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path: root/src/glsl/builtins/ir/reflect
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((function reflect
   (signature float
     (parameters
       (declare (in) float i)
       (declare (in) float n))
     ((return (expression float -
	       (var_ref i)
	       (expression float *
		(constant float (2.0))
		(expression float *
		 (expression float *
		  (var_ref n)
		  (var_ref i))
		 (var_ref n)))))))

   (signature vec2
     (parameters
       (declare (in) vec2 i)
       (declare (in) vec2 n))
     ((return (expression vec2 -
	       (var_ref i)
	       (expression vec2 *
		(constant float (2.0))
		(expression vec2 *
		 (expression float dot
		  (var_ref n)
		  (var_ref i))
		 (var_ref n)))))))

   (signature vec3
     (parameters
       (declare (in) vec3 i)
       (declare (in) vec3 n))
     ((return (expression vec3 -
	       (var_ref i)
	       (expression vec3 *
		(constant float (2.0))
		(expression vec3 *
		 (expression float dot
		  (var_ref n)
		  (var_ref i))
		 (var_ref n)))))))

   (signature vec4
     (parameters
       (declare (in) vec4 i)
       (declare (in) vec4 n))
     ((return (expression vec4 -
	       (var_ref i)
	       (expression vec4 *
		(constant float (2.0))
		(expression vec4 *
		 (expression float dot
		  (var_ref n)
		  (var_ref i))
		 (var_ref n)))))))

))