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|
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date: 2006/08/30 19:02:45 $ $Revision: 1.4 $
*/
/*
** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc,v 1.4 2006/08/30 19:02:45 brianp Exp $
*/
#include <stdlib.h>
#include <stdio.h>
#include "gluos.h"
#include "glimports.h"
#include "zlassert.h"
#include "sampleCompRight.h"
#define max(a,b) ((a>b)? a:b)
#define min(a,b) ((a>b)? b:a)
#ifdef NOT_TAKEOUT
/*notice that we need leftChain because the
*corners could be on the leftChain.
*/
void sampleCompRight(Real* topVertex, Real* botVertex,
vertexArray* leftChain,
Int leftStartIndex, Int leftEndIndex,
vertexArray* rightChain,
Int rightStartIndex, Int rightEndIndex,
gridBoundaryChain* rightGridChain,
Int gridIndex1, Int gridIndex2,
Int up_rightCornerWhere,
Int up_rightCornerIndex,
Int down_rightCornerWhere,
Int down_rightCornerIndex,
primStream* pStream)
{
/*find out whether there is a trim vertex which is
*inbetween the top and bot grid lines or not.
*/
Int midIndex1;
Int midIndex2;
Int gridMidIndex1 = 0, gridMidIndex2 = 0;
//midIndex1: array[i] <= v, array[i+1] > v
//midIndex2: array[i] >= v, array[i+1] < v
midIndex1 = rightChain->findIndexBelowGen(rightGridChain->get_v_value(gridIndex1),
rightStartIndex,
rightEndIndex);
midIndex2 = -1; //initilization
if(midIndex1 <= rightEndIndex && gridIndex1 < gridIndex2)
if(rightChain->getVertex(midIndex1)[1] >= rightGridChain->get_v_value(gridIndex2))
{
//midIndex2 must exist:
midIndex2 = rightChain->findIndexAboveGen(rightGridChain->get_v_value(gridIndex2),
midIndex1, //midIndex1<=midIndex2
rightEndIndex);
//find gridMidIndex1 so that either it=gridIndex1 when the gridline is
// at the same height as trim vertex midIndex1, or it is the last one
//which is strictly above midIndex1.
{
Real temp = rightChain->getVertex(midIndex1)[1];
if(rightGridChain->get_v_value(gridIndex1) == temp)
gridMidIndex1 = gridIndex1;
else
{
gridMidIndex1 = gridIndex1;
while(rightGridChain->get_v_value(gridMidIndex1) > temp)
gridMidIndex1++;
gridMidIndex1--;
}
}//end of find gridMindIndex1
//find gridMidIndex2 so that it is the (first one below or equal
//midIndex) last one above or equal midIndex2
{
Real temp = rightChain->getVertex(midIndex2)[1];
for(gridMidIndex2 = gridMidIndex1+1; gridMidIndex2 <= gridIndex2; gridMidIndex2++)
if(rightGridChain->get_v_value(gridMidIndex2) <= temp)
break;
assert(gridMidIndex2 <= gridIndex2);
}//end of find gridMidIndex2
}
//to interprete the corner information
Real* cornerTop;
Real* cornerBot;
Int cornerRightStart;
Int cornerRightEnd;
Int cornerLeftUpEnd;
Int cornerLeftDownStart;
if(up_rightCornerWhere == 2) //right corner is on right chain
{
cornerTop = rightChain->getVertex(up_rightCornerIndex);
cornerRightStart = up_rightCornerIndex+1;
cornerLeftUpEnd = -1; //no left
}
else if(up_rightCornerWhere == 1) //right corner is on top
{
cornerTop = topVertex;
cornerRightStart = rightStartIndex;
cornerLeftUpEnd = -1; //no left
}
else //right corner is on left chain
{
cornerTop = topVertex;
cornerRightStart = rightStartIndex;
cornerLeftUpEnd = up_rightCornerIndex;
}
if(down_rightCornerWhere == 2) //right corner is on right chan
{
cornerBot = rightChain->getVertex(down_rightCornerIndex);
cornerRightEnd = down_rightCornerIndex-1;
cornerLeftDownStart = leftEndIndex+1; //no left
}
else if (down_rightCornerWhere == 1) //right corner is at bot
{
cornerBot = botVertex;
cornerRightEnd = rightEndIndex;
cornerLeftDownStart = leftEndIndex+1; //no left
}
else //right corner is on the left chain
{
cornerBot = botVertex;
cornerRightEnd = rightEndIndex;
