summaryrefslogtreecommitdiff
path: root/src/glsl/SConscript
blob: 5885e4b4f7d54172c4fabab5f0c2ef72340135d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
import common

Import('*')

from sys import executable as python_cmd

env = env.Clone()

env.Prepend(CPPPATH = [
    '#src/mapi',
    '#src/mesa',
    '#src/glsl',
])

if env['platform'] == 'windows':
    env.Prepend(CPPPATH = ['#src/talloc'])

sources = [
    'glcpp/glcpp-lex.c',
    'glcpp/glcpp-parse.c',
    'glcpp/pp.c',
    'ast_expr.cpp',
    'ast_function.cpp',
    'ast_to_hir.cpp',
    'ast_type.cpp',
    'glsl_lexer.cpp',
    'glsl_parser.cpp',
    'glsl_parser_extras.cpp',
    'glsl_types.cpp',
    'glsl_symbol_table.cpp',
    'hir_field_selection.cpp',
    'ir_basic_block.cpp',
    'ir_clone.cpp',
    'ir_constant_expression.cpp',
    'ir.cpp',
    'ir_expression_flattening.cpp',
    'ir_function_can_inline.cpp',
    'ir_function.cpp',
    'ir_hierarchical_visitor.cpp',
    'ir_hv_accept.cpp',
    'ir_import_prototypes.cpp',
    'ir_print_visitor.cpp',
    'ir_reader.cpp',
    'ir_rvalue_visitor.cpp',
    'ir_set_program_inouts.cpp',
    'ir_validate.cpp',
    'ir_variable.cpp',
    'ir_variable_refcount.cpp',
    'linker.cpp',
    'link_functions.cpp',
    'loop_analysis.cpp',
    'loop_controls.cpp',
    'loop_unroll.cpp',
    'lower_discard.cpp',
    'lower_if_to_cond_assign.cpp',
    'lower_instructions.cpp',
    'lower_jumps.cpp',
    'lower_mat_op_to_vec.cpp',
    'lower_noise.cpp',
    'lower_variable_index_to_cond_assign.cpp',
    'lower_vec_index_to_cond_assign.cpp',
    'lower_vec_index_to_swizzle.cpp',
    'lower_vector.cpp',
    'opt_algebraic.cpp',
    'opt_constant_folding.cpp',
    'opt_constant_propagation.cpp',
    'opt_constant_variable.cpp',
    'opt_copy_propagation.cpp',
    'opt_dead_code.cpp',
    'opt_dead_code_local.cpp',
    'opt_dead_functions.cpp',
    'opt_discard_simplification.cpp',
    'opt_function_inlining.cpp',
    'opt_if_simplification.cpp',
    'opt_noop_swizzle.cpp',
    'opt_redundant_jumps.cpp',
    'opt_structure_splitting.cpp',
    'opt_swizzle_swizzle.cpp',
    'opt_tree_grafting.cpp',
    's_expression.cpp',
    'strtod.c',
] 


if env['platform'] == common.host_platform:
    if env['msvc']:
        env.Prepend(CPPPATH = ['#/src/getopt'])
        env.PrependUnique(LIBS = [getopt])

    if env['platform'] == 'windows':
        env.Prepend(CPPPATH = ['#src/talloc'])
        env.Prepend(LIBS = [talloc])
    else:
        env.Prepend(CPPPATH = ['#include'])
        env.Prepend(LIBS = ['talloc'])

    builtin_compiler = env.Program(
        target = 'builtin_compiler',
        source = sources + ['main.cpp', 'builtin_stubs.cpp',
                            '#src/mesa/program/hash_table.c',
                            '#src/mesa/program/symbol_table.c'],
    )

    builtin_glsl_function = env.CodeGenerate(
        target = 'builtin_function.cpp',
        script = 'builtins/tools/generate_builtins.py',
        source = builtin_compiler,
        command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
    )

    env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))

    if env['msvc']:
        # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
        # talloc.dll is on the same dir as builtin_function.
        talloc_dll_src = talloc.dir.File('talloc.dll')
        talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
        talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
        env.Depends('builtin_function.cpp', talloc_dll)

    Export('builtin_glsl_function')

    if common.cross_compiling:
        Return()

sources += builtin_glsl_function

glsl = env.ConvenienceLibrary(
    target = 'glsl',
    source = sources,
)

Export('glsl')

# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
Return()

env = env.Clone()

if env['platform'] == 'windows':
    env.PrependUnique(LIBS = [
        'user32',
    ])

env.Prepend(LIBS = [glsl, talloc])

env.Program(
    target = 'glsl2',
    source = [
        'main.cpp',
    ]
)

env.Program(
    target = 'glcpp',
    source = ['glcpp/glcpp.c'],
)