1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
|
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_string.h"
#include "util/u_math.h"
#include "svga_winsys.h"
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_resource_texture.h"
#include "svga_resource.h"
#include "svga_debug.h"
#include "svga_surface.h"
#include "svga3d_shaderdefs.h"
#ifdef DEBUG
int SVGA_DEBUG = 0;
static const struct debug_named_value svga_debug_flags[] = {
{ "dma", DEBUG_DMA },
{ "tgsi", DEBUG_TGSI },
{ "pipe", DEBUG_PIPE },
{ "state", DEBUG_STATE },
{ "screen", DEBUG_SCREEN },
{ "tex", DEBUG_TEX },
{ "swtnl", DEBUG_SWTNL },
{ "const", DEBUG_CONSTS },
{ "viewport", DEBUG_VIEWPORT },
{ "views", DEBUG_VIEWS },
{ "perf", DEBUG_PERF },
{ "flush", DEBUG_FLUSH },
{ "sync", DEBUG_SYNC },
{ "cache", DEBUG_CACHE },
{NULL, 0}
};
#endif
static const char *
svga_get_vendor( struct pipe_screen *pscreen )
{
return "VMware, Inc.";
}
static const char *
svga_get_name( struct pipe_screen *pscreen )
{
#ifdef DEBUG
/* Only return internal details in the DEBUG version:
*/
return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
#else
return "SVGA3D; build: RELEASE; ";
#endif
}
static float
svga_get_paramf(struct pipe_screen *screen, int param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
SVGA3dDevCapResult result;
switch (param) {
case PIPE_CAP_MAX_LINE_WIDTH:
/* fall-through */
case PIPE_CAP_MAX_LINE_WIDTH_AA:
return 7.0;
case PIPE_CAP_MAX_POINT_WIDTH:
/* fall-through */
case PIPE_CAP_MAX_POINT_WIDTH_AA:
/* Keep this to a reasonable size to avoid failures in
* conform/pntaa.c:
*/
return SVGA_MAX_POINTSIZE;
case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
return 4.0;
return result.u;
case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
return 16.0;
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return 16;
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return 16;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_GLSL:
return svgascreen->use_ps30 && svgascreen->use_vs30;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
return 1;
if(!result.u)
return 1;
return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
{
unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
levels = MIN2(util_logbase2(result.u) + 1, levels);
else
levels = 12 /* 2048x2048 */;
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
levels = MIN2(util_logbase2(result.u) + 1, levels);
else
levels = 12 /* 2048x2048 */;
return levels;
}
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
return 8; /* max 128x128x128 */
return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
/*
* No mechanism to query the host, and at least limited to 2048x2048 on
* certain hardware.
*/
return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
12.0 /* 2048x2048 */);
case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
return 1;
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
default:
return 0;
}
}
/* This is a fairly pointless interface
*/
static int
svga_get_param(struct pipe_screen *screen, int param)
{
return (int) svga_get_paramf( screen, param );
}
static INLINE SVGA3dDevCapIndex
svga_translate_format_cap(enum pipe_format format)
{
switch(format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
case PIPE_FORMAT_B8G8R8X8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
case PIPE_FORMAT_B5G6R5_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
case PIPE_FORMAT_B5G5R5A1_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
case PIPE_FORMAT_B4G4R4A4_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
case PIPE_FORMAT_Z16_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
case PIPE_FORMAT_X8Z24_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
case PIPE_FORMAT_A8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
case PIPE_FORMAT_L8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
case PIPE_FORMAT_DXT1_RGB:
case PIPE_FORMAT_DXT1_RGBA:
return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
case PIPE_FORMAT_DXT3_RGBA:
return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
case PIPE_FORMAT_DXT5_RGBA:
return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
default:
return SVGA3D_DEVCAP_MAX;
}
}
static boolean
svga_is_format_supported( struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned tex_usage,
unsigned geom_flags )
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
SVGA3dDevCapIndex index;
SVGA3dDevCapResult result;
assert(tex_usage);
/* Override host capabilities */
if (tex_usage & PIPE_BIND_RENDER_TARGET) {
switch(format) {
/* Often unsupported/problematic. This means we end up with the same
* visuals for all virtual hardware implementations.
