1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
* mesher.h
*
*/
#ifndef __glumesher_h_
#define __glumesher_h_
#include "hull.h"
class TrimRegion;
class Backend;
class Pool;
// struct GridTrimVertex;
class Mesher : virtual public TrimRegion, public Hull {
public:
Mesher( Backend & );
~Mesher( void );
void init( unsigned int );
void mesh( void );
private:
static const float ZERO;
Backend& backend;
Pool p;
unsigned int stacksize;
GridTrimVertex ** vdata;
GridTrimVertex * last[2];
int itop;
int lastedge;
inline void openMesh( void );
inline void swapMesh( void );
inline void closeMesh( void );
inline int isCcw( int );
inline int isCw( int );
inline void clearStack( void );
inline void push( GridTrimVertex * );
inline void pop( long );
inline void move( int, int );
inline int equal( int, int );
inline void copy( int, int );
inline void output( int );
void addUpper( void );
void addLower( void );
void addLast( void );
void finishUpper( GridTrimVertex * );
void finishLower( GridTrimVertex * );
};
#endif /* __glumesher_h_ */
|