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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
*
* Abstract graphics pipe state objects.
*
* Basic notes:
* 1. Want compact representations, so we use bitfields.
* 2. Put bitfields before other (GLfloat) fields.
*/
#ifndef PIPE_STATE_H
#define PIPE_STATE_H
#include "p_compiler.h"
#include "p_defines.h"
#include "p_format.h"
#include "p_screen.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Implementation limits
*/
#define PIPE_MAX_ATTRIBS 32
#define PIPE_MAX_CLIP_PLANES 6
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT_BUFFERS 32
#define PIPE_MAX_SAMPLERS 16
#define PIPE_MAX_VERTEX_SAMPLERS 16
#define PIPE_MAX_SHADER_INPUTS 16
#define PIPE_MAX_SHADER_OUTPUTS 16
#define PIPE_MAX_TEXTURE_LEVELS 16
struct pipe_reference
{
int32_t count; /* atomic */
};
/**
* Primitive (point/line/tri) rasterization info
*/
struct pipe_rasterizer_state
{
unsigned flatshade:1;
unsigned light_twoside:1;
unsigned front_ccw:1;
unsigned cull_face:2; /**< PIPE_FACE_x */
unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
unsigned offset_point:1;
unsigned offset_line:1;
unsigned offset_tri:1;
unsigned scissor:1;
unsigned poly_smooth:1;
unsigned poly_stipple_enable:1;
unsigned point_smooth:1;
unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
unsigned multisample:1; /* XXX maybe more ms state in future */
unsigned line_smooth:1;
unsigned line_stipple_enable:1;
unsigned line_stipple_factor:8; /**< [1..256] actually */
unsigned line_stipple_pattern:16;
unsigned line_last_pixel:1;
/**
* Use the first vertex of a primitive as the provoking vertex for
* flat shading.
*/
unsigned flatshade_first:1;
/**
* When true, triangle rasterization uses (0.5, 0.5) pixel centers
* for determining pixel ownership.
*
* When false, triangle rasterization uses (0,0) pixel centers for
* determining pixel ownership.
*
* Triangle rasterization always uses a 'top,left' rule for pixel
* ownership, this just alters which point we consider the pixel
* center for that test.
*/
unsigned gl_rasterization_rules:1;
float line_width;
float point_size; /**< used when no per-vertex size */
float offset_units;
float offset_scale;
};
struct pipe_poly_stipple
{
unsigned stipple[32];
};
struct pipe_viewport_state
{
float scale[4];
float translate[4];
};
struct pipe_scissor_state
{
unsigned minx:16;
unsigned miny:16;
unsigned maxx:16;
unsigned maxy:16;
};
struct pipe_clip_state
{
float ucp[PIPE_MAX_CLIP_PLANES][4];
unsigned nr;
};
struct pipe_shader_state
{
const struct tgsi_token *tokens;
};
struct pipe_depth_state
{
unsigned enabled:1; /**< depth test enabled? */
unsigned writemask:1; /**< allow depth buffer writes? */
unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
};
struct pipe_stencil_state
{
unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
unsigned func:3; /**< PIPE_FUNC_x */
unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
unsigned valuemask:8;
unsigned writemask:8;
};
struct pipe_alpha_state
{
unsigned enabled:1;
unsigned func:3; /**< PIPE_FUNC_x */
float ref_value; /**< reference value */
};
struct pipe_depth_stencil_alpha_state
{
struct pipe_depth_state depth;
struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
struct pipe_alpha_state alpha;
};
struct pipe_rt_blend_state
{
unsigned blend_enable:1;
unsigned rgb_func:3; /**< PIPE_BLEND_x */
unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned alpha_func:3; /**< PIPE_BLEND_x */
unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
};
struct pipe_blend_state
{
unsigned independent_blend_enable:1;
unsigned logicop_enable:1;
unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
unsigned dither:1;
unsigned alpha_to_coverage:1;
unsigned alpha_to_one:1;
struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
};
struct pipe_blend_color
{
float color[4];
};
struct pipe_stencil_ref
{
ubyte ref_value[2];
};
struct pipe_framebuffer_state
{
unsigned width, height;
/** multiple color buffers for multiple render targets */
unsigned nr_cbufs;
struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
struct pipe_surface *zsbuf; /**< Z/stencil buffer */
};
/**
* Texture sampler state.
