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/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef RENDERER_H
#define RENDERER_H
#include "VG/openvg.h"
struct renderer;
struct vg_context;
struct pipe_texture;
struct pipe_surface;
struct renderer *renderer_create(struct vg_context *owner);
void renderer_destroy(struct renderer *);
void renderer_draw_quad(struct renderer *,
VGfloat x1, VGfloat y1,
VGfloat x2, VGfloat y2,
VGfloat depth);
void renderer_draw_texture(struct renderer *,
struct pipe_texture *texture,
VGfloat x1offset, VGfloat y1offset,
VGfloat x2offset, VGfloat y2offset,
VGfloat x1, VGfloat y1,
VGfloat x2, VGfloat y2);
void renderer_texture_quad(struct renderer *,
struct pipe_texture *texture,
VGfloat x1offset, VGfloat y1offset,
VGfloat x2offset, VGfloat y2offset,
VGfloat x1, VGfloat y1,
VGfloat x2, VGfloat y2,
VGfloat x3, VGfloat y3,
VGfloat x4, VGfloat y4);
void renderer_copy_texture(struct renderer *r,
struct pipe_texture *src,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
struct pipe_texture *dst,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2);
void renderer_copy_surface(struct renderer *r,
struct pipe_surface *src,
int sx1, int sy1,
int sx2, int sy2,
struct pipe_surface *dst,
int dx1, int dy1,
int dx2, int dy2,
float z, unsigned filter);
#endif
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