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EXPORTS
; GlmfBeginGlsBlock = GlmfBeginGlsBlock@4
; GlmfCloseMetaFile = GlmfCloseMetaFile@4
; GlmfEndGlsBlock = GlmfEndGlsBlock@4
; GlmfEndPlayback = GlmfEndPlayback@4
; GlmfInitPlayback = GlmfInitPlayback@12
; GlmfPlayGlsRecord = GlmfPlayGlsRecord@16
glAccum = glAccum@8
glAlphaFunc = glAlphaFunc@8
glAreTexturesResident = glAreTexturesResident@12
glArrayElement = glArrayElement@4
glBegin = glBegin@4
glBindTexture = glBindTexture@8
glBitmap = glBitmap@28
glBlendFunc = glBlendFunc@8
glCallList = glCallList@4
glCallLists = glCallLists@12
glClear = glClear@4
glClearAccum = glClearAccum@16
glClearColor = glClearColor@16
glClearDepth = glClearDepth@8
glClearIndex = glClearIndex@4
glClearStencil = glClearStencil@4
glClipPlane = glClipPlane@8
glColor3b = glColor3b@12
glColor3bv = glColor3bv@4
glColor3d = glColor3d@24
glColor3dv = glColor3dv@4
glColor3f = glColor3f@12
glColor3fv = glColor3fv@4
glColor3i = glColor3i@12
glColor3iv = glColor3iv@4
glColor3s = glColor3s@12
glColor3sv = glColor3sv@4
glColor3ub = glColor3ub@12
glColor3ubv = glColor3ubv@4
glColor3ui = glColor3ui@12
glColor3uiv = glColor3uiv@4
glColor3us = glColor3us@12
glColor3usv = glColor3usv@4
glColor4b = glColor4b@16
glColor4bv = glColor4bv@4
glColor4d = glColor4d@32
glColor4dv = glColor4dv@4
glColor4f = glColor4f@16
glColor4fv = glColor4fv@4
glColor4i = glColor4i@16
glColor4iv = glColor4iv@4
glColor4s = glColor4s@16
glColor4sv = glColor4sv@4
glColor4ub = glColor4ub@16
glColor4ubv = glColor4ubv@4
glColor4ui = glColor4ui@16
glColor4uiv = glColor4uiv@4
glColor4us = glColor4us@16
glColor4usv = glColor4usv@4
glColorMask = glColorMask@16
glColorMaterial = glColorMaterial@8
glColorPointer = glColorPointer@16
glCopyPixels = glCopyPixels@20
glCopyTexImage1D = glCopyTexImage1D@28
glCopyTexImage2D = glCopyTexImage2D@32
glCopyTexSubImage1D = glCopyTexSubImage1D@24
glCopyTexSubImage2D = glCopyTexSubImage2D@32
glCullFace = glCullFace@4
; glDebugEntry = glDebugEntry@8
glDeleteLists = glDeleteLists@8
glDeleteTextures = glDeleteTextures@8
glDepthFunc = glDepthFunc@4
glDepthMask = glDepthMask@4
glDepthRange = glDepthRange@16
glDisable = glDisable@4
glDisableClientState = glDisableClientState@4
glDrawArrays = glDrawArrays@12
glDrawBuffer = glDrawBuffer@4
glDrawElements = glDrawElements@16
glDrawPixels = glDrawPixels@20
glEdgeFlag = glEdgeFlag@4
glEdgeFlagPointer = glEdgeFlagPointer@8
glEdgeFlagv = glEdgeFlagv@4
glEnable = glEnable@4
glEnableClientState = glEnableClientState@4
glEnd = glEnd@0
glEndList = glEndList@0
glEvalCoord1d = glEvalCoord1d@8
glEvalCoord1dv = glEvalCoord1dv@4
glEvalCoord1f = glEvalCoord1f@4
glEvalCoord1fv = glEvalCoord1fv@4
glEvalCoord2d = glEvalCoord2d@16
glEvalCoord2dv = glEvalCoord2dv@4
glEvalCoord2f = glEvalCoord2f@8
glEvalCoord2fv = glEvalCoord2fv@4
glEvalMesh1 = glEvalMesh1@12
glEvalMesh2 = glEvalMesh2@20
glEvalPoint1 = glEvalPoint1@4
glEvalPoint2 = glEvalPoint2@8
glFeedbackBuffer = glFeedbackBuffer@12
glFinish = glFinish@0
glFlush = glFlush@0
glFogf = glFogf@8
glFogfv = glFogfv@8
glFogi = glFogi@8
glFogiv = glFogiv@8
