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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Michel Dänzer <michel@tungstengraphics.com>
*/
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_screen.h"
#include "sp_winsys.h"
/**
* Conventional allocation path for non-display textures:
* Use a simple, maximally packed layout.
*/
static boolean
softpipe_texture_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
struct pipe_texture *pt = &spt->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
unsigned buffer_size = 0;
for (level = 0; level <= pt->last_level; level++) {
pt->width[level] = width;
pt->height[level] = height;
pt->depth[level] = depth;
pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
spt->stride[level] = pt->nblocksx[level]*pt->block.size;
spt->level_offset[level] = buffer_size;
buffer_size += (pt->nblocksy[level] *
((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
spt->stride[level]);
width = minify(width);
height = minify(height);
depth = minify(depth);
}
spt->buffer = screen->buffer_create(screen, 32,
PIPE_BUFFER_USAGE_PIXEL,
buffer_size);
return spt->buffer != NULL;
}
/**
* Texture layout for simple color buffers.
*/
static boolean
softpipe_displaytarget_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
PIPE_BUFFER_USAGE_GPU_READ_WRITE);
unsigned tex_usage = spt->base.tex_usage;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->buffer = screen->surface_buffer_create( screen,
spt->base.width[0],
spt->base.height[0],
spt->base.format,
usage,
tex_usage,
&spt->stride[0]);
return spt->buffer != NULL;
}
/**
* Create new pipe_texture given the template information.
*/
static struct pipe_texture *
softpipe_texture_create(struct pipe_screen *screen,
const struct pipe_texture *template)
{
struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
if (!spt)
return NULL;
spt->base = *template;
pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
spt->pot = (util_is_power_of_two(template->width[0]) &&
util_is_power_of_two(template->height[0]) &&
util_is_power_of_two(template->depth[0]));
if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
PIPE_TEXTURE_USAGE_PRIMARY)) {
if (!softpipe_displaytarget_layout(screen, spt))
goto fail;
}
else {
if (!softpipe_texture_layout(screen, spt))
goto fail;
}
return &spt->base;
fail:
FREE(spt);
return NULL;
}
/**
* Create a new pipe_texture which wraps an existing buffer.
*/
static struct pipe_texture *
softpipe_texture_blanket(struct pipe_screen * screen,
const struct pipe_texture *base,
const unsigned *stride,
struct pipe_buffer *buffer)
{
struct softpipe_texture *spt;
assert(screen);
/* Only supports one type */
if (base->target != PIPE_TEXTURE_2D ||
base->last_level != 0 ||
base->depth[0] != 1) {
return NULL;
}
spt = CALLOC_STRUCT(softpipe_texture);
if (!spt)
return NULL;
spt->base = *base;
pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->stride[0] = stride[0];
pipe_buffer_reference(&spt->buffer, buffer);
return &spt->base;
}
static void
softpipe_texture_destroy(struct pipe_texture *pt)
{
struct softpipe_texture *spt = softpipe_texture(pt);
pipe_buffer_reference(&spt->buffer, NULL);
FREE(spt);
}
/**
* Get a pipe_surface "view" into a texture.
*/
static struct pipe_surface *
softpipe_get_tex_surface(struct pipe_screen *screen,
struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned usage)
{
struct softpipe_texture *spt = softpipe_texture(pt);
struct pipe_surface *ps;
assert(level <= pt->last_level);
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
pipe_reference_init(&ps->reference, 1);
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->offset = spt->level_offset[level];
ps->usage = usage;
/* Because we are softpipe, anything that the state tracker
* thought was going to be done with the GPU will actually get
* done with the CPU. Let's adjust the flags to take that into
* account.
*/
if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
/* GPU_WRITE means "render" and that can involve reads (blending) */
ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
}
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
/* Mark the surface as dirty. The tile cache will look for this. */
spt->timestamp++;
softpipe_screen(screen)->timestamp++;
}
ps->face = face;
ps->level = level;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE) {
ps->offset += face * pt->nblocksy[level] * spt->stride[level];
}
else if (pt->target == PIPE_TEXTURE_3D) {
ps->offset += zslice * pt->nblocksy[level] * spt->stride[level];
}
else {
assert(face == 0);
assert(zslice == 0);
}
}
return ps;
}
/**
* Free a pipe_surface which was created with softpipe_get_tex_surface().
*/
static void
softpipe_tex_surface_destroy(struct pipe_surface *surf)
{
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
assert(surf->texture);
pipe_texture_reference(&surf->texture, NULL);
FREE(surf);
}
/**
* Geta pipe_transfer object which is used for moving data in/out of
* a texture object.
