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|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <string.h>
#include "main/imports.h"
#include "ir.h"
#include "ir_visitor.h"
#include "glsl_types.h"
ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
ir_rvalue *condition)
{
this->lhs = lhs;
this->rhs = rhs;
this->condition = condition;
}
ir_expression::ir_expression(int op, const struct glsl_type *type,
ir_rvalue *op0, ir_rvalue *op1)
{
this->type = type;
this->operation = ir_expression_operation(op);
this->operands[0] = op0;
this->operands[1] = op1;
}
unsigned int
ir_expression::get_num_operands(ir_expression_operation op)
{
/* Update ir_print_visitor.cpp when updating this list. */
const int num_operands[] = {
1, /* ir_unop_bit_not */
1, /* ir_unop_logic_not */
1, /* ir_unop_neg */
1, /* ir_unop_abs */
1, /* ir_unop_sign */
1, /* ir_unop_rcp */
1, /* ir_unop_rsq */
1, /* ir_unop_sqrt */
1, /* ir_unop_exp */
1, /* ir_unop_log */
1, /* ir_unop_exp2 */
1, /* ir_unop_log2 */
1, /* ir_unop_f2i */
1, /* ir_unop_i2f */
1, /* ir_unop_f2b */
1, /* ir_unop_b2f */
1, /* ir_unop_i2b */
1, /* ir_unop_b2i */
1, /* ir_unop_u2f */
1, /* ir_unop_trunc */
1, /* ir_unop_ceil */
1, /* ir_unop_floor */
1, /* ir_unop_fract */
1, /* ir_unop_sin */
1, /* ir_unop_cos */
1, /* ir_unop_dFdx */
1, /* ir_unop_dFdy */
2, /* ir_binop_add */
2, /* ir_binop_sub */
2, /* ir_binop_mul */
2, /* ir_binop_div */
2, /* ir_binop_mod */
2, /* ir_binop_less */
2, /* ir_binop_greater */
2, /* ir_binop_lequal */
2, /* ir_binop_gequal */
2, /* ir_binop_equal */
2, /* ir_binop_nequal */
2, /* ir_binop_lshift */
2, /* ir_binop_rshift */
2, /* ir_binop_bit_and */
2, /* ir_binop_bit_xor */
2, /* ir_binop_bit_or */
2, /* ir_binop_logic_and */
2, /* ir_binop_logic_xor */
2, /* ir_binop_logic_or */
2, /* ir_binop_dot */
2, /* ir_binop_min */
2, /* ir_binop_max */
2, /* ir_binop_pow */
};
assert(sizeof(num_operands) / sizeof(num_operands[0]) == ir_binop_pow + 1);
return num_operands[op];
}
static const char *const operator_strs[] = {
"~",
"!",
"neg",
"abs",
"sign",
"rcp",
"rsq",
"sqrt",
"exp",
"log",
"exp2",
"log2",
"f2i",
"i2f",
"f2b",
"b2f",
"i2b",
"b2i",
"u2f",
"trunc",
"ceil",
"floor",
"fract",
"sin",
"cos",
"dFdx",
"dFdy",
"+",
"-",
"*",
"/",
"%",
"<",
">",
"<=",
">=",
"==",
"!=",
"<<",
">>",
"&",
"^",
"|",
"&&",
"^^",
"||",
"dot",
"min",
"max",
"pow",
};
const char *ir_expression::operator_string()
{
assert((unsigned int) operation <=
sizeof(operator_strs) / sizeof(operator_strs[0]));
return operator_strs[operation];
}
ir_expression_operation
ir_expression::get_operator(const char *str)
{
const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]);
for (int op = 0; op < operator_count; op++) {
if (strcmp(str, operator_strs[op]) == 0)
return (ir_expression_operation) op;
}
return (ir_expression_operation) -1;
}
ir_constant::ir_constant()
{
/* empty */
}
ir_constant::ir_constant(const struct glsl_type *type,
const ir_constant_data *data)
{
assert((type->base_type >= GLSL_TYPE_UINT)
&& (type->base_type <= GLSL_TYPE_BOOL));
this->type = type;
memcpy(& this->value, data, sizeof(this->value));
}
ir_constant::ir_constant(float f)
{
this->type = glsl_type::float_type;
this->value.f[0] = f;
}
ir_constant::ir_constant(unsigned int u)
{
this->type = glsl_type::uint_type;
this->value.u[0] = u;
}
ir_constant::ir_constant(int i)
{
this->type = glsl_type::int_type;
this->value.i[0] = i;
}
ir_constant::ir_constant(bool b)
{
this->type = glsl_type::bool_type;
this->value.b[0] = b;
}
ir_constant::ir_constant(const ir_constant *c, unsigned i)
{
this->type = c->type->get_base_type();
switch (this->type->base_type) {
case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break;
case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break;
default: assert(!"Should not get here."); break;
}
}
ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
{
this->type = type;
/* FINISHME: Support array types. */
assert(type->is_scalar() || type->is_vector() || type->is_matrix()
|| type->is_record());
/* If the constant is a record, the types of each of the entries in
* value_list must be a 1-for-1 match with the structure components. Each
* entry must also be a constant. Just move the nodes from the value_list
* to the list in the ir_constant.
