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/**************************************************************************
*
* Copyright 2009, VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Author: Keith Whitwell <keithw@vmware.com>
* Author: Jakob Bornecrantz <wallbraker@gmail.com>
*/
#include "dri_screen.h"
#include "dri_context.h"
#include "dri_drawable.h"
#include "dri_st_api.h"
#include "dri1.h"
#include "pipe/p_screen.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
/**
* These are used for GLX_EXT_texture_from_pixmap
*/
void dri2_set_tex_buffer2(__DRIcontext *pDRICtx, GLint target,
GLint format, __DRIdrawable *dPriv)
{
struct dri_context *ctx = dri_context(pDRICtx);
struct dri_drawable *drawable = dri_drawable(dPriv);
struct pipe_texture *pt =
dri_get_st_framebuffer_texture(drawable->stfb, ST_ATTACHMENT_FRONT_LEFT);
if (pt) {
ctx->st->teximage(ctx->st,
(target == GL_TEXTURE_2D) ? ST_TEXTURE_2D : ST_TEXTURE_RECT,
0, drawable->stvis.color_format, pt, FALSE);
}
}
void dri2_set_tex_buffer(__DRIcontext *pDRICtx, GLint target,
__DRIdrawable *dPriv)
{
dri2_set_tex_buffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}
/**
* This is called when we need to set up GL rendering to a new X window.
*/
boolean
dri_create_buffer(__DRIscreen * sPriv,
__DRIdrawable * dPriv,
const __GLcontextModes * visual, boolean isPixmap)
{
struct dri_screen *screen = sPriv->private;
struct dri_drawable *drawable = NULL;
if (isPixmap)
goto fail; /* not implemented */
drawable = CALLOC_STRUCT(dri_drawable);
if (drawable == NULL)
goto fail;
dri_fill_st_visual(&drawable->stvis, screen, visual);
drawable->stfb = dri_create_st_framebuffer(drawable);
if (drawable->stfb == NULL)
goto fail;
drawable->sPriv = sPriv;
drawable->dPriv = dPriv;
dPriv->driverPrivate = (void *)drawable;
drawable->desired_fences = 2;
return GL_TRUE;
fail:
FREE(drawable);
return GL_FALSE;
}
void
dri_destroy_buffer(__DRIdrawable * dPriv)
{
struct dri_drawable *drawable = dri_drawable(dPriv);
int i;
dri1_swap_fences_clear(drawable);
pipe_surface_reference(&drawable->dri1_surface, NULL);
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
pipe_texture_reference(&drawable->textures[i], NULL);
dri_destroy_st_framebuffer(drawable->stfb);
drawable->desired_fences = 0;
FREE(drawable);
}
/* vim: set sw=3 ts=8 sts=3 expandtab: */
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