cornerLeftDownStart = down_rightCornerIndex;
}
//sample
if(midIndex2 >= 0) //there is a trm point between grid lines
{
sampleRightSingleTrimEdgeRegionGen(cornerTop, rightChain->getVertex(midIndex1),
rightChain,
cornerRightStart,
midIndex1-1,
rightGridChain,
gridIndex1,
gridMidIndex1,
leftChain,
leftStartIndex,
cornerLeftUpEnd,
0, //no left down section,
-1,
pStream);
sampleRightSingleTrimEdgeRegionGen(rightChain->getVertex(midIndex2),
cornerBot,
rightChain,
midIndex2+1,
cornerRightEnd,
rightGridChain,
gridMidIndex2,
gridIndex2,
leftChain,
0, //no left up section
-1,
cornerLeftDownStart,
leftEndIndex,
pStream);
sampleRightStripRecF(rightChain,
midIndex1,
midIndex2,
rightGridChain,
gridMidIndex1,
gridMidIndex2,
pStream);
}
else
{
sampleRightSingleTrimEdgeRegionGen(cornerTop, cornerBot,
rightChain,
cornerRightStart,
cornerRightEnd,
rightGridChain,
gridIndex1,
gridIndex2,
leftChain,
leftStartIndex,
cornerLeftUpEnd,
cornerLeftDownStart,
leftEndIndex,
pStream);
}
}
void sampleRightSingleTrimEdgeRegionGen(Real topVertex[2], Real botVertex[2],
vertexArray* rightChain,
Int rightStart,
Int rightEnd,
gridBoundaryChain* gridChain,
Int gridBeginIndex,
Int gridEndIndex,
vertexArray* leftChain,
Int leftUpBegin,
Int leftUpEnd,
Int leftDownBegin,
Int leftDownEnd,
primStream* pStream)
{
Int i,k;
/*creat an array to store all the up and down secments of the left chain,
*and the right end grid points
*
*although vertex array is a dynamic array, but to gain efficiency,
*it is better to initiliza the exact array size
*/
vertexArray vArray(gridEndIndex-gridBeginIndex+1 +
max(0,leftUpEnd - leftUpBegin+1)+
max(0,leftDownEnd - leftDownBegin+1));
//append the vertices on the up section of the left chain
for(i=leftUpBegin; i<= leftUpEnd; i++)
vArray.appendVertex(leftChain->getVertex(i));
//append the vertices of the right extremal grid points,
//and at the same time, perform triangulation for the stair cases
vArray.appendVertex(gridChain->get_vertex(gridBeginIndex));
for(k=1, i=gridBeginIndex+1; i<= gridEndIndex; i++, k++)
{
vArray.appendVertex(gridChain->get_vertex(i));
//output the fan of the grid points of the (i)th and (i-1)th grid line.
gridChain->rightEndFan(i, pStream);
}
//append all the vertices on the down section of the left chain
for(i=leftDownBegin; i<= leftDownEnd; i++)
vArray.appendVertex(leftChain->getVertex(i));
monoTriangulationRecGen(topVertex, botVertex,
&vArray, 0, vArray.getNumElements()-1,
rightChain, rightStart, rightEnd,
pStream);
}
void sampleRightSingleTrimEdgeRegion(Real upperVert[2], Real lowerVert[2],
gridBoundaryChain* gridChain,
Int beginIndex,
Int endIndex,
primStream* pStream)
{
Int i,k;
vertexArray vArray(endIndex-beginIndex+1);
vArray.appendVertex(gridChain->get_vertex(beginIndex));
for(k=1, i=beginIndex+1; i<= endIndex; i++, k++)
{
vArray.appendVertex(gridChain->get_vertex(i));
//output the fan of the grid points of the (i)_th and i-1th gridLine
gridChain->rightEndFan(i, pStream);
}
monoTriangulation2(upperVert, lowerVert, &vArray, 0, endIndex-beginIndex,
1, //increase chain (to the left)
pStream);
}
/*the gridlines from rightGridChainStartIndex to
*rightGridChainEndIndex are assumed to form a
*connected componenet
*the trm vertex of topRightIndex is assumed to be below
*or equal the first gridLine, and the trm vertex of
*botRightIndex is assumed to be above or equal the last gridline
**there could be multipe trm vertices equal to the last gridline, but
**only one could be equal to top gridline. shape: ____| (recall that
**for left chain recF, we allow shape: |----
*if botRightIndex<topRightIndex, then no connected componenet exists, and
*no triangles are generated.
