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%{
/*
* Copyright © 2008, 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <ctype.h>
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
#define YY_USER_ACTION \
do { \
yylloc->source = 0; \
yylloc->first_column = yycolumn + 1; \
yylloc->first_line = yylineno + 1; \
yycolumn += yyleng; \
} while(0);
#define YY_USER_INIT yylineno = 0; yycolumn = 0;
#define TOKEN_OR_IDENTIFIER(version, token) \
do { \
if (yyextra->language_version >= version) { \
return token; \
} else { \
yylval->identifier = strdup(yytext); \
return IDENTIFIER; \
} \
} while (0)
/* Handle reserved words in GLSL ES (version 100) */
#define TOKEN_OR_IDENTIFIER_ES(version, token) \
do { \
if (yyextra->es_shader) { \
return token; \
} else { \
TOKEN_OR_IDENTIFIER(version, token); \
} \
} while (0)
#define RESERVED_WORD(version, token) \
do { \
if (yyextra->language_version >= version) { \
return token; \
} else { \
_mesa_glsl_error(yylloc, yyextra, \
"Illegal use of reserved word `%s'", yytext); \
return ERROR_TOK; \
} \
} while (0)
%}
%option bison-bridge bison-locations reentrant noyywrap
%option nounput noyy_top_state
%option never-interactive
%option prefix="_mesa_glsl_"
%option extra-type="struct _mesa_glsl_parse_state *"
%x PP PRAGMA
DEC_INT [1-9][0-9]*
HEX_INT 0[xX][0-9a-fA-F]+
OCT_INT 0[0-7]*
INT ({DEC_INT}|{HEX_INT}|{OCT_INT})
SPC [ \t]*
SPCP [ \t]+
HASH ^{SPC}#{SPC}
%%
[ \r\t]+ ;
/* Preprocessor tokens. */
^[ \t]*#[ \t]*$ ;
^[ \t]*#[ \t]*version { BEGIN PP; return VERSION; }
^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
/* Eat characters until the first digit is
* encountered
*/
char *ptr = yytext;
while (!isdigit(*ptr))
ptr++;
/* Subtract one from the line number because
* yylineno is zero-based instead of
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
yylloc->source = strtol(ptr, NULL, 0);
}
{HASH}line{SPCP}{INT}{SPC}$ {
/* Eat characters until the first digit is
* encountered
*/
char *ptr = yytext;
while (!isdigit(*ptr))
ptr++;
/* Subtract one from the line number because
* yylineno is zero-based instead of
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
}
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
BEGIN PP;
return PRAGMA_DEBUG_ON;
}
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
BEGIN PP;
return PRAGMA_DEBUG_OFF;
}
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
BEGIN PP;
return PRAGMA_OPTIMIZE_ON;
}
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
BEGIN PP;
return PRAGMA_OPTIMIZE_OFF;
}
^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; }
<PRAGMA>\n { BEGIN 0; yylineno++; yycolumn = 0; }
<PRAGMA>. { }
<PP>\/\/[^\n]* { }
<PP>[ \t\r]* { }
<PP>: return COLON;
<PP>[_a-zA-Z][_a-zA-Z0-9]* {
yylval->identifier = strdup(yytext);
return IDENTIFIER;
}
<PP>[1-9][0-9]* {
yylval->n = strtol(yytext, NULL, 10);
return INTCONSTANT;
}
<PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
\n { yylineno++; yycolumn = 0; }
attribute return ATTRIBUTE;
const return CONST_TOK;
bool return BOOL_TOK;
float return FLOAT_TOK;
int return INT_TOK;
break return BREAK;
continue return CONTINUE;
do return DO;
while return WHILE;
else return ELSE;
for return FOR;
