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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* SWIG interface definion for Gallium types.
*
* @author Jose Fonseca <jrfonseca@tungstengraphics.com>
*/
%module gallium;
%{
#include <stdio.h>
#include <Python.h>
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
#include "cso_cache/cso_context.h"
#include "util/u_draw_quad.h"
#include "util/u_tile.h"
#include "util/u_math.h"
#include "tgsi/tgsi_text.h"
#include "tgsi/tgsi_dump.h"
#include "st_device.h"
#include "st_sample.h"
%}
%include "typemaps.i"
%include "cstring.i"
%include "carrays.i"
%array_class(unsigned char, ByteArray);
%array_class(int, IntArray);
%array_class(unsigned, UnsignedArray);
%array_class(float, FloatArray);
%rename(Device) st_device;
%rename(Context) st_context;
%rename(Texture) pipe_texture;
%rename(Surface) pipe_surface;
%rename(Buffer) st_buffer;
%rename(BlendColor) pipe_blend_color;
%rename(Blend) pipe_blend_state;
%rename(Clip) pipe_clip_state;
%rename(ConstantBuffer) pipe_constant_buffer;
%rename(Depth) pipe_depth_state;
%rename(Stencil) pipe_stencil_state;
%rename(Alpha) pipe_alpha_state;
%rename(DepthStencilAlpha) pipe_depth_stencil_alpha_state;
%rename(FormatBlock) pipe_format_block;
%rename(Framebuffer) pipe_framebuffer_state;
%rename(PolyStipple) pipe_poly_stipple;
%rename(Rasterizer) pipe_rasterizer_state;
%rename(Sampler) pipe_sampler_state;
%rename(Scissor) pipe_scissor_state;
%rename(Shader) pipe_shader_state;
%rename(VertexBuffer) pipe_vertex_buffer;
%rename(VertexElement) pipe_vertex_element;
%rename(Viewport) pipe_viewport_state;
%include "p_compiler.i"
%include "pipe/p_defines.h";
%include "p_format.i"
%include "p_device.i"
%include "p_context.i"
%include "p_texture.i"
%include "p_state.i"
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