*Othewise, botRightIndex>= topRightIndex, there is at least one triangles to
*output
*/
void sampleRightStripRecF(vertexArray* rightChain,
Int topRightIndex,
Int botRightIndex,
gridBoundaryChain* rightGridChain,
Int rightGridChainStartIndex,
Int rightGridChainEndIndex,
primStream* pStream
)
{
//sstop conditionL: if topRightIndex > botRightIndex, then stop
if(topRightIndex > botRightIndex)
return;
//if there is only one grid line, return
if(rightGridChainStartIndex >= rightGridChainEndIndex)
return;
assert(rightChain->getVertex(topRightIndex)[1] <= rightGridChain->get_v_value(rightGridChainStartIndex) &&
rightChain->getVertex(botRightIndex)[1] >= rightGridChain->get_v_value(rightGridChainEndIndex));
//firstfind the first trim vertex which is strictly below the second top
//grid line: index1.
Real secondGridChainV = rightGridChain->get_v_value(rightGridChainStartIndex+1);
Int index1 = topRightIndex;
while(rightChain->getVertex(index1)[1] >= secondGridChainV){
index1++;
if(index1 > botRightIndex)
break;
}
//now rightChain->getVertex(index1-1)[1] >= secondGridChainV and
//rightChain->getVertex(index1)[1] < secondGridChainV and
//we should include index1-1 to perform a gridStep
index1--;
//now we have rightChain->getVertex(index1)[1] >= secondGridChainV, and
//rightChain->getVertex(index1+1)[1] < secondGridChainV
sampleRightOneGridStep(rightChain, topRightIndex, index1, rightGridChain, rightGridChainStartIndex, pStream);
//if rightChain->getVertex(index1)[1] ==secondGridChainV then we can
//recurvesively to the rest
if(rightChain->getVertex(index1)[1] == secondGridChainV)
{
sampleRightStripRecF(rightChain, index1, botRightIndex, rightGridChain, rightGridChainStartIndex+1, rightGridChainEndIndex, pStream);
}
else if(index1 < botRightIndex)
{
//otherwise, we have rightChain->getVertex(index1)[1] > secondV
//let the next trim vertex be nextTrimVertex, (which should be strictly
//below the second grid line). Find the last grid line index2 which is STRICTLY ABOVE
//nextTrimVertex.
//sample one trm edge region.
Real *uppervert, *lowervert;
uppervert = rightChain->getVertex(index1);
lowervert = rightChain->getVertex(index1+1); //okay since index1<botRightindex
Int index2 = rightGridChainStartIndex+1;
while(rightGridChain->get_v_value(index2) > lowervert[1])
{
index2++;
if(index2 > rightGridChainEndIndex)
break;
}
index2--;
sampleRightSingleTrimEdgeRegion(uppervert, lowervert, rightGridChain, rightGridChainStartIndex+1, index2, pStream);
//recursion
sampleRightStripRecF(rightChain, index1+1, botRightIndex, rightGridChain, index2, rightGridChainEndIndex, pStream);
}
}
//the degenerate case of sampleRightOneGridStep
void sampleRightOneGridStepNoMiddle(vertexArray* rightChain,
Int beginRightIndex,
Int endRightIndex,
gridBoundaryChain* rightGridChain,
Int rightGridChainStartIndex,
primStream* pStream)
{
/*since there is no middle, there is at most one point which is on the
*second grid line, there could be multiple points on the first (top)
*grid line.