* \param face one of PIPE_TEX_FACE_x or 0
* \param level texture mipmap level
* \param zslice 2D slice of a 3D texture
* \param usage one of PIPE_TRANSFER_READ/WRITE/READ_WRITE
* \param x X position of region to read/write
* \param y Y position of region to read/write
* \param width width of region to read/write
* \param height height of region to read/write
*/
static struct pipe_transfer *
softpipe_get_tex_transfer(struct pipe_screen *screen,
struct pipe_texture *texture,
unsigned face, unsigned level, unsigned zslice,
enum pipe_transfer_usage usage,
unsigned x, unsigned y, unsigned w, unsigned h)
{
struct softpipe_texture *sptex = softpipe_texture(texture);
struct softpipe_transfer *spt;
assert(texture);
assert(level <= texture->last_level);
spt = CALLOC_STRUCT(softpipe_transfer);
if (spt) {
struct pipe_transfer *pt = &spt->base;
pipe_texture_reference(&pt->texture, texture);
pt->format = texture->format;
pt->block = texture->block;
pt->x = x;
pt->y = y;
pt->width = w;
pt->height = h;
pt->nblocksx = texture->nblocksx[level];
pt->nblocksy = texture->nblocksy[level];
pt->stride = sptex->stride[level];
pt->usage = usage;
pt->face = face;
pt->level = level;
pt->zslice = zslice;
spt->offset = sptex->level_offset[level];
if (texture->target == PIPE_TEXTURE_CUBE) {
spt->offset += face * pt->nblocksy * pt->stride;
}
else if (texture->target == PIPE_TEXTURE_3D) {
spt->offset += zslice * pt->nblocksy * pt->stride;
}
else {
assert(face == 0);
assert(zslice == 0);
}
return pt;
}
return NULL;
}
/**
* Free a pipe_transfer object which was created with
* softpipe_get_tex_transfer().
*/
static void
softpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
{
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
assert (transfer->texture);
pipe_texture_reference(&transfer->texture, NULL);
FREE(transfer);
}
/**
* Create memory mapping for given pipe_transfer object.
*/
static void *
softpipe_transfer_map( struct pipe_screen *screen,
struct pipe_transfer *transfer )
{
ubyte *map, *xfer_map;
struct softpipe_texture *spt;
assert(transfer->texture);
spt = softpipe_texture(transfer->texture);
map = pipe_buffer_map(screen, spt->buffer, pipe_transfer_buffer_flags(transfer));
if (map == NULL)
return NULL;
/* May want to different things here depending on read/write nature
* of the map:
*/
if (transfer->texture && (transfer->usage & PIPE_TRANSFER_WRITE)) {
/* Do something to notify sharing contexts of a texture change.
* In softpipe, that would mean flushing the texture cache.
*/
softpipe_screen(screen)->timestamp++;
}
xfer_map = map + softpipe_transfer(transfer)->offset +
transfer->y / transfer->block.height * transfer->stride +
transfer->x / transfer->block.width * transfer->block.size;
/*printf("map = %p xfer map = %p\n", map, xfer_map);*/
return xfer_map;
}
/**
* Unmap memory mapping for given pipe_transfer object.
*/
static void
softpipe_transfer_unmap(struct pipe_screen *screen,
struct pipe_transfer *transfer)
{
struct softpipe_texture *spt;
assert(transfer->texture);
spt = softpipe_texture(transfer->texture);
pipe_buffer_unmap( screen, spt->buffer );
if (transfer->usage & PIPE_TRANSFER_WRITE) {
/* Mark the texture as dirty to expire the tile caches. */
spt->timestamp++;
}
}
static struct pipe_video_surface*
softpipe_video_surface_create(struct pipe_screen *screen,
enum pipe_video_chroma_format chroma_format,
unsigned width, unsigned height)
{
struct softpipe_video_surface *sp_vsfc;
struct pipe_texture template;
assert(screen);
assert(width && height);
sp_vsfc = CALLOC_STRUCT(softpipe_video_surface);
if (!sp_vsfc)
return NULL;
pipe_reference_init(&sp_vsfc->base.reference, 1);
sp_vsfc->base.screen = screen;
sp_vsfc->base.chroma_format = chroma_format;
/*sp_vsfc->base.surface_format = PIPE_VIDEO_SURFACE_FORMAT_VUYA;*/
sp_vsfc->base.width = width;
sp_vsfc->base.height = height;
memset(&template, 0, sizeof(struct pipe_texture));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_X8R8G8B8_UNORM;
template.last_level = 0;
/* vl_mpeg12_mc_renderer expects this when it's initialized with pot_buffers=true */
template.width[0] = util_next_power_of_two(width);
template.height[0] = util_next_power_of_two(height);
template.depth[0] = 1;
pf_get_block(template.format, &template.block);
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;
sp_vsfc->tex = screen->texture_create(screen, &template);
if (!sp_vsfc->tex) {
FREE(sp_vsfc);
return NULL;
}
return &sp_vsfc->base;
}
static void
softpipe_video_surface_destroy(struct pipe_video_surface *vsfc)
{
struct softpipe_video_surface *sp_vsfc = softpipe_video_surface(vsfc);
pipe_texture_reference(&sp_vsfc->tex, NULL);
FREE(sp_vsfc);
}
void
softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
{
screen->texture_create = softpipe_texture_create;
screen->texture_blanket = softpipe_texture_blanket;
screen->texture_destroy = softpipe_texture_destroy;
screen->get_tex_surface = softpipe_get_tex_surface;
screen->tex_surface_destroy = softpipe_tex_surface_destroy;
screen->get_tex_transfer = softpipe_get_tex_transfer;
screen->tex_transfer_destroy = softpipe_tex_transfer_destroy;
screen->transfer_map = softpipe_transfer_map;
screen->transfer_unmap = softpipe_transfer_unmap;
screen->video_surface_create = softpipe_video_surface_create;
screen->video_surface_destroy = softpipe_video_surface_destroy;
}
/**
* Return pipe_buffer handle and stride for given texture object.
* XXX used for???
*/
boolean
softpipe_get_texture_buffer( struct pipe_texture *texture,
struct pipe_buffer **buf,
unsigned *stride )
{
struct softpipe_texture *tex = (struct softpipe_texture *) texture;
if (!tex)
return FALSE;
pipe_buffer_reference(buf, tex->buffer);
if (stride)
*stride = tex->stride[0];
return TRUE;
}
|