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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Michel Dänzer <michel@tungstengraphics.com>
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/p_winsys.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_tile_cache.h"
#include "sp_screen.h"
/* Simple, maximally packed layout.
*/
static unsigned minify( unsigned d )
{
return MAX2(1, d>>1);
}
/* Conventional allocation path for non-display textures:
*/
static boolean
softpipe_texture_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
struct pipe_winsys *ws = screen->winsys;
struct pipe_texture *pt = &spt->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
unsigned buffer_size = 0;
for (level = 0; level <= pt->last_level; level++) {
pt->width[level] = width;
pt->height[level] = height;
pt->depth[level] = depth;
pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
spt->stride[level] = pt->nblocksx[level]*pt->block.size;
spt->level_offset[level] = buffer_size;
buffer_size += (pt->nblocksy[level] *
((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
spt->stride[level]);
width = minify(width);
height = minify(height);
depth = minify(depth);
}
spt->buffer = ws->buffer_create(ws, 32,
PIPE_BUFFER_USAGE_PIXEL,
buffer_size);
return spt->buffer != NULL;
}
/* Hack it up to use the old winsys->surface_alloc_storage()
* method for now:
*/
static boolean
softpipe_displaytarget_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
struct pipe_winsys *ws = screen->winsys;
struct pipe_surface surf;
unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ |
PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
memset(&surf, 0, sizeof(surf));
ws->surface_alloc_storage( ws,
&surf,
spt->base.width[0],
spt->base.height[0],
spt->base.format,
flags,
spt->base.tex_usage);
/* Now extract the goodies:
*/
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->stride[0] = surf.stride;
spt->buffer = surf.buffer;
return spt->buffer != NULL;
}
static struct pipe_texture *
softpipe_texture_create(struct pipe_screen *screen,
const struct pipe_texture *templat)
{
struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
if (!spt)
return NULL;
spt->base = *templat;
spt->base.refcount = 1;
spt->base.screen = screen;
if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
if (!softpipe_displaytarget_layout(screen, spt))
goto fail;
}
else {
if (!softpipe_texture_layout(screen, spt))
goto fail;
}
assert(spt->base.refcount == 1);
return &spt->base;
fail:
FREE(spt);
return NULL;
}
static struct pipe_texture *
softpipe_texture_blanket(struct pipe_screen * screen,
const struct pipe_texture *base,
const unsigned *stride,
struct pipe_buffer *buffer)
{
struct softpipe_texture *spt;
assert(screen);
/* Only supports one type */
if (base->target != PIPE_TEXTURE_2D ||
base->last_level != 0 ||
base->depth[0] != 1) {
return NULL;
}
spt = CALLOC_STRUCT(softpipe_texture);
if (!spt)
return NULL;
spt->base = *base;
spt->base.refcount = 1;
spt->base.screen = screen;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->stride[0] = stride[0];
pipe_buffer_reference(screen, &spt->buffer, buffer);
return &spt->base;
}
static void
softpipe_texture_release(struct pipe_screen *screen,
struct pipe_texture **pt)
{
if (!*pt)
return;
if (--(*pt)->refcount <= 0) {
struct softpipe_texture *spt = softpipe_texture(*pt);
pipe_buffer_reference(screen, &spt->buffer, NULL);
FREE(spt);
}
*pt = NULL;
}
static struct pipe_surface *
softpipe_get_tex_surface(struct pipe_screen *screen,
struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned usage)
{
struct pipe_winsys *ws = screen->winsys;
struct softpipe_texture *spt = softpipe_texture(pt);
struct pipe_surface *ps;
assert(level <= pt->last_level);
ps = ws->surface_alloc(ws);
if (ps) {
assert(ps->refcount);
assert(ps->winsys);
pipe_buffer_reference(screen, &ps->buffer, spt->buffer);
ps->format = pt->format;
ps->block = pt->block;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->nblocksx = pt->nblocksx[level];
ps->nblocksy = pt->nblocksy[level];
ps->stride = spt->stride[level];
ps->offset = spt->level_offset[level];
ps->usage = usage;
/* Because we are softpipe, anything that the state tracker
* thought was going to be done with the GPU will actually get
* done with the CPU. Let's adjust the flags to take that into
* account.
*/
if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
/* GPU_WRITE means "render" and that can involve reads (blending) */
ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
}
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
/* Mark the surface as dirty. The tile cache will look for this. */
spt->modified = TRUE;
}
pipe_texture_reference(&ps->texture, pt);
ps->face = face;
ps->level = level;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
ps->nblocksy *
ps->stride;
}
else {
assert(face == 0);
assert(zslice == 0);
}
}
return ps;
}
static void
softpipe_tex_surface_release(struct pipe_screen *screen,
struct pipe_surface **s)
{
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
assert ((*s)->texture);
pipe_texture_reference(&(*s)->texture, NULL);
screen->winsys->surface_release(screen->winsys, s);
}
static void *
softpipe_surface_map( struct pipe_screen *screen,
struct pipe_surface *surface,
unsigned flags )
{
ubyte *map;
if (flags & ~surface->usage) {
assert(0);
return NULL;
}
map = pipe_buffer_map( screen, surface->buffer, flags );
if (map == NULL)
return NULL;
/* May want to different things here depending on read/write nature
* of the map:
*/
if (surface->texture &&
(flags & PIPE_BUFFER_USAGE_CPU_WRITE))
{
/* Do something to notify sharing contexts of a texture change.
* In softpipe, that would mean flushing the texture cache.
*/
softpipe_screen(screen)->timestamp++;
}
return map + surface->offset;
}
static void
softpipe_surface_unmap(struct pipe_screen *screen,
struct pipe_surface *surface)
{
pipe_buffer_unmap( screen, surface->buffer );
}
void
softpipe_init_texture_funcs(struct softpipe_context *sp)
{
}
void
softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
{
screen->texture_create = softpipe_texture_create;
screen->texture_blanket = softpipe_texture_blanket;
screen->texture_release = softpipe_texture_release;
screen->get_tex_surface = softpipe_get_tex_surface;
screen->tex_surface_release = softpipe_tex_surface_release;
screen->surface_map = softpipe_surface_map;
screen->surface_unmap = softpipe_surface_unmap;
}
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