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Import('*')
# Shared environment settings
env = env.Clone()
env.PrependUnique(CPPPATH = [
'#/include',
])
if env['platform'] == 'windows':
env.PrependUnique(LIBS = [
'glu32',
'opengl32',
'gdi32',
'user32',
])
else:
env.PrependUnique(LIBS = [
'GLU',
'GL',
'X11',
])
# Library specific environment settings
lib_env = env.Clone()
lib_env.Append(CPPDEFINES = [
'GLEW_BUILD',
#'GLEW_MX', # Multiple Rendering Contexts support
])
if lib_env['platform'] == 'windows':
target = 'glew'
else:
target = 'GLEW'
source = [
'glew.c',
]
if lib_env['platform'] == 'windows':
glew = lib_env.SharedLibrary(target = target, source = source)
env.InstallSharedLibrary(glew, version=(1, 5, 2))
glew = lib_env.FindIxes(glew, 'LIBPREFIX', 'LIBSUFFIX')
else:
# Use static library on Unices to avoid binary compatability issues
lib_env.Append(CPPDEFINES = ['GLEW_STATIC'])
glew = lib_env.StaticLibrary(target = target, source = source)
# Program specific environment settings
prog_env = env.Clone()
prog_env.Prepend(LIBS = [glew])
prog_env.Program(
target = 'glewinfo',
source = ['glewinfo.c'],
)
prog_env.Program(
target = 'visualinfo',
source = ['visualinfo.c'],
)
Export('glew')
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