*/
rightGridChain->rightEndFan(rightGridChainStartIndex+1, pStream);
monoTriangulation2(rightGridChain->get_vertex(rightGridChainStartIndex),
rightGridChain->get_vertex(rightGridChainStartIndex+1),
rightChain,
beginRightIndex,
endRightIndex,
0, //decrease chain
pStream);
}
//sampling the right area in between two grid lines
//shape: _________|
void sampleRightOneGridStep(vertexArray* rightChain,
Int beginRightIndex,
Int endRightIndex,
gridBoundaryChain* rightGridChain,
Int rightGridChainStartIndex,
primStream* pStream)
{
if(checkMiddle(rightChain, beginRightIndex, endRightIndex,
rightGridChain->get_v_value(rightGridChainStartIndex),
rightGridChain->get_v_value(rightGridChainStartIndex+1))<0)
{
sampleRightOneGridStepNoMiddle(rightChain, beginRightIndex, endRightIndex, rightGridChain, rightGridChainStartIndex, pStream);
return;
}
//copy into a polygn
{
directedLine* poly = NULL;
sampledLine* sline;
directedLine* dline;
gridWrap* grid = rightGridChain->getGrid();
float vert1[2];
float vert2[2];
Int i;
Int innerInd = rightGridChain->getInnerIndex(rightGridChainStartIndex+1);
Int upperInd = rightGridChain->getUlineIndex(rightGridChainStartIndex);
Int lowerInd = rightGridChain->getUlineIndex(rightGridChainStartIndex+1);
Real upperV = rightGridChain->get_v_value(rightGridChainStartIndex);
Real lowerV = rightGridChain->get_v_value(rightGridChainStartIndex+1);
//the upper gridline
vert1[1]=vert2[1]=upperV;
for(i=upperInd;
i>innerInd;
i--)
{
vert1[0]=grid->get_u_value(i);
vert2[0]=grid->get_u_value(i-1);
sline = new sampledLine(vert1, vert2);
dline = new directedLine(INCREASING, sline);
if(poly == NULL)
poly = dline;
else
poly->insert(dline);
}
//the vertical grid line segment
vert1[0]=vert2[0] = grid->get_u_value(innerInd);
vert1[1]=upperV;
vert2[1]=lowerV;
sline=new sampledLine(vert1, vert2);
dline=new directedLine(INCREASING, sline);
if(poly == NULL)
poly = dline;
else
poly->insert(dline);
//the lower grid line
vert1[1]=vert2[1]=lowerV;
for(i=innerInd; i<lowerInd; i++)
{
vert1[0] = grid->get_u_value(i);
vert2[0] = grid->get_u_value(i+1);
sline = new sampledLine(vert1, vert2);
dline = new directedLine(INCREASING, sline);
poly->insert(dline);
}
//the edge connecting lower grid to right chain
vert1[0]=grid->get_u_value(lowerInd);
sline = new sampledLine(vert1, rightChain->getVertex(endRightIndex));
dline = new directedLine(INCREASING, sline);
poly->insert(dline);
//the right Chain
for(i=endRightIndex; i>beginRightIndex; i--)
{
sline = new sampledLine(rightChain->getVertex(i), rightChain->getVertex(i-1));
dline = new directedLine(INCREASING, sline);
poly->insert(dline);
}
//the edge connecting right chain with upper grid
vert2[1]=upperV;
vert2[0]=grid->get_u_value(upperInd);
sline = new sampledLine(rightChain->getVertex(beginRightIndex), vert2);
dline = new directedLine(INCREASING, sline);
poly->insert(dline);
monoTriangulationOpt(poly, pStream);
//clean up
poly->deleteSinglePolygonWithSline();
return;
}
//this following code cannot be reached, but leave it for debuggig purpose.
Int i;
//find the maximal U-monotone chain of beginRightIndex, beginRightIndex+1,...
i=beginRightIndex;
Real prevU = rightChain->getVertex(i)[0];
for(i=beginRightIndex+1; i<= endRightIndex; i++){
Real thisU = rightChain->getVertex(i)[0];
if(thisU < prevU)
prevU = thisU;
else
break;
}
//from beginRightIndex to i-1 is strictly U-monotne
//if(i-1==beginRightIndex and the vertex of rightchain is on the first
//gridline, then we should use 2 vertices on the right chain. Of we only
//use one (begin), we would output degenrate triangles.
if(i-1 == beginRightIndex && rightChain->getVertex(beginRightIndex)[1] == rightGridChain->get_v_value(rightGridChainStartIndex))
i++;
Int j = endRightIndex -1;
if(rightGridChain->getInnerIndex(rightGridChainStartIndex+1) < rightGridChain->getUlineIndex(rightGridChainStartIndex+1))
{
j = rightChain->findDecreaseChainFromEnd(i-1/*beginRightIndex*/, endRightIndex);
Int temp = endRightIndex;
//now from j+1 to end is strictly U-monotone.