*/
/* FINISHME: Should there be some type checking and / or assertions here? */
/* FINISHME: Should the new constant take ownership of the nodes from
* FINISHME: value_list, or should it make copies?
*/
if (type->is_record()) {
value_list->move_nodes_to(& this->components);
return;
}
ir_constant *value = (ir_constant *) (value_list->head);
/* Use each component from each entry in the value_list to initialize one
* component of the constant being constructed.
*/
for (unsigned i = 0; i < type->components(); /* empty */) {
assert(value->as_constant() != NULL);
assert(!value->is_tail_sentinal());
for (unsigned j = 0; j < value->type->components(); j++) {
switch (type->base_type) {
case GLSL_TYPE_UINT:
this->value.u[i] = value->get_uint_component(j);
break;
case GLSL_TYPE_INT:
this->value.i[i] = value->get_int_component(j);
break;
case GLSL_TYPE_FLOAT:
this->value.f[i] = value->get_float_component(j);
break;
case GLSL_TYPE_BOOL:
this->value.b[i] = value->get_bool_component(j);
break;
default:
/* FINISHME: What to do? Exceptions are not the answer.
*/
break;
}
i++;
if (i >= type->components())
break;
}
value = (ir_constant *) value->next;
}
}
bool
ir_constant::get_bool_component(unsigned i) const
{
switch (this->type->base_type) {
case GLSL_TYPE_UINT: return this->value.u[i] != 0;
case GLSL_TYPE_INT: return this->value.i[i] != 0;
case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
case GLSL_TYPE_BOOL: return this->value.b[i];
default: assert(!"Should not get here."); break;
}
/* Must return something to make the compiler happy. This is clearly an
* error case.
*/
return false;
}
float
ir_constant::get_float_component(unsigned i) const
{
switch (this->type->base_type) {
case GLSL_TYPE_UINT: return (float) this->value.u[i];
case GLSL_TYPE_INT: return (float) this->value.i[i];
case GLSL_TYPE_FLOAT: return this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
default: assert(!"Should not get here."); break;
}
/* Must return something to make the compiler happy. This is clearly an
* error case.
*/
return 0.0;
}
int
ir_constant::get_int_component(unsigned i) const
{
switch (this->type->base_type) {
case GLSL_TYPE_UINT: return this->value.u[i];
case GLSL_TYPE_INT: return this->value.i[i];
case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
default: assert(!"Should not get here."); break;
}
/* Must return something to make the compiler happy. This is clearly an
* error case.
*/
return 0;
}
unsigned
ir_constant::get_uint_component(unsigned i) const
{
switch (this->type->base_type) {
case GLSL_TYPE_UINT: return this->value.u[i];
case GLSL_TYPE_INT: return this->value.i[i];
case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
default: assert(!"Should not get here."); break;
}
/* Must return something to make the compiler happy. This is clearly an
* error case.
*/
return 0;
}
ir_constant *
ir_constant::get_record_field(const char *name)
{
int idx = this->type->field_index(name);
if (idx < 0)
return NULL;
if (this->components.is_empty())
return NULL;
exec_node *node = this->components.head;
for (int i = 0; i < idx; i++) {
node = node->next;
/* If the end of the list is encountered before the element matching the
* requested field is found, return NULL.
*/
if (node->is_tail_sentinal())
return NULL;
}
return (ir_constant *) node;
}
bool
ir_constant::has_value(const ir_constant *c) const
{
if (this->type != c->type)
return false;
/* FINISHME: This will probably also handle constant arrays as soon as those
* FINISHME: are supported.
