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/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef MASK_H
#define MASK_H
#include "vg_context.h"
struct path;
struct vg_image;
struct pipe_texture;
struct vg_mask_layer *mask_layer_create(VGint width, VGint height);
void mask_layer_destroy(struct vg_mask_layer *layer);
void mask_layer_fill(struct vg_mask_layer *layer,
VGint x, VGint y,
VGint width, VGint height,
VGfloat value);
VGint mask_layer_width(struct vg_mask_layer *layer);
VGint mask_layer_height(struct vg_mask_layer *layer);
void mask_copy(struct vg_mask_layer *layer,
VGint sx, VGint sy,
VGint dx, VGint dy,
VGint width, VGint height);
void mask_render_to(struct path *path,
VGbitfield paint_modes,
VGMaskOperation operation);
void mask_using_layer(struct vg_mask_layer *layer,
VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height);
void mask_using_image(struct vg_image *image,
VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height);
void mask_fill(VGint x, VGint y,
VGint width, VGint height,
VGfloat value);
VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
struct pipe_texture **textures);
#endif
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