glFrontFace = glFrontFace@4
glFrustum = glFrustum@48
glGenLists = glGenLists@4
glGenTextures = glGenTextures@8
glGetBooleanv = glGetBooleanv@8
glGetClipPlane = glGetClipPlane@8
glGetDoublev = glGetDoublev@8
glGetError = glGetError@0
glGetFloatv = glGetFloatv@8
glGetIntegerv = glGetIntegerv@8
glGetLightfv = glGetLightfv@12
glGetLightiv = glGetLightiv@12
glGetMapdv = glGetMapdv@12
glGetMapfv = glGetMapfv@12
glGetMapiv = glGetMapiv@12
glGetMaterialfv = glGetMaterialfv@12
glGetMaterialiv = glGetMaterialiv@12
glGetPixelMapfv = glGetPixelMapfv@8
glGetPixelMapuiv = glGetPixelMapuiv@8
glGetPixelMapusv = glGetPixelMapusv@8
glGetPointerv = glGetPointerv@8
glGetPolygonStipple = glGetPolygonStipple@4
glGetString = glGetString@4
glGetTexEnvfv = glGetTexEnvfv@12
glGetTexEnviv = glGetTexEnviv@12
glGetTexGendv = glGetTexGendv@12
glGetTexGenfv = glGetTexGenfv@12
glGetTexGeniv = glGetTexGeniv@12
glGetTexImage = glGetTexImage@20
glGetTexLevelParameterfv = glGetTexLevelParameterfv@16
glGetTexLevelParameteriv = glGetTexLevelParameteriv@16
glGetTexParameterfv = glGetTexParameterfv@12
glGetTexParameteriv = glGetTexParameteriv@12
glHint = glHint@8
glIndexMask = glIndexMask@4
glIndexPointer = glIndexPointer@12
glIndexd = glIndexd@8
glIndexdv = glIndexdv@4
glIndexf = glIndexf@4
glIndexfv = glIndexfv@4
glIndexi = glIndexi@4
glIndexiv = glIndexiv@4
glIndexs = glIndexs@4
glIndexsv = glIndexsv@4
glIndexub = glIndexub@4
glIndexubv = glIndexubv@4
glInitNames = glInitNames@0
glInterleavedArrays = glInterleavedArrays@12
glIsEnabled = glIsEnabled@4
glIsList = glIsList@4
glIsTexture = glIsTexture@4
glLightModelf = glLightModelf@8
glLightModelfv = glLightModelfv@8
glLightModeli = glLightModeli@8
glLightModeliv = glLightModeliv@8
glLightf = glLightf@12
glLightfv = glLightfv@12
glLighti = glLighti@12
glLightiv = glLightiv@12
glLineStipple = glLineStipple@8
glLineWidth = glLineWidth@4
glListBase = glListBase@4
glLoadIdentity = glLoadIdentity@0
glLoadMatrixd = glLoadMatrixd@4
glLoadMatrixf = glLoadMatrixf@4
glLoadName = glLoadName@4
glLogicOp = glLogicOp@4
glMap1d = glMap1d@32
glMap1f = glMap1f@24
glMap2d = glMap2d@56
glMap2f = glMap2f@40
glMapGrid1d = glMapGrid1d@20
glMapGrid1f = glMapGrid1f@12
glMapGrid2d = glMapGrid2d@40
glMapGrid2f = glMapGrid2f@24
glMaterialf = glMaterialf@12
glMaterialfv = glMaterialfv@12
glMateriali = glMateriali@12
glMaterialiv = glMaterialiv@12
glMatrixMode = glMatrixMode@4
glMultMatrixd = glMultMatrixd@4
glMultMatrixf = glMultMatrixf@4
glNewList = glNewList@8
glNormal3b = glNormal3b@12
glNormal3bv = glNormal3bv@4
glNormal3d = glNormal3d@24
glNormal3dv = glNormal3dv@4
glNormal3f = glNormal3f@12
glNormal3fv = glNormal3fv@4
glNormal3i = glNormal3i@12
glNormal3iv = glNormal3iv@4
glNormal3s = glNormal3s@12
glNormal3sv = glNormal3sv@4
glNormalPointer = glNormalPointer@12
glOrtho = glOrtho@48
glPassThrough = glPassThrough@4
glPixelMapfv = glPixelMapfv@12
glPixelMapuiv = glPixelMapuiv@12
glPixelMapusv = glPixelMapusv@12
glPixelStoref = glPixelStoref@8
glPixelStorei = glPixelStorei@8
glPixelTransferf = glPixelTransferf@8
