8R8X8_UNORM;
template.last_level = 0;
/* vl_mpeg12_mc_renderer expects this when it's initialized with pot_buffers=true */
template.width0 = util_next_power_of_two(width);
template.height0 = util_next_power_of_two(height);
template.depth0 = 1;
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;
sp_vsfc->tex = screen->texture_create(screen, &template);
if (!sp_vsfc->tex) {
FREE(sp_vsfc);
return NULL;
}
return &sp_vsfc->base;
}
static void
softpipe_video_surface_destroy(struct pipe_video_surface *vsfc)
{
struct softpipe_video_surface *sp_vsfc = softpipe_video_surface(vsfc);
pipe_texture_reference(&sp_vsfc->tex, NULL);
FREE(sp_vsfc);
}
void
softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
{
screen->texture_create = softpipe_texture_create;
screen->texture_destroy = softpipe_texture_destroy;
screen->get_tex_surface = softpipe_get_tex_surface;
screen->tex_surface_destroy = softpipe_tex_surface_destroy;
screen->get_tex_transfer = softpipe_get_tex_transfer;
screen->tex_transfer_destroy = softpipe_tex_transfer_destroy;
screen->transfer_map = softpipe_transfer_map;
screen->transfer_unmap = softpipe_transfer_unmap;
screen->video_surface_create = softpipe_video_surface_create;
screen->video_surface_destroy = softpipe_video_surface_destroy;
}
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