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import common
Import('*')
env = env.Clone()
sources = [
'pp/sl_pp_context.c',
'pp/sl_pp_define.c',
'pp/sl_pp_dict.c',
'pp/sl_pp_error.c',
'pp/sl_pp_expression.c',
'pp/sl_pp_extension.c',
'pp/sl_pp_if.c',
'pp/sl_pp_line.c',
'pp/sl_pp_macro.c',
'pp/sl_pp_pragma.c',
'pp/sl_pp_process.c',
'pp/sl_pp_purify.c',
'pp/sl_pp_token.c',
'pp/sl_pp_version.c',
'cl/sl_cl_parse.c',
]
glsl = env.StaticLibrary(
target = 'glsl',
source = sources,
)
Export('glsl')
env = env.Clone()
if env['platform'] == 'windows':
env.PrependUnique(LIBS = [
'user32',
])
env.Prepend(LIBS = [glsl])
env.Program(
target = 'purify',
source = ['apps/purify.c'],
)
env.Program(
target = 'tokenise',
source = ['apps/tokenise.c'],
)
env.Program(
target = 'version',
source = ['apps/version.c'],
)
env.Program(
target = 'process',
source = ['apps/process.c'],
)
glsl_compile = env.Program(
target = 'compile',
source = ['apps/compile.c'],
)
if env['platform'] == common.default_platform:
# Only export the GLSL compiler when building for the host platform
Export('glsl_compile')
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