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#include "util/u_debug.h"
#include "svga_resource.h"
#include "svga_resource_buffer.h"
#include "svga_resource_texture.h"
#include "svga_context.h"
#include "svga_screen.h"
static struct pipe_resource *
svga_resource_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
if (template->target == PIPE_BUFFER)
return svga_buffer_create(screen, template);
else
return svga_texture_create(screen, template);
}
static struct pipe_resource *
svga_resource_from_handle(struct pipe_screen * screen,
const struct pipe_resource *template,
struct winsys_handle *whandle)
{
if (template->target == PIPE_BUFFER)
return NULL;
else
return svga_texture_from_handle(screen, template, whandle);
}
void
svga_init_resource_functions(struct svga_context *svga)
{
svga->pipe.get_transfer = u_get_transfer_vtbl;
svga->pipe.transfer_map = u_transfer_map_vtbl;
svga->pipe.transfer_flush_region = u_transfer_flush_region_vtbl;
svga->pipe.transfer_unmap = u_transfer_unmap_vtbl;
svga->pipe.transfer_destroy = u_transfer_destroy_vtbl;
svga->pipe.transfer_inline_write = u_transfer_inline_write_vtbl;
}
void
svga_init_screen_resource_functions(struct svga_screen *is)
{
is->screen.resource_create = svga_resource_create;
is->screen.resource_from_handle = svga_resource_from_handle;
is->screen.resource_get_handle = u_resource_get_handle_vtbl;
is->screen.resource_destroy = u_resource_destroy_vtbl;
is->screen.user_buffer_create = svga_user_buffer_create;
}
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