glPixelTransferi = glPixelTransferi@8
glPixelZoom = glPixelZoom@8
glPointSize = glPointSize@4
glPolygonMode = glPolygonMode@8
glPolygonOffset = glPolygonOffset@8
glPolygonStipple = glPolygonStipple@4
glPopAttrib = glPopAttrib@0
glPopClientAttrib = glPopClientAttrib@0
glPopMatrix = glPopMatrix@0
glPopName = glPopName@0
glPrioritizeTextures = glPrioritizeTextures@12
glPushAttrib = glPushAttrib@4
glPushClientAttrib = glPushClientAttrib@4
glPushMatrix = glPushMatrix@0
glPushName = glPushName@4
glRasterPos2d = glRasterPos2d@16
glRasterPos2dv = glRasterPos2dv@4
glRasterPos2f = glRasterPos2f@8
glRasterPos2fv = glRasterPos2fv@4
glRasterPos2i = glRasterPos2i@8
glRasterPos2iv = glRasterPos2iv@4
glRasterPos2s = glRasterPos2s@8
glRasterPos2sv = glRasterPos2sv@4
glRasterPos3d = glRasterPos3d@24
glRasterPos3dv = glRasterPos3dv@4
glRasterPos3f = glRasterPos3f@12
glRasterPos3fv = glRasterPos3fv@4
glRasterPos3i = glRasterPos3i@12
glRasterPos3iv = glRasterPos3iv@4
glRasterPos3s = glRasterPos3s@12
glRasterPos3sv = glRasterPos3sv@4
glRasterPos4d = glRasterPos4d@32
glRasterPos4dv = glRasterPos4dv@4
glRasterPos4f = glRasterPos4f@16
glRasterPos4fv = glRasterPos4fv@4
glRasterPos4i = glRasterPos4i@16
glRasterPos4iv = glRasterPos4iv@4
glRasterPos4s = glRasterPos4s@16
glRasterPos4sv = glRasterPos4sv@4
glReadBuffer = glReadBuffer@4
glReadPixels = glReadPixels@28
glRectd = glRectd@32
glRectdv = glRectdv@8
glRectf = glRectf@16
glRectfv = glRectfv@8
glRecti = glRecti@16
glRectiv = glRectiv@8
glRects = glRects@16
glRectsv = glRectsv@8
glRenderMode = glRenderMode@4
glRotated = glRotated@32
glRotatef = glRotatef@16
glScaled = glScaled@24
glScalef = glScalef@12
glScissor = glScissor@16
glSelectBuffer = glSelectBuffer@8
glShadeModel = glShadeModel@4
glStencilFunc = glStencilFunc@12
glStencilMask = glStencilMask@4
glStencilOp = glStencilOp@12
glTexCoord1d = glTexCoord1d@8
glTexCoord1dv = glTexCoord1dv@4
glTexCoord1f = glTexCoord1f@4
glTexCoord1fv = glTexCoord1fv@4
glTexCoord1i = glTexCoord1i@4
glTexCoord1iv = glTexCoord1iv@4
glTexCoord1s = glTexCoord1s@4
glTexCoord1sv = glTexCoord1sv@4
glTexCoord2d = glTexCoord2d@16
glTexCoord2dv = glTexCoord2dv@4
glTexCoord2f = glTexCoord2f@8
glTexCoord2fv = glTexCoord2fv@4
glTexCoord2i = glTexCoord2i@8
glTexCoord2iv = glTexCoord2iv@4
glTexCoord2s = glTexCoord2s@8
glTexCoord2sv = glTexCoord2sv@4
glTexCoord3d = glTexCoord3d@24
glTexCoord3dv = glTexCoord3dv@4
glTexCoord3f = glTexCoord3f@12
glTexCoord3fv = glTexCoord3fv@4
glTexCoord3i = glTexCoord3i@12
glTexCoord3iv = glTexCoord3iv@4
glTexCoord3s = glTexCoord3s@12
glTexCoord3sv = glTexCoord3sv@4
glTexCoord4d = glTexCoord4d@32
glTexCoord4dv = glTexCoord4dv@4
glTexCoord4f = glTexCoord4f@16
glTexCoord4fv = glTexCoord4fv@4
glTexCoord4i = glTexCoord4i@16
glTexCoord4iv = glTexCoord4iv@4
glTexCoord4s = glTexCoord4s@16
glTexCoord4sv = glTexCoord4sv@4
glTexCoordPointer = glTexCoordPointer@16
glTexEnvf = glTexEnvf@12
glTexEnvfv = glTexEnvfv@12
glTexEnvi = glTexEnvi@12
glTexEnviv = glTexEnviv@12
glTexGend = glTexGend@16
glTexGendv = glTexGendv@12
glTexGenf = glTexGenf@12
glTexGenfv = glTexGenfv@12
