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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/*
*/
#include <stdlib.h>
#include <stdio.h>
#include "glimports.h"
#include "sampleComp.h"
#include "sampleCompTop.h"
#include "sampleCompBot.h"
#include "sampleCompRight.h"
#define max(a,b) ((a>b)? a:b)
#define min(a,b) ((a>b)? b:a)
void sampleConnectedComp(Real* topVertex, Real* botVertex,
vertexArray* leftChain,
Int leftStartIndex, Int leftEndIndex,
vertexArray* rightChain,
Int rightStartIndex, Int rightEndIndex,
gridBoundaryChain* leftGridChain,
gridBoundaryChain* rightGridChain,
Int gridIndex1, Int gridIndex2,
Int up_leftCornerWhere,
Int up_leftCornerIndex,
Int up_rightCornerWhere,
Int up_rightCornerIndex,
Int down_leftCornerWhere,
Int down_leftCornerIndex,
Int down_rightCornerWhere,
Int down_rightCornerIndex,
primStream* pStream,
rectBlockArray* rbArray
)
{
sampleCompLeft(topVertex, botVertex,
leftChain,
leftStartIndex, leftEndIndex,
rightChain,
rightStartIndex, rightEndIndex,
leftGridChain,
gridIndex1,
gridIndex2,
up_leftCornerWhere,
up_leftCornerIndex,
down_leftCornerWhere,
down_leftCornerIndex,
pStream);
sampleCompRight(topVertex, botVertex,
leftChain,
leftStartIndex, leftEndIndex,
rightChain,
rightStartIndex,
rightEndIndex,
rightGridChain,
gridIndex1, gridIndex2,
up_rightCornerWhere,
up_rightCornerIndex,
down_rightCornerWhere,
down_rightCornerIndex,
pStream);
sampleCompTop(topVertex,
leftChain,
leftStartIndex,
rightChain,
rightStartIndex,
leftGridChain,
rightGridChain,
gridIndex1,
up_leftCornerWhere,
up_leftCornerIndex,
up_rightCornerWhere,
up_rightCornerIndex,
pStream);
sampleCompBot(botVertex,
leftChain,
leftEndIndex,
rightChain,
rightEndIndex,
leftGridChain,
rightGridChain,
gridIndex2,
down_leftCornerWhere,
down_leftCornerIndex,
down_rightCornerWhere,
down_rightCornerIndex,
pStream);
//the center
rbArray->insert(new rectBlock(leftGridChain, rightGridChain, gridIndex1, gridIndex2));
}
/*notice that we need rightChain because the
*corners could be on the rightChain.
*here comp means component.
*/
void sampleCompLeft(Real* topVertex, Real* botVertex,
vertexArray* leftChain,
Int leftStartIndex, Int leftEndIndex,
vertexArray* rightChain,
Int rightStartIndex, Int rightEndIndex,
gridBoundaryChain* leftGridChain,
Int gridIndex1, Int gridIndex2,
Int up_leftCornerWhere,
Int up_leftCornerIndex,
Int down_leftCornerWhere,
Int down_leftCornerIndex,
primStream* pStream)
{
/*find out whether there is a trim vertex which is
*inbetween the top and bot grid lines or not.
*/
Int midIndex1;
Int midIndex2;
Int gridMidIndex1 = 0, gridMidIndex2 = 0;
//midIndex1: array[i] <= v, array[i-1] > v
//midIndex2: array[i] >= v, array[i+1] < v
// v(gridMidIndex1) >= v(midindex1) > v(gridMidIndex1+1)
// v(gridMidIndex2-1) >= v(midIndex2) > v(gridMidIndex2) ??
midIndex1 = leftChain->findIndexBelowGen(
leftGridChain->get_v_value(gridIndex1),
leftStartIndex,
leftEndIndex);
midIndex2 = -1; /*initilization*/
if(midIndex1<= leftEndIndex && gridIndex1<gridIndex2)
if(leftChain->getVertex(midIndex1)[1] >= leftGridChain->get_v_value(gridIndex2))
{
midIndex2 = leftChain->findIndexAboveGen(
leftGridChain->get_v_value(gridIndex2),
midIndex1, //midIndex1 <= midIndex2.