*/
if (this->type->base_type == GLSL_TYPE_STRUCT) {
const exec_node *a_node = this->components.head;
const exec_node *b_node = c->components.head;
while (!a_node->is_tail_sentinal()) {
assert(!b_node->is_tail_sentinal());
const ir_constant *const a_field = (ir_constant *) a_node;
const ir_constant *const b_field = (ir_constant *) b_node;
if (!a_field->has_value(b_field))
return false;
a_node = a_node->next;
b_node = b_node->next;
}
return true;
}
for (unsigned i = 0; i < this->type->components(); i++) {
switch (this->type->base_type) {
case GLSL_TYPE_UINT:
if (this->value.u[i] != c->value.u[i])
return false;
break;
case GLSL_TYPE_INT:
if (this->value.i[i] != c->value.i[i])
return false;
break;
case GLSL_TYPE_FLOAT:
if (this->value.f[i] != c->value.f[i])
return false;
break;
case GLSL_TYPE_BOOL:
if (this->value.b[i] != c->value.b[i])
return false;
break;
default:
assert(!"Should not get here.");
return false;
}
}
return true;
}
ir_dereference_variable::ir_dereference_variable(ir_variable *var)
{
this->var = var;
this->type = (var != NULL) ? var->type : glsl_type::error_type;
}
ir_dereference_array::ir_dereference_array(ir_rvalue *value,
ir_rvalue *array_index)
{
this->array_index = array_index;
this->set_array(value);
}
ir_dereference_array::ir_dereference_array(ir_variable *var,
ir_rvalue *array_index)
{
void *ctx = talloc_parent(var);
this->array_index = array_index;
this->set_array(new(ctx) ir_dereference_variable(var));
}
void
ir_dereference_array::set_array(ir_rvalue *value)
{
this->array = value;
this->type = glsl_type::error_type;
if (this->array != NULL) {
const glsl_type *const vt = this->array->type;
if (vt->is_array()) {
type = vt->element_type();
} else if (vt->is_matrix()) {
type = vt->column_type();
} else if (vt->is_vector()) {
type = vt->get_base_type();
}
}
}
ir_dereference_record::ir_dereference_record(ir_rvalue *value,
const char *field)
{
this->record = value;
this->field = field;
this->type = (this->record != NULL)
? this->record->type->field_type(field) : glsl_type::error_type;
}
ir_dereference_record::ir_dereference_record(ir_variable *var,
const char *field)
{
void *ctx = talloc_parent(var);
this->record = new(ctx) ir_dereference_variable(var);
this->field = field;
this->type = (this->record != NULL)
? this->record->type->field_type(field) : glsl_type::error_type;
}
bool
ir_dereference::is_lvalue()
{
ir_variable *var = this->variable_referenced();
/* Every l-value derference chain eventually ends in a variable.
*/
if ((var == NULL) || var->read_only)
return false;
if (this->type->is_array() && !var->array_lvalue)
return false;
return true;
}
const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf" };
const char *ir_texture::opcode_string()
{
assert((unsigned int) op <=
sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
return tex_opcode_strs[op];
}
ir_texture_opcode
ir_texture::get_opcode(const char *str)
{
const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]);
for (int op = 0; op < count; op++) {
if (strcmp(str, tex_opcode_strs[op]) == 0)
return (ir_texture_opcode) op;
}
return (ir_texture_opcode) -1;
}
void
ir_texture::set_sampler(ir_dereference *sampler)
{
assert(sampler != NULL);
this->sampler = sampler;
switch (sampler->type->sampler_type) {
case GLSL_TYPE_FLOAT:
this->type = glsl_type::vec4_type;
break;
case GLSL_TYPE_INT:
this->type = glsl_type::ivec4_type;
break;
case GLSL_TYPE_UINT:
this->type = glsl_type::uvec4_type;
break;
}
}
void
ir_swizzle::init_mask(const unsigned *comp, unsigned count)
{
assert((count >= 1) && (count <= 4));
memset(&this->mask, 0, sizeof(this->mask));
this->mask.num_components = count;
unsigned dup_mask = 0;
switch (count) {
case 4:
assert(comp[3] <= 3);
dup_mask |= (1U << comp[3])
& ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2]));
this->mask.w = comp[3];
case 3:
assert(comp[2] <= 3);
dup_mask |= (1U << comp[2])
& ((1U << comp[0]) | (1U << comp[1]));
this->mask.z = comp[2];
case 2:
assert(comp[1] <= 3);
dup_mask |= (1U << comp[1])
& ((1U << comp[0]));
this->mask.y = comp[1];
case 1:
assert(comp[0] <= 3);
this->mask.x = comp[0];
}
this->mask.has_duplicates = dup_mask != 0;
/* Based on the number of elements in the swizzle and the base type
* (i.e., float, int, unsigned, or bool) of the vector being swizzled,
* generate the type of the resulting value.
*/
type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
unsigned w, unsigned count)
: val(val)
{
const unsigned components[4] = { x, y, z, w };
this->init_mask(components, count);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp,
unsigned count)
: val(val)
{
this->init_mask(comp, count);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
{
this->val = val;
this->mask = mask;
this->type = glsl_type::get_instance(val->type->base_type,
mask.num_components, 1);
}
#define X 1
#define R 5
#define S 9
#define I 13
ir_swizzle *
ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
{
void *ctx = talloc_parent(val);
/* For each possible swizzle character, this table encodes the value in
* \c idx_map that represents the 0th element of the vector. For invalid
* swizzle characters (e.g., 'k'), a special value is used that will allow
* detection of errors.