glTexGeni = glTexGeni@12
glTexGeniv = glTexGeniv@12
glTexImage1D = glTexImage1D@32
glTexImage2D = glTexImage2D@36
glTexParameterf = glTexParameterf@12
glTexParameterfv = glTexParameterfv@12
glTexParameteri = glTexParameteri@12
glTexParameteriv = glTexParameteriv@12
glTexSubImage1D = glTexSubImage1D@28
glTexSubImage2D = glTexSubImage2D@36
glTranslated = glTranslated@24
glTranslatef = glTranslatef@12
glVertex2d = glVertex2d@16
glVertex2dv = glVertex2dv@4
glVertex2f = glVertex2f@8
glVertex2fv = glVertex2fv@4
glVertex2i = glVertex2i@8
glVertex2iv = glVertex2iv@4
glVertex2s = glVertex2s@8
glVertex2sv = glVertex2sv@4
glVertex3d = glVertex3d@24
glVertex3dv = glVertex3dv@4
glVertex3f = glVertex3f@12
glVertex3fv = glVertex3fv@4
glVertex3i = glVertex3i@12
glVertex3iv = glVertex3iv@4
glVertex3s = glVertex3s@12
glVertex3sv = glVertex3sv@4
glVertex4d = glVertex4d@32
glVertex4dv = glVertex4dv@4
glVertex4f = glVertex4f@16
glVertex4fv = glVertex4fv@4
glVertex4i = glVertex4i@16
glVertex4iv = glVertex4iv@4
glVertex4s = glVertex4s@16
glVertex4sv = glVertex4sv@4
glVertexPointer = glVertexPointer@16
glViewport = glViewport@16
wglChoosePixelFormat = wglChoosePixelFormat@8
wglCopyContext = wglCopyContext@12
wglCreateContext = wglCreateContext@4
wglCreateLayerContext = wglCreateLayerContext@8
wglDeleteContext = wglDeleteContext@4
wglDescribeLayerPlane = wglDescribeLayerPlane@20
wglDescribePixelFormat = wglDescribePixelFormat@16
wglGetCurrentContext = wglGetCurrentContext@0
wglGetCurrentDC = wglGetCurrentDC@0
; wglGetDefaultProcAddress = wglGetDefaultProcAddress@4
wglGetLayerPaletteEntries = wglGetLayerPaletteEntries@20
wglGetPixelFormat = wglGetPixelFormat@4
wglGetProcAddress = wglGetProcAddress@4
wglMakeCurrent = wglMakeCurrent@8
wglRealizeLayerPalette = wglRealizeLayerPalette@12
wglSetLayerPaletteEntries = wglSetLayerPaletteEntries@20
wglSetPixelFormat = wglSetPixelFormat@12
wglShareLists = wglShareLists@8
wglSwapBuffers = wglSwapBuffers@4
wglSwapLayerBuffers = wglSwapLayerBuffers@8
; wglSwapMultipleBuffers = wglSwapMultipleBuffers@8
wglUseFontBitmapsA = wglUseFontBitmapsA@16
wglUseFontBitmapsW = wglUseFontBitmapsW@16
wglUseFontOutlinesA = wglUseFontOutlinesA@32
wglUseFontOutlinesW = wglUseFontOutlinesW@32
DrvCopyContext = DrvCopyContext@12
DrvCreateContext = DrvCreateContext@4
DrvCreateLayerContext = DrvCreateLayerContext@8
DrvDeleteContext = DrvDeleteContext@4
DrvDescribeLayerPlane = DrvDescribeLayerPlane@20
DrvDescribePixelFormat = DrvDescribePixelFormat@16
DrvGetLayerPaletteEntries = DrvGetLayerPaletteEntries@20
DrvGetProcAddress = DrvGetProcAddress@4
DrvPresentBuffers = DrvPresentBuffers@8
DrvRealizeLayerPalette = DrvRealizeLayerPalette@12
DrvReleaseContext = DrvReleaseContext@4
DrvSetCallbackProcs = DrvSetCallbackProcs@8
DrvSetContext = DrvSetContext@12
DrvSetLayerPaletteEntries = DrvSetLayerPaletteEntries@20
DrvSetPixelFormat = DrvSetPixelFormat@8
DrvShareLists = DrvShareLists@8
DrvSwapBuffers = DrvSwapBuffers@4
DrvSwapLayerBuffers = DrvSwapLayerBuffers@8
DrvValidateVersion = DrvValidateVersion@4
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