//if j+1 is on the last grid line, then we wat to skip to the vertex
//whcih is strictly above the second grid line. This vertex must exist
//since there is a middle vertex
if(j+1 == endRightIndex)
{
while(rightChain->getVertex(j+1)[1] == rightGridChain->get_v_value(rightGridChainStartIndex+1))
j--;
monoTriangulation2(rightChain->getVertex(j+1),
rightGridChain->get_vertex(rightGridChainStartIndex+1),
rightChain,
j+2,
endRightIndex,
0, //a decrease chain
pStream);
temp = j+1;
}
stripOfFanRight(rightChain, temp, j+1, rightGridChain->getGrid(),
rightGridChain->getVlineIndex(rightGridChainStartIndex+1),
rightGridChain->getInnerIndex(rightGridChainStartIndex+1),
rightGridChain->getUlineIndex(rightGridChainStartIndex+1),
pStream,
0 //the grid line is below the trim line
);
}
stripOfFanRight(rightChain, i-1, beginRightIndex, rightGridChain->getGrid(),
rightGridChain->getVlineIndex(rightGridChainStartIndex),
rightGridChain->getInnerIndex(rightGridChainStartIndex+1),
rightGridChain->getUlineIndex(rightGridChainStartIndex),
pStream,
1 //the grid line is above the trm lines
);
//monotone triangulate the remaining rightchain together with the
//two vertices on the two grid v-lines
Real vert[2][2];
vert[0][0] = vert[1][0] = rightGridChain->getInner_u_value(rightGridChainStartIndex+1);
vert[0][1] = rightGridChain->get_v_value(rightGridChainStartIndex);
vert[1][1] = rightGridChain->get_v_value(rightGridChainStartIndex+1);
monoTriangulation2(&vert[0][0],
&vert[1][0],
rightChain,
i-1,
j+1,
0, ///a decreae chain
pStream);
}
#endif
void stripOfFanRight(vertexArray* rightChain,
Int largeIndex,
Int smallIndex,
gridWrap* grid,
Int vlineIndex,
Int ulineSmallIndex,
Int ulineLargeIndex,
primStream* pStream,
Int gridLineUp /*1 if the grid line is above the trim lines*/
)
{
assert(largeIndex >= smallIndex);
Real grid_v_value;
grid_v_value = grid->get_v_value(vlineIndex);
Real2* trimVerts=(Real2*) malloc(sizeof(Real2)* (largeIndex-smallIndex+1));
assert(trimVerts);
Real2* gridVerts=(Real2*) malloc(sizeof(Real2)* (ulineLargeIndex-ulineSmallIndex+1));
assert(gridVerts);
Int k,i;
if(! gridLineUp) /*trim line is above grid line, so trim vertices are going right when index increases*/
for(k=0, i=smallIndex; i<=largeIndex; i++, k++)
{
trimVerts[k][0] = rightChain->getVertex(i)[0];
trimVerts[k][1] = rightChain->getVertex(i)[1];
}
else
for(k=0, i=largeIndex; i>=smallIndex; i--, k++)
{
trimVerts[k][0] = rightChain->getVertex(i)[0];
trimVerts[k][1] = rightChain->getVertex(i)[1];
}
for(k=0, i=ulineSmallIndex; i<= ulineLargeIndex; i++, k++)
{
gridVerts[k][0] = grid->get_u_value(i);
gridVerts[k][1] = grid_v_value;
}
if(gridLineUp)
triangulateXYMono(
ulineLargeIndex-ulineSmallIndex+1, gridVerts,
largeIndex-smallIndex+1, trimVerts,
pStream);
else
triangulateXYMono(largeIndex-smallIndex+1, trimVerts,
ulineLargeIndex-ulineSmallIndex+1, gridVerts,
pStream);
free(trimVerts);
free(gridVerts);
}
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