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#ifndef vl_types_h
#define vl_types_h
enum VL_FORMAT
{
VL_FORMAT_YCBCR_420,
VL_FORMAT_YCBCR_422,
VL_FORMAT_YCBCR_444
};
enum VL_PICTURE
{
VL_TOP_FIELD,
VL_BOTTOM_FIELD,
VL_FRAME_PICTURE
};
enum VL_FIELD_ORDER
{
VL_FIELD_FIRST,
VL_FIELD_SECOND
};
enum VL_DCT_TYPE
{
VL_DCT_FIELD_CODED,
VL_DCT_FRAME_CODED
};
enum VL_SAMPLE_TYPE
{
VL_FULL_SAMPLE,
VL_DIFFERENCE_SAMPLE
};
enum VL_MC_TYPE
{
VL_FIELD_MC,
VL_FRAME_MC,
VL_DUAL_PRIME_MC,
VL_16x8_MC = VL_FRAME_MC
};
struct VL_VERTEX4F
{
float x, y, z, w;
};
struct VL_VERTEX2F
{
float x, y;
};
struct VL_TEXCOORD2F
{
float s, t;
};
struct VL_MC_VS_CONSTS
{
struct VL_VERTEX4F scale;
struct VL_VERTEX4F mb_pos_trans;
struct VL_VERTEX4F denorm;
struct
{
struct VL_VERTEX4F top_field;
struct VL_VERTEX4F bottom_field;
} mb_tc_trans[2];
};
struct VL_MC_FS_CONSTS
{
struct VL_VERTEX4F multiplier;
struct VL_VERTEX4F bias;
struct VL_VERTEX4F y_divider;
};
struct VL_CSC_VS_CONSTS
{
struct VL_VERTEX4F src_scale;
struct VL_VERTEX4F src_trans;
};
struct VL_CSC_FS_CONSTS
{
struct VL_VERTEX4F bias;
float matrix[16];
};
struct VL_MOTION_VECTOR
{
struct
{
int x, y;
} top_field, bottom_field;
};
struct VL_CONTEXT;
struct VL_SURFACE;
#endif
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