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((function distance
(signature float
(parameters
(declare (in) float p0)
(declare (in) float p1))
((declare () float p)
(assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))
(return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
(signature float
(parameters
(declare (in) vec2 p0)
(declare (in) vec2 p1))
((declare () vec2 p)
(assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))
(return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
(signature float
(parameters
(declare (in) vec3 p0)
(declare (in) vec3 p1))
((declare () vec3 p)
(assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))
(return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
(signature float
(parameters
(declare (in) vec4 p0)
(declare (in) vec4 p1))
((declare () vec4 p)
(assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))
(return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
))
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