*/
case PIPE_FORMAT_B4G4R4A4_UNORM:
case PIPE_FORMAT_B5G5R5A1_UNORM:
return FALSE;
/* Simulate ability to render into compressed textures */
case PIPE_FORMAT_DXT1_RGB:
case PIPE_FORMAT_DXT1_RGBA:
case PIPE_FORMAT_DXT3_RGBA:
case PIPE_FORMAT_DXT5_RGBA:
return TRUE;
default:
break;
}
}
/* Try to query the host */
index = svga_translate_format_cap(format);
if( index < SVGA3D_DEVCAP_MAX &&
sws->get_cap(sws, index, &result) )
{
SVGA3dSurfaceFormatCaps mask;
mask.value = 0;
if (tex_usage & PIPE_BIND_RENDER_TARGET)
mask.offscreenRenderTarget = 1;
if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
mask.zStencil = 1;
if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
mask.texture = 1;
if ((result.u & mask.value) == mask.value)
return TRUE;
else
return FALSE;
}
/* Use our translate functions directly rather than relying on a
* duplicated list of supported formats which is prone to getting
* out of sync:
*/
if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
else
return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
}
static void
svga_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
sws->fence_reference(sws, ptr, fence);
}
static int
svga_fence_signalled(struct pipe_screen *screen,
struct pipe_fence_handle *fence,
unsigned flag)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
return sws->fence_signalled(sws, fence, flag);
}
static int
svga_fence_finish(struct pipe_screen *screen,
struct pipe_fence_handle *fence,
unsigned flag)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
__FUNCTION__, fence);
return sws->fence_finish(sws, fence, flag);
}
static void
svga_destroy_screen( struct pipe_screen *screen )
{
struct svga_screen *svgascreen = svga_screen(screen);
svga_screen_cache_cleanup(svgascreen);
pipe_mutex_destroy(svgascreen->swc_mutex);
pipe_mutex_destroy(svgascreen->tex_mutex);
svgascreen->sws->destroy(svgascreen->sws);
FREE(svgascreen);
}
/**
* Create a new svga_screen object
*/
struct pipe_screen *
svga_screen_create(struct svga_winsys_screen *sws)
{
struct svga_screen *svgascreen;
struct pipe_screen *screen;
SVGA3dDevCapResult result;
#ifdef DEBUG
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
#endif
svgascreen = CALLOC_STRUCT(svga_screen);
if (!svgascreen)
goto error1;
svgascreen->debug.force_level_surface_view =
debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
svgascreen->debug.force_surface_view =
debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
svgascreen->debug.force_sampler_view =
debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
svgascreen->debug.no_surface_view =
debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
svgascreen->debug.no_sampler_view =
debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
screen = &svgascreen->screen;
screen->destroy = svga_destroy_screen;
screen->get_name = svga_get_name;
screen->get_vendor = svga_get_vendor;
screen->get_param = svga_get_param;
screen->get_paramf = svga_get_paramf;
screen->is_format_supported = svga_is_format_supported;
screen->context_create = svga_context_create;
screen->fence_reference = svga_fence_reference;
screen->fence_signalled = svga_fence_signalled;
screen->fence_finish = svga_fence_finish;
svgascreen->sws = sws;
svga_screen_init_surface_functions(screen);
svga_init_screen_resource_functions(svgascreen);
svgascreen->use_ps30 =
sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
svgascreen->use_vs30 =
sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
#if 1
/* Shader model 2.0 is unsupported at the moment. */
if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
goto error2;
#else
if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
#endif
pipe_mutex_init(svgascreen->tex_mutex);
pipe_mutex_init(svgascreen->swc_mutex);
svga_screen_cache_init(svgascreen);
return screen;
error2:
FREE(svgascreen);
error1:
return NULL;
}
struct svga_winsys_screen *
svga_winsys_screen(struct pipe_screen *screen)
{
return svga_screen(screen)->sws;
}
#ifdef DEBUG
struct svga_screen *
svga_screen(struct pipe_screen *screen)
{
assert(screen);
assert(screen->destroy == svga_destroy_screen);
return (struct svga_screen *)screen;
}
#endif
|