1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
*
* Abstract graphics pipe state objects.
*
* Basic notes:
* 1. Want compact representations, so we use bitfields.
* 2. Put bitfields before other (GLfloat) fields.
*/
#ifndef PIPE_STATE_H
#define PIPE_STATE_H
#include "p_compiler.h"
#include "p_defines.h"
#include "p_format.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Implementation limits
*/
#define PIPE_MAX_ATTRIBS 32
#define PIPE_MAX_CLIP_PLANES 6
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT 32
#define PIPE_MAX_SAMPLERS 16
#define PIPE_MAX_SHADER_INPUTS 16
#define PIPE_MAX_SHADER_OUTPUTS 16
#define PIPE_MAX_TEXTURE_LEVELS 16
/* fwd decls */
struct pipe_screen;
struct pipe_surface;
struct pipe_winsys;
/**
* The driver will certainly subclass this to include actual memory
* management information.
*/
struct pipe_buffer
{
unsigned alignment;
unsigned usage;
unsigned size;
/** Reference count */
unsigned refcount;
};
/**
* Primitive (point/line/tri) rasterization info
*/
struct pipe_rasterizer_state
{
unsigned flatshade:1;
unsigned light_twoside:1;
unsigned front_winding:2; /**< PIPE_WINDING_x */
unsigned cull_mode:2; /**< PIPE_WINDING_x */
unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
unsigned offset_cw:1;
unsigned offset_ccw:1;
unsigned scissor:1;
unsigned poly_smooth:1;
unsigned poly_stipple_enable:1;
unsigned point_smooth:1;
unsigned point_sprite:1;
unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
unsigned multisample:1; /* XXX maybe more ms state in future */
unsigned line_smooth:1;
unsigned line_stipple_enable:1;
unsigned line_stipple_factor:8; /**< [1..256] actually */
unsigned line_stipple_pattern:16;
unsigned line_last_pixel:1;
unsigned bypass_clipping:1;
unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
still needed though, to indicate inputs/outputs */
unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
float line_width;
float point_size; /**< used when no per-vertex size */
float point_size_min; /* XXX - temporary, will go away */
float point_size_max; /* XXX - temporary, will go away */
float offset_units;
float offset_scale;
ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
};
struct pipe_poly_stipple
{
unsigned stipple[32];
};
struct pipe_viewport_state
{
float scale[4];
float translate[4];
};
struct pipe_scissor_state
{
unsigned minx:16;
unsigned miny:16;
unsigned maxx:16;
unsigned maxy:16;
};
struct pipe_clip_state
{
float ucp[PIPE_MAX_CLIP_PLANES][4];
unsigned nr;
};
/**
* Constants for vertex/fragment shaders
*/
struct pipe_constant_buffer
{
struct pipe_buffer *buffer;
unsigned size; /** in bytes (XXX: redundant!) */
};
struct pipe_shader_state
{
const struct tgsi_token *tokens;
};
struct pipe_depth_state {
unsigned enabled:1; /**< depth test enabled? */
unsigned writemask:1; /**< allow depth buffer writes? */
unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
unsigned occlusion_count:1; /**< do occlusion counting? */
};
struct pipe_stencil_state {
unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
unsigned func:3; /**< PIPE_FUNC_x */
unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
ubyte ref_value;
ubyte value_mask;
ubyte write_mask;
};
struct pipe_alpha_state {
unsigned enabled:1;
unsigned func:3; /**< PIPE_FUNC_x */
float ref; /**< reference value */
};
struct pipe_depth_stencil_alpha_state
{
struct pipe_depth_state depth;
struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
struct pipe_alpha_state alpha;
};
struct pipe_blend_state
{
unsigned blend_enable:1;
unsigned rgb_func:3; /**< PIPE_BLEND_x */
unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned alpha_func:3; /**< PIPE_BLEND_x */
unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned logicop_enable:1;
unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
unsigned dither:1;
};
struct pipe_blend_color
{
float color[4];
};
struct pipe_framebuffer_state
{
unsigned width, height;
/** multiple colorbuffers for multiple render targets */
unsigned num_cbufs;
struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
struct pipe_surface *zsbuf; /**< Z/stencil buffer */
};
/**
* Texture sampler state.
*/
struct pipe_sampler_state
{
unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
unsigned compare_func:3; /**< PIPE_FUNC_x */
unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
float shadow_ambient; /**< shadow test fail color/intensity */
float lod_bias; /**< LOD/lambda bias */
float min_lod, max_lod; /**< LOD clamp range, after bias */
float border_color[4];
float max_anisotropy;
};
/**
* 2D surface. This is basically a view into a memory buffer.
* May be a renderbuffer, texture mipmap level, etc.
*/
struct pipe_surface
{
struct pipe_buffer *buffer; /**< surface's buffer/memory */
enum pipe_format format; /**< PIPE_FORMAT_x */
unsigned status; /**< PIPE_SURFACE_STATUS_x */
unsigned clear_value; /**< XXX may be temporary */
unsigned width; /**< logical width in pixels */
unsigned height; /**< logical height in pixels */
struct pipe_format_block block;
unsigned nblocksx; /**< allocated width in blocks */
unsigned nblocksy; /**< allocated height in blocks */
unsigned stride; /**< stride in bytes between rows of blocks */
unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
unsigned offset; /**< offset from start of buffer, in bytes */
unsigned refcount;
unsigned usage; /**< PIPE_BUFFER_USAGE_* */
struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
struct pipe_texture *texture; /**< optional texture into which this is a view */
unsigned face;
unsigned level;
unsigned zslice;
};
/**
* Texture object.
*/
struct pipe_texture
{
enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
enum pipe_format format; /**< PIPE_FORMAT_x */
unsigned width[PIPE_MAX_TEXTURE_LEVELS];
unsigned height[PIPE_MAX_TEXTURE_LEVELS];
unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
struct pipe_format_block block;
unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
unsigned last_level:8; /**< Index of last mipmap level present/defined */
unsigned compressed:1;
unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
/* These are also refcounted:
*/
unsigned refcount;
struct pipe_screen *screen; /**< screen that this texture belongs to */
};
/**
* A vertex buffer. Typically, all the vertex data/attributes for
* drawing something will be in one buffer. But it's also possible, for
* example, to put colors in one buffer and texcoords in another.
*/
struct pipe_vertex_buffer
{
unsigned pitch; /**< stride to same attrib in next vertex, in bytes */
unsigned max_index; /**< number of vertices in this buffer */
unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
struct pipe_buffer *buffer; /**< the actual buffer */
};
/**
* Information to describe a vertex attribute (position, color, etc)
*/
struct pipe_vertex_element
{
/** Offset of this attribute, in bytes, from the start of the vertex */
unsigned src_offset;
/** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
* this attribute live in?
*/
unsigned vertex_buffer_index:8;
unsigned nr_components:8;
enum pipe_format src_format; /**< PIPE_FORMAT_* */
};
#ifdef __cplusplus
}
#endif
#endif
|