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/* FAIL - array constructors forbidden in GLSL 1.10
*
* This can also generate an error because the 'vec4[]' style syntax is
* illegal in GLSL 1.10.
*/
void main()
{
vec4 a[2] = vec4 [2] (vec4(1.0), vec4(2.0));
gl_Position = gl_Vertex;
}
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