if return IF;
discard return DISCARD;
return return RETURN;
bvec2 return BVEC2;
bvec3 return BVEC3;
bvec4 return BVEC4;
ivec2 return IVEC2;
ivec3 return IVEC3;
ivec4 return IVEC4;
vec2 return VEC2;
vec3 return VEC3;
vec4 return VEC4;
mat2 return MAT2X2;
mat3 return MAT3X3;
mat4 return MAT4X4;
mat2x2 TOKEN_OR_IDENTIFIER(120, MAT2X2);
mat2x3 TOKEN_OR_IDENTIFIER(120, MAT2X3);
mat2x4 TOKEN_OR_IDENTIFIER(120, MAT2X4);
mat3x2 TOKEN_OR_IDENTIFIER(120, MAT3X2);
mat3x3 TOKEN_OR_IDENTIFIER(120, MAT3X3);
mat3x4 TOKEN_OR_IDENTIFIER(120, MAT3X4);
mat4x2 TOKEN_OR_IDENTIFIER(120, MAT4X2);
mat4x3 TOKEN_OR_IDENTIFIER(120, MAT4X3);
mat4x4 TOKEN_OR_IDENTIFIER(120, MAT4X4);
in return IN_TOK;
out return OUT_TOK;
inout return INOUT_TOK;
uniform return UNIFORM;
varying return VARYING;
centroid TOKEN_OR_IDENTIFIER(120, CENTROID);
invariant TOKEN_OR_IDENTIFIER_ES(120, INVARIANT);
flat TOKEN_OR_IDENTIFIER_ES(130, FLAT);
smooth TOKEN_OR_IDENTIFIER(130, SMOOTH);
noperspective TOKEN_OR_IDENTIFIER(130, NOPERSPECTIVE);
sampler1D return SAMPLER1D;
sampler2D return SAMPLER2D;
sampler3D return SAMPLER3D;
samplerCube return SAMPLERCUBE;
sampler1DShadow return SAMPLER1DSHADOW;
sampler2DShadow return SAMPLER2DSHADOW;
struct return STRUCT;
void return VOID_TOK;
layout {
if ((yyextra->language_version >= 140)
|| (yyextra->ARB_fragment_coord_conventions_enable)){
return LAYOUT_TOK;
} else {
yylval->identifier = strdup(yytext);
return IDENTIFIER;
}
}
\+\+ return INC_OP;
-- return DEC_OP;
\<= return LE_OP;
>= return GE_OP;
== return EQ_OP;
!= return NE_OP;
&& return AND_OP;
\|\| return OR_OP;
"^^" return XOR_OP;
\*= return MUL_ASSIGN;
\/= return DIV_ASSIGN;
\+= return ADD_ASSIGN;
\%= return MOD_ASSIGN;
\<\<= return LEFT_ASSIGN;
>>= return RIGHT_ASSIGN;
&= return AND_ASSIGN;
^= return XOR_ASSIGN;
\|= return OR_ASSIGN;
-= return SUB_ASSIGN;
[1-9][0-9]* {
yylval->n = strtol(yytext, NULL, 10);
return INTCONSTANT;
}
0[xX][0-9a-fA-F]+ {
yylval->n = strtol(yytext + 2, NULL, 16);
return INTCONSTANT;
}
0[0-7]* {
yylval->n = strtol(yytext, NULL, 8);
return INTCONSTANT;
}
[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
yylval->real = strtod(yytext, NULL);
return FLOATCONSTANT;
}
\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
yylval->real = strtod(yytext, NULL);
return FLOATCONSTANT;
}
[0-9]+\.([eE][+-]?[0-9]+)?[fF]? {
yylval->real = strtod(yytext, NULL);
return FLOATCONSTANT;
}
[0-9]+[eE][+-]?[0-9]+[fF]? {
yylval->real = strtod(yytext, NULL);
return FLOATCONSTANT;
}
[0-9]+[fF] {
yylval->real = strtod(yytext, NULL);
return FLOATCONSTANT;
}
true {
yylval->n = 1;
return BOOLCONSTANT;
}
false {
yylval->n = 0;
return BOOLCONSTANT;
}
/* Reserved words in GLSL 1.10. */
asm RESERVED_WORD(999, ASM);
class RESERVED_WORD(999, CLASS);
union RESERVED_WORD(999, UNION);
enum RESERVED_WORD(999, ENUM);
typedef RESERVED_WORD(999, TYPEDEF);
template RESERVED_WORD(999, TEMPLATE);
this RESERVED_WORD(999, THIS);
packed RESERVED_WORD(999, PACKED_TOK);
goto RESERVED_WORD(999, GOTO);
switch RESERVED_WORD(130, SWITCH);
default RESERVED_WORD(130, DEFAULT);
inline RESERVED_WORD(999, INLINE_TOK);
noinline RESERVED_WORD(999, NOINLINE);
volatile RESERVED_WORD(999, VOLATILE);
public RESERVED_WORD(999, PUBLIC_TOK);