leftEndIndex);
gridMidIndex1 = leftGridChain->lookfor(leftChain->getVertex(midIndex1)[1],
gridIndex1, gridIndex2);
gridMidIndex2 = 1+leftGridChain->lookfor(leftChain->getVertex(midIndex2)[1],
gridMidIndex1, gridIndex2);
}
/*to interprete the corner information*/
Real* cornerTop;
Real* cornerBot;
Int cornerLeftStart;
Int cornerLeftEnd;
Int cornerRightUpEnd;
Int cornerRightDownStart;
if(up_leftCornerWhere == 0) /*left corner is on left chain*/
{
cornerTop = leftChain->getVertex(up_leftCornerIndex);
cornerLeftStart = up_leftCornerIndex+1;
cornerRightUpEnd = -1; /*no right*/
}
else if(up_leftCornerWhere == 1) /*left corner is on top*/
{
cornerTop = topVertex;
cornerLeftStart = leftStartIndex;
cornerRightUpEnd = -1; /*no right*/
}
else /*left corner is on right chain*/
{
cornerTop = topVertex;
cornerLeftStart = leftStartIndex;
cornerRightUpEnd = up_leftCornerIndex;
}
if(down_leftCornerWhere == 0) /*left corner is on left chain*/
{
cornerBot = leftChain->getVertex(down_leftCornerIndex);
cornerLeftEnd = down_leftCornerIndex-1;
cornerRightDownStart = rightEndIndex+1; /*no right*/
}
else if(down_leftCornerWhere == 1) /*left corner is on bot*/
{
cornerBot = botVertex;
cornerLeftEnd = leftEndIndex;
cornerRightDownStart = rightEndIndex+1; /*no right*/
}
else /*left corner is on the right chian*/
{
cornerBot = botVertex;
cornerLeftEnd = leftEndIndex;
cornerRightDownStart = down_leftCornerIndex;
}
/*sample*/
if(midIndex2 >= 0) /*there is a trim point inbewteen grid lines*/
{
sampleLeftSingleTrimEdgeRegionGen(cornerTop, leftChain->getVertex(midIndex1),
leftChain,
cornerLeftStart,
midIndex1-1,
leftGridChain,
gridIndex1,
gridMidIndex1,
rightChain,
rightStartIndex,
cornerRightUpEnd,
0, //no right down section
-1,
pStream);
sampleLeftSingleTrimEdgeRegionGen(leftChain->getVertex(midIndex2),
cornerBot,
leftChain,
midIndex2+1,
cornerLeftEnd,
leftGridChain,
gridMidIndex2,
gridIndex2,
rightChain,
0, //no right up section
-1,
cornerRightDownStart,
rightEndIndex,
pStream);
sampleLeftStripRecF(leftChain,
midIndex1,
midIndex2,
leftGridChain,
gridMidIndex1,
gridMidIndex2,
pStream);
}
else
{
sampleLeftSingleTrimEdgeRegionGen(cornerTop, cornerBot,
leftChain,
cornerLeftStart,
cornerLeftEnd,
leftGridChain,
gridIndex1,
gridIndex2,
rightChain,
rightStartIndex,
cornerRightUpEnd,
cornerRightDownStart,
rightEndIndex,
pStream);
}
}
void sampleLeftSingleTrimEdgeRegionGen(Real topVert[2], Real botVert[2],
vertexArray* leftChain,
Int leftStart,
Int leftEnd,
gridBoundaryChain* gridChain,
Int gridBeginIndex,
Int gridEndIndex,
vertexArray* rightChain,
Int rightUpBegin,
Int rightUpEnd,
Int rightDownBegin,
Int rightDownEnd,
primStream* pStream)
{
Int i,j,k;
/*creat an array to store all the up and down secments of the right chain,
*and the left end grid points
*
*although vertex array is a dynamic array, but to gain efficiency,
*it is better to initiliza the exact array size
*/
vertexArray vArray(gridEndIndex-gridBeginIndex+1 +
max(0,rightUpEnd - rightUpBegin+1)+
max(0,rightDownEnd - rightDownBegin+1));
/*append the vertices on the up section of thr right chain*/
for(i=rightUpBegin; i<= rightUpEnd; i++)
vArray.appendVertex(rightChain->getVertex(i));
/*append the vertices of the left extremal grid points,
*and at the same time, perform triangulation for the stair cases
*/
vArray.appendVertex(gridChain->get_vertex(gridBeginIndex));
for(k=1, i=gridBeginIndex+1; i<=gridEndIndex; i++, k++)
{
vArray.appendVertex(gridChain->get_vertex(i));
/*output the fan of the grid points of the (i)th and (i-1)th grid line.
*/
if(gridChain->getUlineIndex(i) < gridChain->getUlineIndex(i-1))
{
pStream->begin();
pStream->insert(gridChain->get_vertex(i-1));
for(j=gridChain->getUlineIndex(i); j<= gridChain->getUlineIndex(i-1); j++)
pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i));
pStream->end(PRIMITIVE_STREAM_FAN);
}
else if(gridChain->getUlineIndex(i) > gridChain->getUlineIndex(i-1))
{
pStream->begin();
pStream->insert(gridChain->get_vertex(i));
for(j=gridChain->getUlineIndex(i); j>= gridChain->getUlineIndex(i-1); j--)
pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i-1));
pStream->end(PRIMITIVE_STREAM_FAN);
}
/*otherwisem, the two are equal, so there is no fan to outout*/
}
/*then append all the vertices on the down section of the right chain*/
for(i=rightDownBegin; i<= rightDownEnd; i++)
vArray.appendVertex(rightChain->getVertex(i));
monoTriangulationRecGen(topVert, botVert,
leftChain, leftStart, leftEnd,
&vArray, 0, vArray.getNumElements()-1,
pStream);
}
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