*/
struct pipe_sampler_state
{
unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
unsigned compare_func:3; /**< PIPE_FUNC_x */
unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
unsigned max_anisotropy:6;
float lod_bias; /**< LOD/lambda bias */
float min_lod, max_lod; /**< LOD clamp range, after bias */
float border_color[4];
};
/**
* 2D surface. This is basically a view into a memory buffer.
* May be a renderbuffer, texture mipmap level, etc.
*/
struct pipe_surface
{
struct pipe_reference reference;
struct pipe_resource *texture; /**< resource into which this is a view */
enum pipe_format format;
unsigned width; /**< logical width in pixels */
unsigned height; /**< logical height in pixels */
unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
unsigned offset; /**< offset from start of buffer, in bytes */
unsigned usage; /**< bitmask of PIPE_BIND_x */
unsigned zslice;
unsigned face;
unsigned level;
};
/**
* A view into a texture that can be bound to a shader stage.
*/
struct pipe_sampler_view
{
struct pipe_reference reference;
enum pipe_format format; /**< typed PIPE_FORMAT_x */
struct pipe_resource *texture; /**< texture into which this is a view */
struct pipe_context *context; /**< context this view belongs to */
unsigned first_level:8; /**< first mipmap level */
unsigned last_level:8; /**< last mipmap level */
unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
};
/**
* Subregion of 1D/2D/3D image resource.
*/
struct pipe_box
{
unsigned x;
unsigned y;
unsigned z;
unsigned width;
unsigned height;
unsigned depth;
};
/**
* A memory object/resource such as a vertex buffer or texture.
*/
struct pipe_resource
{
struct pipe_reference reference;
struct pipe_screen *screen; /**< screen that this texture belongs to */
enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
enum pipe_format format; /**< PIPE_FORMAT_x */
unsigned width0;
unsigned height0;
unsigned depth0;
unsigned last_level:8; /**< Index of last mipmap level present/defined */
unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
unsigned bind; /**< bitmask of PIPE_BIND_x */
unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
};
/**
* Extra indexing info for (cube) texture resources.
*/
struct pipe_subresource
{
unsigned face:16;
unsigned level:16;
};
/**
* Transfer object. For data transfer to/from a resource.
*/
struct pipe_transfer
{
struct pipe_resource *resource; /**< resource to transfer to/from */
struct pipe_subresource sr;
enum pipe_transfer_usage usage;
struct pipe_box box;
unsigned stride;
unsigned slice_stride;
void *data;
};
/**
* A vertex buffer. Typically, all the vertex data/attributes for
* drawing something will be in one buffer. But it's also possible, for
* example, to put colors in one buffer and texcoords in another.
*/
struct pipe_vertex_buffer
{
unsigned stride; /**< stride to same attrib in next vertex, in bytes */
unsigned max_index; /**< number of vertices in this buffer */
unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
struct pipe_resource *buffer; /**< the actual buffer */
};
/**
* Information to describe a vertex attribute (position, color, etc)
*/
struct pipe_vertex_element
{
/** Offset of this attribute, in bytes, from the start of the vertex */
unsigned src_offset;
/** Instance data rate divisor. 0 means this is per-vertex data,
* n means per-instance data used for n consecutive instances (n > 0).
*/
unsigned instance_divisor;
/** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
* this attribute live in?
*/
unsigned vertex_buffer_index:8;
enum pipe_format src_format;
};
#ifdef __cplusplus
}
#endif
#endif
|