static RESERVED_WORD(999, STATIC);
extern RESERVED_WORD(999, EXTERN);
external RESERVED_WORD(999, EXTERNAL);
interface RESERVED_WORD(999, INTERFACE);
long RESERVED_WORD(999, LONG_TOK);
short RESERVED_WORD(999, SHORT_TOK);
double RESERVED_WORD(999, DOUBLE_TOK);
half RESERVED_WORD(999, HALF);
fixed RESERVED_WORD(999, FIXED_TOK);
unsigned RESERVED_WORD(999, UNSIGNED);
input RESERVED_WORD(999, INPUT_TOK);
output RESERVED_WORD(999, OUTPUT);
hvec2 RESERVED_WORD(999, HVEC2);
hvec3 RESERVED_WORD(999, HVEC3);
hvec4 RESERVED_WORD(999, HVEC4);
dvec2 RESERVED_WORD(999, DVEC2);
dvec3 RESERVED_WORD(999, DVEC3);
dvec4 RESERVED_WORD(999, DVEC4);
fvec2 RESERVED_WORD(999, FVEC2);
fvec3 RESERVED_WORD(999, FVEC3);
fvec4 RESERVED_WORD(999, FVEC4);
sampler2DRect return SAMPLER2DRECT;
sampler3DRect RESERVED_WORD(999, SAMPLER3DRECT);
sampler2DRectShadow return SAMPLER2DRECTSHADOW;
sizeof RESERVED_WORD(999, SIZEOF);
cast RESERVED_WORD(999, CAST);
namespace RESERVED_WORD(999, NAMESPACE);
using RESERVED_WORD(999, USING);
/* Additional reserved words in GLSL 1.20. */
lowp TOKEN_OR_IDENTIFIER_ES(120, LOWP);
mediump TOKEN_OR_IDENTIFIER_ES(120, MEDIUMP);
highp TOKEN_OR_IDENTIFIER_ES(120, HIGHP);
precision TOKEN_OR_IDENTIFIER_ES(120, PRECISION);
/* Additional reserved words in GLSL 1.30. */
common TOKEN_OR_IDENTIFIER(130, COMMON);
partition TOKEN_OR_IDENTIFIER(130, PARTITION);
active TOKEN_OR_IDENTIFIER(130, ACTIVE);
superp TOKEN_OR_IDENTIFIER_ES(130, SUPERP);
samplerBuffer TOKEN_OR_IDENTIFIER(130, SAMPLERBUFFER);
filter TOKEN_OR_IDENTIFIER(130, FILTER);
image1D TOKEN_OR_IDENTIFIER(130, IMAGE1D);
image2D TOKEN_OR_IDENTIFIER(130, IMAGE2D);
image3D TOKEN_OR_IDENTIFIER(130, IMAGE3D);
imageCube TOKEN_OR_IDENTIFIER(130, IMAGECUBE);
iimage1D TOKEN_OR_IDENTIFIER(130, IIMAGE1D);
iimage2D TOKEN_OR_IDENTIFIER(130, IIMAGE2D);
iimage3D TOKEN_OR_IDENTIFIER(130, IIMAGE3D);
iimageCube TOKEN_OR_IDENTIFIER(130, IIMAGECUBE);
uimage1D TOKEN_OR_IDENTIFIER(130, UIMAGE1D);
uimage2D TOKEN_OR_IDENTIFIER(130, UIMAGE2D);
uimage3D TOKEN_OR_IDENTIFIER(130, UIMAGE3D);
uimageCube TOKEN_OR_IDENTIFIER(130, UIMAGECUBE);
image1DArray TOKEN_OR_IDENTIFIER(130, IMAGE1DARRAY);
image2DArray TOKEN_OR_IDENTIFIER(130, IMAGE2DARRAY);
iimage1DArray TOKEN_OR_IDENTIFIER(130, IIMAGE1DARRAY);
iimage2DArray TOKEN_OR_IDENTIFIER(130, IIMAGE2DARRAY);
uimage1DArray TOKEN_OR_IDENTIFIER(130, UIMAGE1DARRAY);
uimage2DArray TOKEN_OR_IDENTIFIER(130, UIMAGE2DARRAY);
image1DShadow TOKEN_OR_IDENTIFIER(130, IMAGE1DSHADOW);
image2DShadow TOKEN_OR_IDENTIFIER(130, IMAGE2DSHADOW);
imageBuffer TOKEN_OR_IDENTIFIER(130, IMAGEBUFFER);
iimageBuffer TOKEN_OR_IDENTIFIER(130, IIMAGEBUFFER);
uimageBuffer TOKEN_OR_IDENTIFIER(130, UIMAGEBUFFER);
row_major TOKEN_OR_IDENTIFIER(130, ROW_MAJOR);
[_a-zA-Z][_a-zA-Z0-9]* {
struct _mesa_glsl_parse_state *state = yyextra;
void *ctx = state;
yylval->identifier = talloc_strdup(ctx, yytext);
return IDENTIFIER;
}
. { return yytext[0]; }
%%
void
_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
{
yylex_init_extra(state, & state->scanner);
yy_scan_string(string, state->scanner);
}
void
_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
{
yylex_destroy(state->scanner);
}
|