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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PROG_PRINT_H
#define PROG_PRINT_H
/**
* The output style to use when printing programs.
*/
typedef enum {
PROG_PRINT_ARB,
PROG_PRINT_NV,
PROG_PRINT_DEBUG
} gl_prog_print_mode;
extern void
_mesa_print_vp_inputs(GLbitfield inputs);
extern void
_mesa_print_fp_inputs(GLbitfield inputs);
extern const char *
_mesa_condcode_string(GLuint condcode);
extern const char *
_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
const char *
_mesa_writemask_string(GLuint writeMask);
extern void
_mesa_print_swizzle(GLuint swizzle);
extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs);
extern void
_mesa_print_instruction(const struct prog_instruction *inst);
extern GLint
_mesa_fprint_instruction_opt(FILE *f,
const struct prog_instruction *inst,
GLint indent,
gl_prog_print_mode mode,
const struct gl_program *prog);
extern GLint
_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent,
gl_prog_print_mode mode,
const struct gl_program *prog);
extern void
_mesa_print_program(const struct gl_program *prog);
extern void
_mesa_fprint_program_opt(FILE *f,
const struct gl_program *prog, gl_prog_print_mode mode,
GLboolean lineNumbers);
#if 0
extern void
_mesa_print_parameter_list(const struct gl_program_parameter_list *list);
extern void
_mesa_write_shader_to_file(const struct gl_shader *shader);
extern void
_mesa_append_uniforms_to_file(const struct gl_shader *shader,
const struct gl_program *prog);
#endif
#endif /* PROG_PRINT_H */
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