*/
static const unsigned char base_idx[26] = {
/* a b c d e f g h i j k l m */
R, R, I, I, I, I, R, I, I, I, I, I, I,
/* n o p q r s t u v w x y z */
I, I, S, S, R, S, S, I, I, X, X, X, X
};
/* Each valid swizzle character has an entry in the previous table. This
* table encodes the base index encoded in the previous table plus the actual
* index of the swizzle character. When processing swizzles, the first
* character in the string is indexed in the previous table. Each character
* in the string is indexed in this table, and the value found there has the
* value form the first table subtracted. The result must be on the range
* [0,3].
*
* For example, the string "wzyx" will get X from the first table. Each of
* the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
* subtraction, the swizzle values are { 3, 2, 1, 0 }.
*
* The string "wzrg" will get X from the first table. Each of the characters
* will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
* swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
* [0,3], the error is detected.
*/
static const unsigned char idx_map[26] = {
/* a b c d e f g h i j k l m */
R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
/* n o p q r s t u v w x y z */
0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2
};
int swiz_idx[4] = { 0, 0, 0, 0 };
unsigned i;
/* Validate the first character in the swizzle string and look up the base
* index value as described above.
*/
if ((str[0] < 'a') || (str[0] > 'z'))
return NULL;
const unsigned base = base_idx[str[0] - 'a'];
for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
/* Validate the next character, and, as described above, convert it to a
* swizzle index.
*/
if ((str[i] < 'a') || (str[i] > 'z'))
return NULL;
swiz_idx[i] = idx_map[str[i] - 'a'] - base;
if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
return NULL;
}
if (str[i] != '\0')
return NULL;
return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
swiz_idx[3], i);
}
#undef X
#undef R
#undef S
#undef I
ir_variable *
ir_swizzle::variable_referenced()
{
return this->val->variable_referenced();
}
ir_variable::ir_variable(const struct glsl_type *type, const char *name)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
shader_in(false), shader_out(false),
mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
{
this->type = type;
this->name = talloc_strdup(this, name);
this->location = -1;
this->warn_extension = NULL;
this->constant_value = NULL;
if (type && type->base_type == GLSL_TYPE_SAMPLER)
this->read_only = true;
}
const char *
ir_variable::interpolation_string() const
{
if (!this->shader_in && !this->shader_out)
return "";
switch (this->interpolation) {
case ir_var_smooth: return "smooth";
case ir_var_flat: return "flat";
case ir_var_noperspective: return "noperspective";
}
assert(!"Should not get here.");
return "";
}
unsigned
ir_variable::component_slots() const
{
/* FINISHME: Sparsely accessed arrays require fewer slots. */
return this->type->component_slots();
}
ir_function_signature::ir_function_signature(const glsl_type *return_type)
: return_type(return_type), is_defined(false)
{
/* empty */
}
const char *
ir_function_signature::qualifiers_match(exec_list *params)
{
exec_list_iterator iter_a = parameters.iterator();
exec_list_iterator iter_b = params->iterator();
/* check that the qualifiers match. */
while (iter_a.has_next()) {
ir_variable *a = (ir_variable *)iter_a.get();
ir_variable *b = (ir_variable *)iter_b.get();
if (a->read_only != b->read_only ||
a->mode != b->mode ||
a->interpolation != b->interpolation ||
a->centroid != b->centroid) {
/* parameter a's qualifiers don't match */
return a->name;
}
iter_a.next();
iter_b.next();
}
return NULL;
}
void
ir_function_signature::replace_parameters(exec_list *new_params)
{
/* Destroy all of the previous parameter information. If the previous
* parameter information comes from the function prototype, it may either
* specify incorrect parameter names or not have names at all.
*/
foreach_iter(exec_list_iterator, iter, parameters) {
assert(((ir_instruction *) iter.get())->as_variable() != NULL);
iter.remove();
}
new_params->move_nodes_to(¶meters);
}
ir_function::ir_function(const char *name)
{
this->name = talloc_strdup(this, name);
}
ir_call *
ir_call::get_error_instruction(void *ctx)
{
ir_call *call = new(ctx) ir_call;
call->type = glsl_type::error_type;
return call;
}
void
visit_exec_list(exec_list *list, ir_visitor *visitor)
{
foreach_iter(exec_list_iterator, iter, *list) {
((ir_instruction *)iter.get())->accept(visitor);
}
}
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