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path: root/src/glsl/tests/if-02.glsl
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/* FAIL - if-statement condition is not bool scalar */

uniform float a;

void main()
{
  if (a)
    gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
  else
    gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
}